Where have we been?

As many of our fans may be aware we canceled our first crowdfunding campaign. We always knew that it was a possibility we would need to continue development of CURE with no budget. We got back to work, but then an opportunity to do some freelance work presented itself. We decided it would be better to have a little money in the company so we decided to take a few months off to work on someone else’s project. We have finished that work and are now putting our focus back on CURE 100%.

The future of CURE

We are going to continue our development of the single player version of the game which will allow us to test many of our game mechanics much quicker than if we went straight into the multiplayer client. We plan on moving the CURE client onto steam and will continue to run the beta from there. Anyone who has signed up for our beta or our newsletter will be invited into this new beta. We may also in the near future be putting the beta up on steam as a demo which will make it open to the public to play. Our current goal is to release CURE onto steam early access once we have finished the single player game to our satisfaction. We will then begin the task of finishing the multiplayer component to CURE. Once the multiplayer functionality is complete then we will release the game and probably get some sleep.

CURE Roadmap

Phase 1: Move beta over to steam

Phase 2: Complete Single Player version of CURE

Add all bacteria Units

Fully implement Immune system

Add Genetic Engineering

Add rudimental AI for enemies

Add new game modes

Phase 3: Release Single Player version of CURE to Steam Early Access

Phase 4: Complete Initial CURE Multiplayer

Player accounts

Multiplayer Combat

Matchmaking

Ranking

Add all game modes

Phase 5: Finalize Game

Add campaign story line

Add boss battles

Add additional competitive modes

Phase 6: Final Test phase

Phase 7: Release CURE

New Devpost�s

We are going to be releasing new dev posts every wednesday from now on. These posts will include any changes we have been making to CURE, as well as insights into the design process of the game and news for upcoming features and ideas.

Thank you again for the overwhelmingly positive support we have received from our community, we appreciate your patience and we will continue to work hard to bring you the best game possible.