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This kickstarter campaign will fund the development to a long waited update to the Morpheus Rig for Maya. If funded we'll begin development immediately.

We're amazed at all the great work the animation community has done with the original Morpheus rig and we're eager to get the new one in your hands to see what you come up with!

Morpheus Rig 2.0 Planned Features

Sponsors (via the Kickstarter rewards):

Other Payment Options

Paypal - Click here for more information - (5 Paypal Backers so far)

General:

Commercial Use Allowed from the start - Released under Creative Commons Attribution Share Alike. We continue to ask users to honor the “Would Pixar make this” rule in terms of content.

Rigged using cgmToolbox’s tools and methods to allow for faster updates and bug fixes

More tools that we will continue to make available to the community as we develop them.

Modeling:

Remodel the base mesh to get better definition and allow for ‘harder lines’ when wanted

Remodel existing customization options where necessary

ReUV existing mesh and fix all normal issues

Revisit problem areas

Rig:

Better fk/ik snapping

Better space switching tools

Add Pose mirroring

Banking on hands and feet

FK/IK finger controls

Rework facial rig to have supplemental controls

Rethink some of the facial joystick setup

Implement new methods we’ve been playing with - surface IK, rotation order on the fly and other toys

Optional Joint based facial setup version for game work

Customization:

New customization workflow that will be more intuitive and allow for ‘baking’ down rig changes to lighter rig assets

New customization options for the body and face

Stretch Goal - Clothing options and tools to implement (The scope of this will be dictated by what our backers want from the Morpheus Rig)

Stretch Goal - Props for Morpheus to use (weapons, toys, hats, etc)

Support: