2) Pick a moment for your Witch Hunter . If you're against a buff deck (ST Spells, Consume) then you select your targets and wait for max value on Farseer , Vran Warrior , etc. If they're not a buffing deck, you simply use Witch Hunter for a 24+ point (post- Foltest ) tempo swing. That's the meat of it. This deck is best at getting 2-0 victories - it has mediocre tempo plays in a short round 3 so try to avoid that.

This Mage deck is an effective counter to the Spell ST deck that has been all over the ladder recently. It also works great against other buff decks like consume, and pretty well everywhere else. The game plan is straightforward:

Card Combos

(Sile de Tansarville -> )Quen Sign -> Redanian Knight-Elect: This is really the key combo of the deck. Redanian Knight-Elect is fantastic value, but is weak to interruption. With this setup, he becomes very consistent value that most decks can't easily disrupt.

Witch Hunter -> Any Mage -> Witch Hunter: This deck has a bunch of Mage-tagged cards, and if you use Witch Hunter to reset one of them, it will pull out another Witch Hunter from your deck. This also brings out your Blue Stripes Commando. This is an 18 points play, or 24 after Foltest, plus whatever value you can get from healing your mages or resetting a buffed enemy. Remember that resetting a non-Mage enemy ends the chain, so do that with the third Witch Hunter - unless your opponent has Mages, like, say, Farseer :)

(John Natalis -> )Marching Orders -> Dorregaray -> Ekimmara: This is a guaranteed way to get carry-over if you need it. Add John Natalis on the front and this is 16 points + carryover, which is a great way to regain the lead if your opponent 'safe passes'.