About

Art and Acknowledgments

ART

When I started making Moonshine Run. I knew that I wanted high quality art to help give the game that extra polish. I contacted Eric at Starcat Games to help me out. As you can see, the finished art is perfect for this game and I've already contracted him to do the art for two others games.

click through to Starcat Games

MANUFACTURER

There are many manufacturers out there that will offer you their service and leave you to figure out what to do by yourself. Chris at My Game Printed went beyond that and helped me fine tune the game to get the best quality out to you at the cheapest price.

REVIEWERS, PLAY TESTERS AND PROOF READERS

Above is the list of Reviewers who played the game in it's finished phase. They were the lucky ones. Over the course of the last 3 years, I have forced my game onto friends, students and poor beggars alike to get it to the current state. Amber L. was my first proof reader, who was ready to strangle me from all the mistakes I made with grammar and spelling. Dale B. took up where she left off and even helped me set up this KS. Mike P. Kelly and Dob H. were among the first group to see it and play it when it was a baby game. Marco T. Robert M and Kissy T. were among the final group to see it's finished work. Without the help of each of these people, I wouldn't be able to get this game out to you.

TRANSLATORS

To help get this game out to as many of you as I can, I worked with Kissy and Naomi to get the game translated into both Japanese and French. (PDFs will be available upon completion.)

BOARD GAME MENTOR

That is the best way that I can describe these next two people. Erick (from Starcat Games) put trust into me when he heard my game idea and despite the fact that I didn't have the money for the art, he worked with me to get the art done and encouraged me when I was ready to give up. He was like a rock there that I could beat my ideas across and get stuff ironed out. Aaron, from Arch Nemesis Games, helped me out after I went through a really dark time in my life. After his own game was successful on Kickstarter, he was able to assist me and get me going in the right direction. Without the help of these two, I most likely would have given up.