Thats the whole problem.



All 24 Hits a Skeleton disappear and fresh skeleton starts at zero.

Thats stupid.. if blizz want that they disappear after few hits write it into the Skill so everybody know it.. this hidden mechanic suck.

First of all, i don´t like hidden mechanics either but here we are, talking about those "hidden" things, which blizzard should discribe/share with the community in first place.But don´t get me wrong here, how it works right now is obvious unfortunally "solved" (RGs with AoE effects will be horrible painful) but to be honest it would be even miles more retarded if Bone Ringer would still work like now and the skeleton wouldn´t disappear|die|refresh at all. Bone Ringer stacks would skyrocket (1800% after 60 seconds per skel available, plus the base attackspeed improvment through TnTs)to a point there it becomes stupidly OP beyond imagine.Simple solution would be: cap Bone Ringer stacks/time and get rid of the 24 hit skeleton disappear at the same time and make the 90% Enforcer mitigation work like expected.Thankfully there are plenty other solutions you could imagine to get rid of being broken in both directions but at the end of the day its blizzards and devs decision how this will work out or even fixed at all.Fair point with the comparison to Homunculus, didn´t see that in this way on my original post. Thanks.