[R-DEV]Mineral PR:BF2 Lead Designer



Join Date: Jan 2012 Posts: 7,793 Belgium Belgium

PR:BF2 v1.4.5.0 Changelog

This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch.



v1.4.5.0 is available now for servers and will soon be available to clients through the automated updater.



PR:BF2 v1.4.5.0 Changelog (2017/February/12)

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GENERAL: Added option in PR Launcher settings to disable LOD switching for static objects. Experimental to test performance impact.

Updated Clear Server Favorites/History on Launch now also clears server logo cache.

Added new WHOT/BHOT switching for thermals in vehicles and weapons featuring this.

Fixed asset overview not correctly showing decimal spawn times.

Fixed commander laser marker not working.

Fixed snow effects showing HOT on thermal.

Fixed various weapons and vehicles not having proper muzzle flashes on night layers.

PYTHON: Fixed being able to get more than one rally point.

Fixed being able to spawn on disabled outposts.

Fixed commander CAS marker.

Fixed ban_info.log not showing banning admin.

VEHICLES: Updated and optimized Lynx helicopter model.

Updated M2A2 Bradley gunner HUD to be less pixelated.

Updated coax MG of many vehicles to represent ammo per belt and total carried more realistically.

Fixed doorgunners clipping through sides of CH-146 helicopter.

Fixed VN-3 being too strongly armored.

Fixed MTLB 7.62 gun not overheating.

Fixed Mirage IIIEA R.530 MRAAM not having lock-on tone.

Fixed British FV101 Scorpion having green tracers.

Fixed ammo counter not working on multiple weapons.

Fixed CAS huey miniguns not having overheat HUD bar.

Fixed AMX10RC having odd sound issues at full speed.

KITS: Updated MEC AR by removing undeployed mode for MG3.

Updated spawnmenu kits for taliban by replacing grenadier with rifleman AP.

Fixed not being able to request Argentinian alternative sniper.

WEAPONS: Updated M16A2 model and DMR variant animations.

Fixed various deviation indicators not working correctly.

Fixed ammo indicator and counter not working on multiple weapons.

STATICS: Fixed various occlusion and collision issues on statics.

COOP: Fixed AI not being able to rotate on ZiS-3.

Fixed players being able to use AI-only vehicles.



LEVELS: Asad Khal AAS32: Updated tickets to 600 vs 600.



Assault on Grozny AAS64: Added 1x 50.Techie for militia AAS32: Replaced 1x 50.Techie with T-62 for militia. AAS16: Replaced 1x 50.Techie with 1x BRDM for militia. INS64: Removed 1x 50.Techie and 1x SPG techie for militia. Reduced militia tickets by 1. Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.



Bamyan Extended airstrip. Updated overgrowth to improve performance. Increased viewdistance to 1km. AAS32: Made Zu-23-2 truck respawn (10 minutes). Lowered US tickets by 100 to 750. AAS64: Exchanged Boragh for BTR-80, T-72M for T-72S1 and MTLB HMG for BTR-60. INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.



Beirut Skirmish64: Added new skirmish layout with light vehicles. COOP: Fixed various issues.



Burning Sands AAS: Introducing new flag layouts with altered assets.



Gaza AAS/INS: Removed Hamas forward spawns,flags and nonrespawning civi cars. AAS32: Added alternative layer with MEC vs IDF scoped. AAS64:Removed IDF tank spawn delay. Increased tickets to 700. INS32: Added alternative layer with scoped IDF. COOP16: Added new coop layer.



Goose Green AAS: Added 50 more tickets to British Forces on all layers.



Iron Ridge Added additional entrance to the pumpstation. AAS: Adjusted radius and location of multiple flags. AAS64: Removed helicopter of Russian Forces and exchanged SPG technical for additional BMP-1.



Jabal AAS32: Fixed spawnpoint on MEC base not working. Made ZPU-4 not respawn once destroyed.



Kashan Desert AAS32: Removed TT-72S1 that spawned at start of round. COOP: Fixed various issues.



Kozelsk Disabled UAV.



Nuijamaa AAS: Increased ticket bleed on all layers. AAS32: Added ticket bleed. AAS64: Removed French rallypoint at border control flag.



Operation Archer INS: Made DOD around blufor mainbase smaller. Removed caches spawning in the middle of fields and the castle. Helicopters can now fly outside the map. INS32: Now uses USMC instead of Canadian Forces.



Operation Barracuda AAS: Introducing new flag layouts with altered assets.



Operation Marlin AAS: removed checkpoint flag from all routes.



Silent Eagle Moved jet-resupply points to be in front of hangars. Removed them from the end of the runway. Moved jet spawns to be in front of hanger to avoid current and future collision issues. Extended one runway for both teams in their airbases slightly. AAS64: Adjusted German airbase DOD. Made german airbase capped from start with vehicles spawned. Paradrops remain for infantry. Adjusted radius of multiple flags.



Ulyanovsk AAS32: Exchanged SPG-9 technical for BMP-1. Fixed map border combat area not working.



Yamalia Marked helipads. Removed ZiS-3 cannons. AAS: Removed flags closest to main bases, added ticket bleed and expanded DOD. AAS64: Changed Russian heavy assets to T-72, T-90 and two BMP-2 with ATGM. AAS32: US Army vs Russian Forces. Featuring M2A2 Bradley and Stryker vs BMP-2,BMP-3 and BTR-80. CNC: CNC layers mirror AAS assets.

This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch.v1.4.5.0 is available now for servers and will soon be available to clients through the automated updater.(2017/February/12)-----------------------