

New stuff includes: New Atlantean Syndra and Void Fizz skins, new art for Malphite, the voiceover for the upcoming Super Galaxy Rumble skin, Rengar's rework, updates to Brush vision, updates to the gold and crit floating combat text, and oodles of tentative balance changes.

Continue reading to check out the latest PBE content! New stuff includes: Newandskins, new art for, the voiceover for the upcomingskin,rework, updates to Brush vision, updates to the gold and crit floating combat text, and oodles of tentative balance changes.Continue reading to check out the latest PBE content!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

New Skins Void Fizz





Atlantean Syndra 1350 RP





Super Galaxy Rumble While we don't have a model yet, we know now the name of the Rumble skin teased



We DO however have the voice over!







Updated Malphite Art We don't have the full art but the in-game ( potrait and load screen ) art for Malphite has been updated. Can't wait to see the full thing!





4.5 Brush Vision Tech Changes Here's vLemon on some tech changes for Brush that are testing on the PBE!

"We wanted to let you gals and guys know that we put in some changes in 4.5 that affect how the brush logic works. These changes should fix bugs where:

you would be standing in a curved bush and you wouldn't be able to see champions standing on the opposite edge of the bush

there would be some blind spots in brushes that wouldn't be revealed by wards Let us know if you see anything weird related to vision :)"

[Floating Combat Text] Gold and Crit Changes Here's Rayven with more info:

"Hey folks, we are making some changes to gold and crit combat text in an upcoming patch. The goals here are to increase the impact of those ceremonies and standardize the presentation across all regions. All this means is that being rewarded with gold or critting an enemy in the face should feel better and we get to clean up situations like the attached image from an OGN match. So what are we doing? We are replacing the gold “g” and the crit “!” with tiny icons. Try it out in game and let us know what you think."

Here's an example of the gold:



and of the crit:



While we don't have a model yet, we know now the name of theskin teased yesterday We DO however have the voice over!We don't have the full art but the in-game ( potrait and load screen ) art forhas been updated. Can't wait to see the full thing!Here's with info on some tech changes for Brush that are testing on the PBE!Here'swith more info:Here's an example of the gold:and of the crit:

Balance Changes

not





Champions

Base HP Regen lowered from 1.8 per second to 1.4 per second

Eclipse ( W ) bonus armor and magic resist reduced to 20/30/40/50/60 from 25/35/45/55/65 Renekton

Dominus ( R ) bonus health changed to 200/400/800 from 300/450/600

Dominus ( R ) damage per second changed to 30/60/120 from 40/70/100

Rengar

[ See this post for more information and context - hopefully we get an updated thread soon now that the changes are on the PBE! In the mean time, here are the updated tooltips and numbers.]

Unseen Predator ( passive )

While in brush or stealth, Rengar will leap at the target when using his basic attack.

Rengar builds 1 point of ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered.

Savagery ( Q )

6 / 5.5 / 5 / 4.5 / 4 cd

The next basic attack within 3 seconds deals 100/105/110/115/120% of Rengar's Attack Damge plus 20/40/60/80/100 physical damage.

Ferocity effect: The next basic attack withing 3 seconds deals 150% of Rengar's attack damage plus 20 physical damage and grants 50% attack speed and 10% attack damage for 5 seconds ( damage scales with Rengar's Level )

Battle Roar ( W )

12 sec cd at all ranks

Deals 50/80/110/140/170 ( .8 AP ) magic damage to enemies in the area. Rengar's Armor and magic resistance are increased by 10/15/20/25/30 for 4 seconds. The armor and magic resist is increased by 50% for each enemy champion or large monster hit.

Feorcity effect: Deals 40 ( .8 AP ) magic damage to enemies in the area and restores between X ( 12 at 1 ) and X ( 75 at 1 ) health based on missing health ( healing and damage values scale with Rengar's level )

Bola Strike ( E )

10 sec CD at all ranks

Throws a bola dealing 50/100/150/200/250 ( + .7 bonus AD ) physical damage and slowing an enemy by 60/65/70/75/80% for 2.5 seconds

Ferocity effect: deals X ( 50 at level 1 ) ( + .7 bonus AD ) physical damage and roots the target for 1.75 seconds on top of the normal slow ( damage scales with Rengar's Level. If the bola misses, Rengar is refunded 2 ferocity.

[ Now a skill shot and has increased range ]

Thrill of the Hunt ( R )

120/95/70 CD

Rengar stealths himself after 1 second ( delayed to 3 seconds if taking damage ) and reveals enemy champions withing 2000/3000/4000 range. Rengar's Stealth lasts for 7 seconds and his next attack will cause him to leap.

After stealth, rengar gains 30/40/50% movement speed and generates 5 ferocity over 5 seconds.

[Rengar's Bonetooth Necklace has been remade into a trinket ]

Items

Reveal distance increased to 4000 from 3000.

[ It's back ]

Reveal range increased to 2500 from 1500

Level 9 reveal range increased to 3500 from 2500

Now lists "Transforms into Feral Flare at 25 large monster kills. ( Monster kills with Hunter's Machete and Madred's Razors count towards the transformations )

Masteries





Changed to "Champion kills and assists restore 5% missing Health and mana" from "killing a champion restores 5% missing health and mana"

[NOTE: This change is only reflect in the in-game text, not in the air client masteries ]

Summoner Spells

Movement Speed Reduction : 30% --> 25%

: 30% --> 25% Damage Reduction : -30% --> -50%

: -30% --> -50% Cast Range: 550 --> 650 [Context] See this thread for more info.

Targets Affected : 5 --> 2 Now only affects you and the target nearest your cursor (within 700 range). If it can't find anything near your cursor, it'll affect the most wounded nearby allied champion instead.

: 5 --> 2 Cooldown : 300 --> 240

: 300 --> 240 Heal Amount : 90-345 --> 90-495 (Scales non-linearly with level, more at higher levels)

: 90-345 --> 90-495 (Scales non-linearly with level, more at higher levels) Additional Effect : After healing the target, it then removes any healing reduction effects the target suffers.

: After healing the target, it removes any effects the target suffers. Additional Effect: Targets healed also gain 30% Movement Speed for 2 seconds. [Context] See this thread for more info.

Additional Effect: Now also grants vision of the target over the duration (Non-Stealth only.) [Context] See this thread for more info.

Other

Damage reduced to 110 from 145.

Debuff from attacks no longer slows attack speed, now reduces healing.

A giant update has been pushed to the PBE!* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.( Offensive, Tier 4 )With patch 4.4 recently hitting the live servers, this patch marks a new PBE cycle!