



july 11, 2009 : 12:48am --- (pushBAK)





july 5, 2009 : 11:26pm --- (pushBAK)





In the meantime you can check our





-also-



The NEOTOKYO download mirrors, and server files have been put on the We want to thank everyone that has downloaded and tried the mod, as well as thanking all the people that have put up servers. We'll be getting a game-info/manual thing up in the next couple of days hopefully. We realize it seems weird to release a game with no explanation of how to play it, but I guess that's how we roll!?! Anyways we'll correct that as soon as we can. There's an existing .pdf manual but its pretty ghetto looking atm, so hopefully soonish we can tidy it up and get it online. :)In the meantime you can check our NOOB HINTS to hopefully help you decipher some of the complexity of the current gameplay. They've been up for a while, but the site was so hammered from release stuff that many of you probably never got a chance to see them. And of course we'll be trying to get the forums back up.-also-The NEOTOKYO download mirrors, and server files have been put on the download page





july 2, 2009 : 3:43am --- (pushBAK)

*****NEOTOKYO SERVER FILES will be distributed SOMETIME during july 2nd (The person putting the stuff together is in North Carolina if that helps with understanding the timing!). And again for SERVER ADMINS... feel free to join our







-also-



The last of the player model shots are now on the BIG THANKS to everyone that's shown interest in the mod over the last 24 hours. It's been really nice seeing all the encouraging words. And a big thanks especially to everyone putting up servers... obviously the mod wouldn't be able to exist in the public without your support.will be distributed SOMETIME during july 2nd (The person putting the stuff together is in North Carolina if that helps with understanding the timing!). And again for... feel free to join our IRC channel - #NTservers - on the gamesurge network for more up-to-date info.-also-The last of the player model shots are now on the media page for those interested. MEDIA PAGE COMPLETE!





*****updated 8:12pm july 1, 2009 : 9:43am --- (pushBAK)

NT IS RELEASING SOMETIME ON JULY 3RD (friday EST) . So start spamming the refresh button on that day.



*Note to server administrators for NEOTOKYO: We are only supporting windows servers initially, ...we do not have linux support right now. We will support linux as soon as we can get to it. If you plan on running a server please join our



Some helpful information about the release...

- Neotokyo will be available for download at various sites and torrent.

- Download links will be released in our irc #neotokyo on gamesurge network during our release party. Then posted here and elsewhere.

- This first public release will contain 10 maps total ...all capture the ghost gametype.

- We recommend max 24 player slots. (9v9 to 12v12 are best as far as gameplay and flow). 32 players is fun but a bit spammy.

- Total size of the installer is about 900megs and unzipped is 2gigs.

- In order to run NEOTOKYO, you need to have any game that gives you the





-also-



Ryan Anderson (stenchy) has posted a third







There's also a couple more player model shots on the . So start spamming the refresh button on that day.If you plan on running a server please join our IRC channel - #NTservers - on the gamesurge network for more up-to-date info.Some helpful information about the release...- Neotokyo will be available for download at various sites and torrent.- Download links will be released in our irc #neotokyo on gamesurge network during our release party. Then posted here and elsewhere.- This first public release will contain 10 maps total ...all capture the ghost gametype.- We recommend max 24 player slots. (9v9 to 12v12 are best as far as gameplay and flow). 32 players is fun but a bit spammy.- Total size of the installer is about 900megs and unzipped is 2gigs.- In order to run NEOTOKYO, you need to have any game that gives you the source sdk base installed -also-Ryan Anderson (stenchy) has posted a third ModDB feature article . It's an interview with Ed Harrison , our music/sound guy.There's also a couple more player model shots on the media page for those interested.





june 25 2009 : 8:17pm --- (pushBAK)









There's also a couple more player model shots on the Ryan Anderson (stenchy) has put up his second ModDB feature article . It outlines the use of vision modes in a short write up, with some screens and a short video.There's also a couple more player model shots on the media page for those interested.





june 18 2009 : 7:51pm --- (pushBAK)









-ALSO-



In keeping with our promise of PR and media blitzing here's our Ryan Anderson (stenchy) over at ModDB has put together a nice write up about the first NT mod we made back in 2004, with some insight into how it led to the current mod we're about to release. He's also kindly put together a selection of concept art and illustrations detailing the making of NT over the years. You can check it all out right here . And apparently he'll be writing a few more features leading right up to release, so keep an eye out.-ALSO-In keeping with our promise of PR and media blitzing here's our twitter facebook , and youtube links... basically getting the word out. We're just trying to snag as many people as we can so the servers are full at release time. We feel it's our sworn duty to give you as much of a "target rich" environment as we can on launch day. :)





june 11 2009 : 10:05pm --- (pushBAK)









As far as development goes... the mod is essentially done. We've just got a few things to tidy up (double checking to make sure maps don't have problems like not enough spawns for large player counts, working with server admins to see if their admin tools are essentially compatible with NT, fine tuning a couple weapons for balance, etc..) We're also going to try and get the word out a little more aggressively by doing the usual PR stuffzzzzz.



Hopefully soon we can get a proper official tutorial going, and some announcements/info (max player recommendation, release map list, server stuff, last of the media, etc...) As soon as we've locked down these things, we'll post it up. In preparation for the pending release, we've made some friendly noob hints for those of you who want to get a bit of a jump on how to play NT. These actually pop up between rounds during your class/weapon selection, but if you'd like to have a look at them before the game comes out, here you go . They mainly cover our initial release gameplay type "capture the ghost," with some other tips and hints thrown in. We'll periodically make more (as needed) for the other game types coming in future releases.As far as development goes... the mod is essentially done. We've just got a few things to tidy up (double checking to make sure maps don't have problems like not enough spawns for large player counts, working with server admins to see if their admin tools are essentially compatible with NT, fine tuning a couple weapons for balance, etc..) We're also going to try and get the word out a little more aggressively by doing the usual PR stuffzzzzz.Hopefully soon we can get a proper official tutorial going, and some announcements/info (max player recommendation, release map list, server stuff, last of the media, etc...) As soon as we've locked down these things, we'll post it up.





may 28 2009 : 8:36pm --- (pushBAK)





Also the



We invited NOPK from PLANETHALFLIFE.com PODCAST17 fame to play NT and give his impressions. His write-up is here . And you can hear a bit more in an audio interview here . --A big thanks to the PODCAST17 folks for having a couple of our devs on the show. :) --Also the media page is finally getting filled in.. all the map and weapon shots are up. We just need to showcase the rest of the player models, and hopefully get some gameplay vids going.





apr 21 2009 : 10:47pm --- (pushBAK)





We're steadily attacking the last few things needed to be done before release, as well as ramping up our playtesting with larger player counts. 32 player NT is fun, but it's looking more like a game that's better somewhere near 16-20 (or 8v8, 10v10, etc.)



We have 20 maps ready to go, but have decided on 10 for first release, maybe 11. The rest of the maps will be released with whatever patching needs to be done in the weeks after that. (bug fixing, fixing exploits, etc..) Big thanks to the TDR testers,



Hope everyone that bought the OST is enjoying it. I'm sure Ed Harrison really appreciates the support.We're steadily attacking the last few things needed to be done before release, as well as ramping up our playtesting with larger player counts. 32 player NT is fun, but it's looking more like a game that's better somewhere near 16-20 (or 8v8, 10v10, etc.)We have 20 maps ready to go, but have decided on 10 for first release, maybe 11. The rest of the maps will be released with whatever patching needs to be done in the weeks after that. (bug fixing, fixing exploits, etc..) Big thanks to the ZPS testers CVG testers , and all the people from the forums and IRC that have jumped in to help fill player numbers, it's very much appreciated.





mar 07 2009 : 9:30am --- (pushBAK)



OR if you don't want more info, you just want it ... go



OMG WHAT's THIS !?!: The NEOTOKYO OST is here, a 27 SONG - DOUBLE CD! Info on our music page OR if you don't want more info, you just want it ... go here (CDBABY.com).





mar 06 2009 : 8:31pm --- (pushBAK)