Way of the Brute

Masters of the Way of the Brute focus on combining accuracy with pure brute strength to accomplish their goals. They believe the best way to end conflict is to defeat their opponents as quickly as possible, and to that effect, eschew the spiritual aspects of their practice in favor of strengthening their bodies to the extreme.

Design Note My intention is to make a damage-focused Strength monk. To that effect, I am stealing aspects of barbarians, paladins, and Dragon Ball Z. My intention is that this monk will be very powerful if they dump all their ki into one combat, and adding ways to spend ki faster for more power is the theme. “The flame that burns twice as bright burns half as long.”

Strength of Flesh

At 3rd level, you have learned to fully harness the strength for which you have trained. You may use Strength in place of Dexterity for calculating your AC.

Strength of Fist

At 3rd level, you have learned to harness your ki to enhance the impact of your strikes. When you hit another creature with a weapon attack, you may spend 1 ki to add your Wisdom modifier to the damage dealt. This additional damage is Force damage, and may only be applied once per attack.

Strength of Soul

At 3rd level, you have learned to harness your life force for the purposes of empowering your ki. If you have not yet moved on your turn, you may use an action to take 1d4 Psychic damage and regain 1 Ki point. If you do so, your movement speed becomes 0 and you may not take bonus actions until your next turn.

Design Note My intention here is to recreate DBZ's "charging up" pose while patching the one thing that makes Strength monks completely infeasible: having garbage AC. Adding an ability that acts like a weaker Divine Smite, allows the class to continue scaling damage-wise.

Strength of Body

At 6th level, you have learned how to empower your whole body using your ki. As a bonus action, you can spend 2 ki points to empower yourself. Until the end of your next turn, you:

Have advantage on Strength and Constitution saving throws.

Have resistance to Bludgeoning, Piercing, and Slashing damage

On your turn, you may spend 1 ki point to extend this effect until the end of your next turn.

Design Note This provides another concurrent Ki sink, with the benefit of survivability. Thematically, I was combining a weaker version of a Barbarian's rage with the concept of the DBZ "Kaioken".

At 11th level, you have learned how to enhance your body to get to the battlefield as quickly as possible. As a bonus action, you may do one of the following:

Spend 1 ki to cast Jump or Longstrider on yourself

Spend 2 ki to cast Misty Step

Spend 3 ki to cast Fly on yourself

Power of Strength

At 17th level, you have learned how to empower your muscles with ki such that you transcend the limits of mortals. As a bonus action, you may empower yourself. For 1 minute:

You gain 15ft of movement.

You gain +2 to AC.

You may use up to 2 Bonus Actions each turn.

You may use Flurry of Blows twice, provided your second Flurry of Blows is immediately after your first Flurry of Blows.

You regain 1 ki point at the beginning of each turn

Once you have used this feature, you must complete a long rest before you can use it again.