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"It feels even more 'western' than I thought it would." - Mike Fitzgerald (Designer of Wyatt Earp)

"Fast is fine, but accuracy is everything." - Wyatt Earp

Why Back This Project?

Great Gameplay! - Raving reviews from gamers of all types and ages. Being called "the best in the series."

- Raving reviews from gamers of all types and ages. Being called "the best in the series." Huge Discounts! 28% OFF Base game (MSRP $25).

28% OFF Base game (MSRP $25). KS-Limited Exclusive Content! - Deluxe copies will NOT enter regular distribution.

- Deluxe copies will NOT enter regular distribution. Stretch Goals Galore! - Your pledge WILL make the game better.

- Your pledge WILL make the game better. Bundled Deals! - Even deeper discounts AND lower shipping costs.

All THIS for only $18! (+shipping)

Images will be adjusted to include stretch goals as they are unlocked.

The 30 unique and highly thematic buildings of Tiny Epic Western

The 12 unique and highly thematic bosses of Tiny Epic Western (including deluxe bosses)

Get it ALL at the Deluxe Level!

AND...

Included in deluxe games only as an optional replacement to the base game wanted card.

***Kickstarter-Limited Exclusivity - Deluxe content will not enter regular distribution. However, it will be available in limited supply at conventions, through contests, online at the BGG promo store, and directly from Gamelyn Games.

In Tiny Epic Western, you are the boss! And upon your boss card, you will keep track of your posse and your influence.

You'll be sending your posse members around town to play poker, gain influence, and purchase buildings.

Each location offers compelling options of where to place your posse members. Like using a building there, gaining instant influence, or doubling down for extra influence at the risk of not getting any.

You will play a poker hand at EACH location you send a posse member to.

Winning will get you the "poker pot" and any extra influence from a "double down" spot. You will need this influence for acquiring buildings later on in the round.

The Sheriff's Office is a unique location offering players the ability to change the value or suit of their poker card. It also offers a way to acquire an extra building each round and even activate your 3rd posse member!

BEWARE! If you're standing in the way of your opponent, they can send their posse member in for a duel and possibly take your spot!

Fighting doesn't go unnoticed around here, or unrewarded for that matter, it is the wild west after all. The winner of the last duel always takes the wanted card.

After the locations have been resolved, and players have gained influence for their winning poker hands, a buying phase occurs. Players can now use their influence to acquire one building from a location where they have a posse member. Remember, hitting up the Sheriff's Office can get you an extra buy during this phase; that can be a real game changer!

Buildings offer you victory points, access to their abilities, and industry influence.

At the end of each round, the player who had the best poker hand at the Town Hall advances one of three industries forward in their rank.

At the end of six rounds,or as many bullets as a revolver can hold, the game is over. The industries have now been ranked 1st through 3rd and the majority share holders (players with the most industry influence) will be paid bonus victory points respectively. Players add that to the sum of their victory points gained from acquired buildings, with the wanted player gaining an extra 2, and the player who has the most victory points is the winner!