First off, logged onto kTOS to view the frame for homunculus.

As you can see, there are 4 skill slots. It appears that you can drag and drop your skills to customize it. The lua code for the client supports this.

function UPDATE_HOMUNCLUS_SKILL_SLOT(frame, sklObj, ctrlSet) for i = 1, 4 do local slot = GET_CHILD(frame, "slot_"..i, "ui::CSlot"); local icon = slot:GetIcon(); if nil == icon then icon = CreateIcon(slot); icon:SetImage('icon_'..sklObj.Icon) icon:SetTooltipType('skill'); icon:SetTooltipStrArg(sklObj.ClassName); icon:SetTooltipNumArg(sklObj.ClassID); local chld = GET_CHILD(ctrlSet, "excute", "ui::CCheckBox"); chld:SetCheck(1); break; end end end

I logged onto kTOS and dumped the output of GET_HOMUNCULUS_SKILLS() . It’s probably in the game files as well but this was faster.

local a = GET_HOMUNCULUS_SKILLS(); for k,v in pairs(a) do print(v); end

Result is:

Homunculus Skills

Wizard

Sleep

Lethargy

Magic Missle

Pyromancer

Fireball

Enchant Fire

Fire Pillar

Cryomancer

Ice Bolt

Ice Wall

Ice Pike

Subzero Shield

Gust

Linker

Joint Penalty

Physical Link

Psychokino

Swap

Teleportation

Raise

Magnetic Force

Elementalist

Stone Curse

Rain - Why is rain here when it doesn’t fit? Well, you could take elem c3>alch c2 and use Divine Might to get Magnum Opus 6 to create a homunculus to get Rain! Just theory crafting… no idea if it actually works. Otherwise, wait til rank 9 I guess.

Chronomancer

Quicken

Slow

Stop

Thaumaturge

Shrink Body

Swell Body

How to get it?

Magnum Opus

I’ve dumped the latest Magnum Opus files here:

kTOS Magnum Opus Recipes

The homunculus egg is a magnum opus recipe. That recipe is:

<Puzzle Name="ALC_228" TargetItem="egg_008" NeedSec="30"> <Item Name="misc_quicksilver" Row="0" Col="0"/> <Item Name="misc_0011" Row="0" Col="1"/> <Item Name="misc_0236" Row="0" Col="2"/> <Item Name="misc_whip_vine_ra2" Row="1" Col="2"/> <Item Name="misc_0244" Row="1" Col="3"/> <Item Name="misc_yekubite3" Row="1" Col="4"/> <Item Name="misc_Fire_Dragon2" Row="2" Col="3"/> <Item Name="misc_goldbar" Row="3" Col="3"/> <Item Name="misc_talt" Row="4" Col="2"/> <Item Name="misc_seedOil" Row="4" Col="3"/> <Item Name="misc_hanaming2" Row="4" Col="4"/> <Item Name="misc_Dumaro" Row="6" Col="1"/> <Item Name="misc_liena_pants_1" Row="6" Col="3"/> <Item Name="rsc_2_1" Row="6" Col="5"/> <Item Name="misc_icepiece" Row="6" Col="7"/> </Puzzle>

As you can see, it takes 15 items. One of which is a goldbar and a talt! Looks expensive. Stock up those gold bars now (I really should have bought every one on the market before posting this ;))

Side note: Just noticed that all the recipes for items involved in the homunculus egg use the same input with Ferret Marauder Horns . Guessing the output is a random of those items. That’s going to be annoying.

The item entry in the game files. Probably doesn’t matter to you guys.

649608,10,0,1,0,0,100,0,100,1,0.100000,0,0,10,864000,30000,0,0,0,0,0,"egg_008","현자의 돌","Consume","TRUE","Drug","","","","Item_Consume","Self","Item_Common","Item_Common","ETC","","icon_item_Philosopher_stone","icon_item_Philosopher_stone","마우스 오른쪽 버튼 클릭으로 사용","CoolDown","호문클루스를 소환할 수 있는 현자의 돌입니다. 마우스 우클릭으로 사용하여 소환이 가능합니다.","item_drop_hp_1","consume_drink","","SCR_USE_HOMUNCULUS","YES","YES","YES","","Normal","Alchemist_MagnumOpus","YES","SCR_PRECHECK_CONSUME","TX","","","","NO","SCR_GET_ITEM_COOLDOWN","CompanionEgg","YES","NO","Yes","","","","","SET_TOOLTIP_REVIVAL_EGG",""

https://tos-kr.neet.tv/items/649608

The Philosopher's Stone to summon homunculus. Using the mouse right click you can summon.

This item is marked as tradeable. If alchemists can customize homunculus however they want and sell them to people, there’s going to be a whole new meta around building an alchemist to make an awesome homunculus! Don’t get too excited about this yet, we need someone to confirm if you can trade them.

My theory is that you can trade the homunculus item but you can only configure it with skills if you’re a wizard.

If any of this is wrong, sorry in advance.