Check out all the new things coming to King of the Kill!

All King of the Kill servers will be coming down tomorrow (5/20) at 3:00AM Pacific for approximately 4 hours.

Patch notes:



Ignition is now live! It’s pretty intense, so we’ve turned on the skirmish servers for when you need a break from the action.



New Game Mode: Ignition



Ignition is a high-intensity, frenzied game mode where the clock is always ticking. Players are outfitted with an explosive device that's set to blow unless they gear up fast, jump on their ATV, and gun it to the safe zone. Every second matters in this turbo-charged battle to the death as players race from safe zone to safe zone before their time runs out.



New Ignition Features:





Players are lowered into battle from a Helicopter on an ATV

Helicopters will hover over safe zones and mark them with green lights

Safe zones are locked for 30 seconds at the end of each round

Special air-drops will be available at the end of each round, marked by purple smoke

ATVs have been re-tuned for better handling and have Turbo



New King of the Kill Features:





Updated match rewards for Battle Royale and Ignition

In 2-man and 5-man BR, teammates will now be outlined and seen through structures and objects

Signs have been added to the Box of Destiny featuring game mode information and tips

New loading screens have been added for Battle Royale and Ignition



Gameplay Improvements:





Hip-fire has been re-tuned to make firing while moving and jumping less accurate

It’s no longer possible to change seats in a moving vehicle

Shotgun shot distribution should be more consistent

Shotgun damage will fall off based on distance

Bombing runs have been re-tuned and should cause less chaos

Improvements to hit registration

Added more vehicle spawns to Cranberry

Kevlar is now called Body Armor



Visuals:





Incoming hit-indicator is more visible

Parachutes have a new animation

Toxic gas should be less dense/opaque

Molotov’s have a new explosion effect

New vehicle effects including tire trails and explosive effects



Audio:





Victory music added during the celebration sequence for winners

Music added to the Box of Destiny

New vehicle audio for bottoming out and the helicopter

Stingers added to Ignition to indicate time remaining and new rounds

New rifle sounds

New near-miss sounds

New ambience sounds



Bug Fixes:





Added better method of ensuring all players start the game at the same time

Fixed issue where team auto-fill was not functioning correctly

Fixed issue where a loot bag could occasionally float in the air when a jumping player was killed

Fixed issue where buildings would occasionally not render at distance, but players inside would render and could be shot

Fixed issue where players would sometimes appear to clap their hands or stand awkwardly when riding in a vehicle

Fixed issue where players were unable to enter vehicles as a passenger from the drivers side

Fixed issue where the AK-47 would sometimes keep firing while reloading

Fixed issue where the first-person camera would occasionally shake or lad while riding as a passenger in a vehicle

Fixed several issues with Spectate mode including mouse-wheel functionality

Fixed collision issue at the roll-up garage doors at the dam

Fixed issue that would cause unintended brightness or darkness at lower quality settings levels

All skinned weapons should be repairable, and all skinned jackets should be re-skinnable

Mute-all functionality should now persist through log-ins

Known Issues:

Occasionally the helicopter will not spawn in causeing you to fall to your death at the start of the game or show up over a safe zone. Both of these have fixes in various stages of developement and will be rolled out as soon as they are fixed.