Building AI

This may well be the most notable change, at least for those of you who often play into the late game.



The AI has always been horribly bad at deciding where to build buildings, which means an experienced player could easily be many times richer and stronger than the AI after only 100 years, with the same development. This has now turned around completely. Instead of deciding buildings based on scripted rules, it now calculates precisely how much it will gain from building each building, convert all values to ducats, and consider how big a treasury they need for the return on investment to be worth it. The reaction from QA after their first handsoff game with the new building AI was “You have created a monster”. Indeed, late-game AI is extremely rich.



It probably undervalues manpower and forcelimit at the moment, but that may be for the best.



This doesn’t only make the game harder however, as an expanding player will get a lot of free buildings.

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