Update: Stretch Goal: $40,000 + PC & Android Support!

At 40k we will put a professional quartet in a recording studio and engineer and edit the audio with a professional sound designer. A combination of ambience, sound effects and simple thematic music is half of what makes a great animated experience.

The Story of Flewn follows an old whale crossing a continent on stilts made of driftwood in search of a new ocean for himself and the sea creatures he carries on his back. As he grows a beard and a weary heart he meets a frog on a unicycopter and a rabbit with wings. Together the three characters must use their creativity and courage to find a new ocean and confront the reason their world is falling apart around them.

A new character.

Why tell a story interactively? The Story of Flewn combines interactive game mechanics with cinematic storytelling set in a richly illustrated world. Traditionally a reader would turn pages of a book or sit passively watching a film to discover a story. In Flewn the player must keep the main characters (Frog and Rabbit) well fed and flying across beautifully illustrated landscapes in order to progress the story. This interactivity allows the user to feel a closer connection to the needs, ambitions and reactions of the main character. By adding ambient sound and music the story takes on an immersive environment as the story unfolds. The audience experiences the world and feels a greater sense of discovery and fulfillment.

PROJECT GOALS

The primary goal is to finish the interactive Story of Flewn into the equivalent length of reading a classic children’s book. (Think “James and the Giant Peach” as an immersive, animated book with sound and music) Currently Flewn is a work in progress. All the technical and creative barriers have been overcome. The challenge now is to enter into full production to add enough content to complete a great story experience.

Mac/PC + iPhone/iPad/iPod + Android + KindleFire + NookColor

Illustrated PDF and other ebook formats that support images.

I will be also be exploring new formats to tell the Flewn story. (printed book, animation film, etc.)

Your funding will allow me the time to finish this painstakingly animated story in its full glory. I want to be proud of this story and want you to be as well.

More animation!

quality music recordings/pro musicians

Professional sound design

Software/Hardware updates

Coding support

Money raised beyond the goal will be re-invested into art and new characters to make Flewn the greatest experience it can be.

Join the Adventure!

Your support makes this project possible. Lets make this happen! I want you to be a part of the process. If you want to help brainstorm, provide feedback, describe your thoughts and test the experience I am open to all ideas and will carefully consider each suggestion.

sooo....how am I going to deliver such an ambitious goal?

Check out my portfolio. www.gabrielsmetzer.com I have worked on many high profile projects for clients like NASA, Intel, Yahoo, Adobe and many others in both art and technical director roles and am bringing that experience and hard work to this project. I love interactive animation for its ability to explore the relationships between Music and Sound, Story, Visual Art and Motion.

Join the Facebook page: www.facebook.com/flewn

Follow my progress at: www.flewn.tumblr.com

Check out the Flewn website. www.flewnstory.com

Thank You!

Please help promote by posting this project link to your Facebook or other social media.

An example of a finished print. There will be a print of each character upon completion of the story.