Rogue Archetype

Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus - not necessarily an indication of your chosen profession, but a description of your preferred technique.

Juggler

Rogues practice a variety of skills. Some, of course, specialize in techinques of theft or of killing, but others choose to take on disciplines of a less common nature. Some choose to specialize in fighting from the shadows, mastering all manner of throwing weapons. They have honed their skills and accuracy to lethal levels,

Throwing Combatant

When you choose this archetype at 3rd level, you gain proficiency with all weapons that have the Thrown property. Additionally, these weapons are considered to have the Finesse property when they are thrown.

It’s an Art Form

Also when you choose this archetype at 3rd level, you gain proficiency in the Performance skill if you did not already have it, and if you did you can add double your proficiency bonus, as though under the Expertise class feature.

Skilled Throw

Starting at 9th level, whenever you miss with a ranged attack with a thrown weapon, you can make a DC 13 Dexterity check. On a success, the weapon returns to your hand. Additionally, during your turn you can throw a weapon, allowing you to interact with items or the environment, such as pressing a button or switch or interacting with an object. This action requires a Dexterity-based check.

Returning Thrown Attacks? The ability to return a missed thrown attack to the thrower's hand is meant to add some utility and make sure that wasted attacks still have a chance of not causing undue difficulties to the thrower. Try and come up with a reason that the attack might have returned to the thrower's hand. Perhaps it ricocheted back? Perhaps it was thrown in an arc or with some spin and it returned through aerodynamics? This ability can be tricky to make sense of, but it can add a level of fun to the role play of this type of character, so don't be afraid to go for it!

Reflexive Throw

Starting at 13th level, when an ally you can see within 20 ft is attacked by an enemy you can see, as a reaction you can make a single thrown attack against that enemy.

What an Arm!

At 17th level, you have mastered throwing weapons. Once per turn, as part of your Attack action, for one attack you can throw two weapons in one motion. You roll each weapon’s attack separately, and can choose to target two different enemies with each weapon or one enemy with both.