Happy New Year!!

Finally. Right? Here is the update everyone.

Sorry for the delay but I was hoping to have a super cool video update in time for the end of December but ended up working on it a little more than I first anticipated... I wanted to do something different than my regular video blogs and It turned out great, better than I initially envisioned. So where is it? Well it has become some sort of trailer or proof of concept for something much bigger and I have started talking with some people that have seen it and that may be able to help me get that idea become something bigger... And to be honest I need assistance since there is no way I could make a big video project while making A.N.N.E... It turns out that I'm only human after all.

I am trying to stay away from any distractions as much as I can. I have a game to finish. Like you I am eager to see A.N.N.E completed and play it through. I want A.N.N.E to be released in 201X not 20XX.

So all I can say is the latest video is pretty rad and I can’t wait to show it to you… Maybe soon, maybe as we get closer to the release of the game. Time goes too fast! Very soon it will be 2 years since you guys kickstarted A.N.N.E! Once again thank you. I will do my best to read comments and answer you guys in the days following the update! After that it's back to the lab...

I don't know when the next update will be, but keep the faith! In the project that is.

Best wishes to all of you!

Mo ;)

The cozy Robot cabin. A little warmer inside though I tell ya.

MENUs 99.9%

That’s right, with the help of a guardian angel, the menus are done. Stats, medals, control options, audio options, Teleport menu. It’s all there!

Lots stuff in them menus!

HUD 90%

A few tweaks and data missing, but art wise it recently received some visual polish.

All cleaned up and tidy.

Weapon quick select!

SAVE SYSTEM 90%

That same super ninja that shall not be named helped out with the save system. It’s done and it’s pretty groovy. All I have to do now is hook all the values I want saved out. Easy breezy. Now let's keep an eye out for bugs.

CORE FEATURES - 119%

Now sporting the all new PLATFORM SYSTEM 2.0 Ho boy did me and Pepo pimp up the platforming system. Now it supports all kind of crazy platform movements that were not possible before.

But why is it more than 100% you might ask. There's more than I originally planned for. Why? Because I felt that something was missing. I needed something more like, grabbing enemies and smashing them together, having enemies that could attack your ship while you’re gone and one more feature that I am testing right now… Of course there are a few bugs to clean before I can bring it to 130%. Which is the maximum I promise.

BONUS FEATURES 50%

I am missing one or two mini games that I really want to have in there. Mini games help get some extra crystals and arcade tokens which enables you to purchase some special upgrades for your ship. Plus they are super fun!

ART, SOUNDS are both TBD

It is still hard to say at this point. Most worlds all have well established locales, but I want a bit more sub-locales and visual variety. I am trying to go quick about these but going quick means having to polish later perhaps once beta testers out there finally get their hands on a Beta.

Most of the sounds in A.N.N.E right now have been made by me sort of in a hurry. Now with Pepo’s help (this guy can do anything really) we are replacing and unifying the sounds and it’s definitely starting to sound pretty good but obviously we will spend more time polishing sounds much later down the road. So yeah Pepo isn’t just helping with coding but also with sounds and gameplay ideas!

These guys won't leave you alone.

5 of them? And what is the deal with the silhouettes up there?

Music – 60%

The soundtrack is shaping up pretty good but there is still some work to be done. As you will hear while watching the intro movie, Miyamo is whooping buttocks and taking names.

CINEMATICS 33%

Yup, surprise! There are three of them in the game so far. The intro is done, two more to go.

The Adventure Begins

MISC. a.k.a the scary stuff

User testing, marketing, console beta testing… The “almost done” part of the production that may or should I say, will, delay the game a little more. In case I haven't mentioned it before PS4 and WiiU are both in the works and confirmed. Which means extra work since we are trying to get simultaneous release on pc, mac, Linux, PS4 and Wii U. That's the plan for the moment. But it does come with a bit of extra dev time.

PAX East Passes giveaway

I have two passes to giveaway to you guys.

Before you send any email in, make sure that you can attend! Accommodations might be hard to come by at this point in time... Passes are given on site at the event. I will meet you personally in front of the convention center to give out passes. Good luck!

Send an email at so_________ci____a___l__[at]_____gamesbymo_d_o_t_com. With PAX EAST PASS as the email title.

Just get rid of all the underscores and use your imagination. Best of luck.