Turbo pits is a Deck is a deck that was designed as an all in, ramp, combo based deck centered around empty the pits, which it intends to maximize the output of zombies on an opponents end step and untap for lethal damage.

Empty the Pits - The namesake of this deck, XXBBBB is normally a very steep cost for almost every spell but what makes this the primary focal point are two very important characteristics of the card: (run 2-3x)

Delve: this is the backbone that truly fuels this card, it allows us to reach obscene numbers and lets our deck to "Go wide" (I have reach X equals 8 on the opponents turn 4.) which untapped was able to close out the game.

Instant: this card being instant speed allows us to hold up our mana, which can be used for our instant speed effects.

Villainous Wealth - This is our redundant win condition to steal the game in the most literal fashion possible, while its not fueled by the power of delve like Empty the Pits is, we have ramp from our mana dorks and dictates that allow us to Wealth our opponent for x=10 or more comfortably by turn 5, oftentimes being cast on a number large enough to never whiff and gain a large amount of card advantage to end the game as well. run 2-4x

Basic Lands - needed to fuel our fetches, and are good old fashioned mana sources (number varies, run enough basic lands so that your fetchlands are not dead.)

Work In Progress.

These cards are subject to further testing and analysis, and some may be played in lieu of personal preference

In Conclusion, This deck is still very much a work in progress, and am open to suggestions to improve it, as it currently stands, the ultimate goals going forward with developing this deck archetype for standard are the following:

Speed up the deck without sacrificing consistency:: Currently, the deck on average goes off between turn 6 and 7 most of the time, so speeding up this deck will help us combat midrange and aggro strategies more effectively

Improve our mana generation and manabase: right now we take a lot of incremental damage in terms of painlands which is partially a consequence of a 3+ color demanding manabase.

Matchup Analysis and Adaptation: As the metagame develops, looking for ways to adopt new sideboard and mainboard selections to fight the current decklists.

I hope you Enjoyed reading my primer and Enjoy this deck as much as I did!