Number of enemy teams Planet threat is based on the strongest enemy team rather than a total of all teams, or the ability to check this separately Distance between my base and enemy structures in the same way DistFromMainBase is

Number of spawnable planets Ability to measure UnitCount___ and UnitRatio___ checks against enemies Planet completely scouted

Something that would be handy which I haven't been able to figure out a hack for is better handling of FFAs.Currently the AI seems to go a bit all over the place, rather than clearly focusing on any one player even though I know it's supposed to. From my perspective though I'd like a means to detect that it's in a FFA so I can change its behaviour, and I don't think there's any way to do that with current tests.Things I'd find really useful:Now you can make decisions about fast teching and orbital. Some of that would carry into versus play too.Also, helpful in multi-planet games would be:Then you could check the number of planets against the number of commanders found and make decisions regarding orbital in a more sensible fashion. Item three would be the ability to know when the AI has scouted every metal spot at least once, then you know you have complete information about who started on your planet.Frankly, being able to pull enemy composition ratios would be really useful. Are they heavy Orca? Then let's go heavy sub.