JaKaTaKSc2 Profile Blog Joined March 2011 United States 2767 Posts Last Edited: 2014-02-05 19:52:34 #1

Introduction



Some of you may be familiar with the





Some of you may be familiar with the comprehensive variables.txt thread by Xatpi and hybrid graphics settings by Existor. Before patch 1.5.3 we used to be able to manipulate the variables.txt file to create more customized settings. When 1.5.3 came out many people, including me, thought that customizing graphics through the text file was over and dealt with the graphics we didn't want so we could have the graphics we did want. I am here to say that this idea is no longer entirely true! It isn't true that Sc2 will deny all our changes to the text file. It will only deny certain changes. My hypothesis is that the variables.txt file works on a particular set of rules that are slightly less restrictive than the ones present in the Sc2 UI. The goal of this project is to figure out those rules and apply them to create better graphics settings. Below I will post the rules I have discovered so far and add rules that are posted as well as sections for particular set-ups for goals. Proven Rules



Independent Variables:



frameratecap=60 (In-game FPS limit)

frameratecapGlue=30 (FPS limit for the battle.net user interface)

bitrate=16 (32 is default)





Dependent Variables:



GraphicsOptionOverallQualityVer7[15]>4 for:

GraphicsOptionModelQuality>0



GraphicsOptionModelQuality>0 for:

useLowqualitymodels=0



GraphicsOptionShaderDetail=1 and

GraphicsOptionShadowQuality=1 for:

shadows=1



shadows=1 for:

simplifiedCloaking=0

simplifiedShaders=0



GraphicsOptionEffectsDetail>0 for:

cheapquadselection=0

particlelod=1

ribbonlod=1

splatlod=1

treadlod=1





Identical Variables: (must be the same)



lowqualitymodels=useLowqualitymodels

simplifiedCloaking=simplifiedShaders







frameratecap=60 (In-game FPS limit)frameratecapGlue=30 (FPS limit for the battle.net user interface)bitrate=16 (32 is default)GraphicsOptionOverallQualityVer7[15]>4 for:GraphicsOptionModelQuality>0GraphicsOptionModelQuality>0 for:useLowqualitymodels=0GraphicsOptionShaderDetail=1 andGraphicsOptionShadowQuality=1 for:shadows=1shadows=1 for:simplifiedCloaking=0simplifiedShaders=0GraphicsOptionEffectsDetail>0 for:cheapquadselection=0particlelod=1ribbonlod=1splatlod=1treadlod=1: (must be the same)lowqualitymodels=useLowqualitymodelssimplifiedCloaking=simplifiedShaders Competitive Setup



The goal of this setup is to eliminate all unnecessary elements and maximize simplicity without sacrificing elements that impact actual gameplay.



Ideal Setup

Everything on Low



+unique warp-in models (high models)



+accurate pylon power fields (high models)



+clear widow mine craters (medium shaders, simplifiedCloaking=0?)



+clear force fields (medium shaders, simplifiedCloaking=0?)



+clear enemy cloaked units (medium shaders, simplifiedCloaking=0?)



Current Solution

Everything on Low



Add or change the following:

bakeTerrainLighting=0

globalhdr=1

glossmaps=1

GraphicsOptionEffectsDetail=1

GraphicsOptionModelQuality=1

GraphicsOptionOverallQualityVer7[15]=5

GraphicsOptionPortraits=2

GraphicsOptionShaderDetail=1

GraphicsOptionShadowQuality=1

hdr8bit=1

lighting=0

lightingLevel=2

lightingregionmapterrain=1

localhdr=1

lowqualitymodels=0

normalmap=1

particlelod=1

pixellight=1

preBlendedCreep=0

shadows=1

simplifiedCloaking=0

simplifiedShaders=0

spec=1

textureBasedFOW=1

use20shaders=0

useLowqualitymodels=0





Current Issues

High Models eliminates effect shown on nexus when warping in a mothership core



GraphicsOptionEffectsDetail=1 and

particlelod=1

bring this effect back, but at the cost of adding additional effects that are unnecessary. It's better than effects to medium straight up, but not as good as we'd like it.





The goal of this setup is to eliminate all unnecessary elements and maximize simplicity without sacrificing elements that impact actual gameplay. Lowest Possible Setup



Everything on Low



Vsync and AA off



Reduced Violence On



Sound Quality to Low



Reverb Off



Reduce Mouse Lag Off



Health Bars set to Damaged



GraphicsOptionShadowQuality=1



bitdepth=16



frameratecap=70



frameratecapglue=30



hdr=0



lighting=0



mipbias=0



shadows=0



Teen=1





Any other way to get the settings lower? The Goal is for people with older computers to be able to play. Any other way to get the settings lower? The Goal is for people with older computers to be able to play. Commentator https://www.youtube.com/JaKaTaKtv

Antylamon Profile Joined March 2011 United States 1980 Posts #2 Interesting. But once Blizz finds out about this, isn't there a possibility they'll patch it again?

JaKaTaKSc2 Profile Blog Joined March 2011 United States 2767 Posts #3 They may. However that hasn't stopped us from implementing rapid fire and multiple alternates, so I don't see why it should stop us from doing this. Also they aren't against text editing graphics as a whole. They even suggest players do so to get the old "low" settings for better performance. Commentator https://www.youtube.com/JaKaTaKtv

sotaporo Profile Joined June 2011 Finland 195 Posts #4 i don't see very simple thing as changing bitdepth=32 to 16 in any of these quides. gives small fps boost to low end computers and doesn't effect game really in any significant way. atleast i haven't noticed

Lysergic Profile Joined December 2010 United States 355 Posts #5 To enable High Models with Low Shaders, use the following:



GraphicsOptionModelQuality=2

useLowqualitymodels=0



/* This manually sets models to high, despite your shaders, and will let you see warp-in animations, pylon power field, and a few other important things. */



If you use low shaders I'd also recommend setting shadowmapsize=256 (from 512), it can help performance and improve visibility by making blob shadows a little less distinct



ActiBlizzard's retarded employee(s) pointlessly and erroneously made it so high models are set to low whenever you use Low shaders. Meaning they 'blocked' the most visible/readable graphics combination possible. It was a mistake on their part, and changing this yourself isn't some hack or revealing forbidden graphics. If they 'correct' anything it shouldn't be blocking ideal variables.txt setups, it should be fixing their flawed programming that didn't allow these setups in the first place.



Jak, something I've wondered but never tried is whether the individual Effects variables could be toggled (treadlod, etc)? Many have said cloaked units are a bit easier to see with Effects on ultra. But the tread, weather effects, and weapons lasers n shit makes Med+ effects unbearable to me. Ends up making it harder to see clumps of units and what's going on in a battle.



Also, are you aware your name is Malazan in origin?

JaKaTaKSc2 Profile Blog Joined March 2011 United States 2767 Posts #6 My name is Malazan in origin?? Hit me up with dat link if so!



treadlod etc can be set individually as long as GraphicsOptionEffectsDetail>0

same with the other effects (99% sure).



I tested the cloaked units with ultra effects and did not see a difference, however that was a long time ago. It should be re-investigated for sure.



Shadowmap size can be set to 1 to eliminate the shadows, it's great for visibility and I'd imagine it helps with performance as well.



I thought you can do high models/low shaders with:

GraphicsOptionModelQuality=1

useLowqualitymodels=0



is there a difference?



Someone mentioned bitdepth to me before, does it work independent of the other settings?

can it go any lower? Commentator https://www.youtube.com/JaKaTaKtv

sotaporo Profile Joined June 2011 Finland 195 Posts Last Edited: 2014-01-20 03:01:48 #7 On January 20 2014 11:53 JaKaTaK wrote:

Someone mentioned bitdepth to me before, does it work independent of the other settings?

can it go any lower?



i have tried it on medium and low shaders it works on both. what i know it seems to work independent and i have not tried lower.



tried bitdepth=8 don't seem to be that different from 16. i have tried it on medium and low shaders it works on both. what i know it seems to work independent and i have not tried lower.tried bitdepth=8 don't seem to be that different from 16.

JaKaTaKSc2 Profile Blog Joined March 2011 United States 2767 Posts #8 cool. I'll definitely do some testing on it Commentator https://www.youtube.com/JaKaTaKtv

CrankOut Profile Joined November 2013 186 Posts #9 Thats just stupid. Perfect is everything on High or Ultra. Only newbies lower the details. You don't play better because you lower the details /facepalm

jubil Profile Blog Joined March 2011 United States 2395 Posts #10 On January 20 2014 18:09 CrankOut wrote:

Thats just stupid. Perfect is everything on High or Ultra. Only newbies lower the details. You don't play better because you lower the details /facepalm



Serious? I've definitely heard of people playing with everything on low besides whatever graphic setting affects cloak, makes them much easier to see.

Also, overall settings on low is easier on your eyes in my opinion, it makes the graphics much smoother without random moving details like blades of grass, tiny rocks, waves of water, etc. Serious? I've definitely heard of people playing with everything on low besides whatever graphic setting affects cloak, makes them much easier to see.Also, overall settings on low is easier on your eyes in my opinion, it makes the graphics much smoother without random moving details like blades of grass, tiny rocks, waves of water, etc. Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!

sDaLi Profile Joined June 2011 30 Posts #11 On January 20 2014 18:09 CrankOut wrote:

Thats just stupid. Perfect is everything on High or Ultra. Only newbies lower the details. You don't play better because you lower the details /facepalm



Its not. What about people with bad pc's ??

even with everything low i got less then 30fps for team games Its not. What about people with bad pc's ??even with everything low i got less then 30fps for team games Maru, SOS, Life ♥ /I dont do drugs, I am drugs

LuckyGnomTV Profile Blog Joined July 2009 Russian Federation 336 Posts #12 On January 20 2014 18:09 CrankOut wrote:

Thats just stupid. Perfect is everything on High or Ultra. Only newbies lower the details. You don't play better because you lower the details /facepalm

Try to play about 5-8 hours without low graphics. Your eyes would burn after 1-2 months. Try to play about 5-8 hours without low graphics. Your eyes would burn after 1-2 months.

Existor Profile Joined July 2010 Russian Federation 4282 Posts #13



http://www.teamliquid.net/forum/viewmessage.php?topic_id=241083 This thread still works

dani` Profile Joined January 2011 Netherlands 2382 Posts #14 On January 20 2014 18:33 LuckyGnomTV wrote:

Show nested quote +

On January 20 2014 18:09 CrankOut wrote:

Thats just stupid. Perfect is everything on High or Ultra. Only newbies lower the details. You don't play better because you lower the details /facepalm

Try to play about 5-8 hours without low graphics. Your eyes would burn after 1-2 months. Try to play about 5-8 hours without low graphics. Your eyes would burn after 1-2 months.

That's just silly. Most Koreans play on Medium+ settings. Sure, some people might prefer Low settings but one is not necessarily better than the other.



I personally dislike the Pylon Power Field (causes FPS drops and is inaccurate) so I play on Medium but disabled the Pylon Power Field. To do this, set Models to Low in settings, but in variables.txt set useLowqualitymodels to 0. That's just silly. Most Koreans play on Medium+ settings. Sure, some people might prefer Low settings but one is not necessarily better than the other.I personally dislike the Pylon Power Field (causes FPS drops and is inaccurate) so I play on Medium but disabled the Pylon Power Field. To do this, set Models to Low in settings, but in variables.txt set useLowqualitymodels to 0.

doggy Profile Joined May 2010 Germany 306 Posts #15

im refering to this post:



Is there a possibility to do enable phsysics with low settings nowadays?im refering to this post: On May 17 2013 21:33 Psychobabas wrote:

You are not getting physics because you have low shaders. Low shaders also do not allow for death animations, splat effects etc as they automatically keep low models.



However, if you want all the gore and splats and death animation etc with LOW shaders there is a way:



1. First of all, go to your graphics options and set your preferred options. I suppose you want low shaders, which will automatically make the models low. You will probably also want medium effects or higher but that's up to you. Now exit the game.



2. Go to your documents folders and find Starcraft 2. Open the variables.txt file.



3. change the following (notice the bold numbers)

GraphicsOptionModelQuality=2

lowqualitymodels=0

useLowqualitymodels=0



4. Save and close the file.



5. Right click on the variables.txt file and go to properties. Tick the "read-only" box.

This step is done so the game doesnt reset the settings. Without making it read-only, SC2 will always replace high models with low models.





PS: Any time you want to change the graphics settings you will have to untick the read-only box. SC2 will never be able to override it unless you untick.





CrankOut Profile Joined November 2013 186 Posts #16 On January 20 2014 18:29 sDaLi wrote:

Show nested quote +

On January 20 2014 18:09 CrankOut wrote:

Thats just stupid. Perfect is everything on High or Ultra. Only newbies lower the details. You don't play better because you lower the details /facepalm

even with everything low i got less then 30fps for team games even with everything low i got less then 30fps for team games



Then stop playing on your Calculator...



User was temp banned for this post. Then stop playing on your Calculator...

sDaLi Profile Joined June 2011 30 Posts #17 On January 20 2014 20:38 CrankOut wrote:

Show nested quote +

On January 20 2014 18:29 sDaLi wrote:

On January 20 2014 18:09 CrankOut wrote:

Thats just stupid. Perfect is everything on High or Ultra. Only newbies lower the details. You don't play better because you lower the details /facepalm

even with everything low i got less then 30fps for team games even with everything low i got less then 30fps for team games



Then stop playing on your Calculator... Then stop playing on your Calculator...



wow you are open-minded. I cant afford to buy an expensiv Calculator and end of the discussion between us.

wow you are open-minded. I cant afford to buy an expensiv Calculator and end of the discussion between us. Maru, SOS, Life ♥ /I dont do drugs, I am drugs

JaKaTaKSc2 Profile Blog Joined March 2011 United States 2767 Posts Last Edited: 2014-01-20 16:24:00 #18 On January 20 2014 18:39 Existor wrote:

This thread still works



http://www.teamliquid.net/forum/viewmessage.php?topic_id=241083 This thread still works



There is no



"hdr=1 change to 0"



anymore. Does that line get added? and if so do you have to change all the other hdr settings?



EDIT: Tried



Medium Shaders

Medium Shadows

High Models

shadowmapsize=1 (this eliminates the shadows that come automatically with Medium Shaders)



last night in some 4s. I hate medium effects so I just deal with not having the moco animation for the time being. The workers gathering minerals were not smooth at all! added in,



bitdepth=16



worked like a fucking charm. People definitely should know about this one, esp if your PC is sub-par for Sc2 (i feel like most are).



edit: I think that shadowmapsize=1 hurts performance. Worth it for my set up though.



Anyone else have some understanding of what rules the Variables.txt file works on? There is no"hdr=1 change to 0"anymore. Does that line get added? and if so do you have to change all the other hdr settings?EDIT: TriedMedium ShadersMedium ShadowsHigh Modelsshadowmapsize=1 (this eliminates the shadows that come automatically with Medium Shaders)last night in some 4s. I hate medium effects so I just deal with not having the moco animation for the time being. The workers gathering minerals were not smooth at all! added in,bitdepth=16worked like a fucking charm. People definitely should know about this one, esp if your PC is sub-par for Sc2 (i feel like most are).edit: I think that shadowmapsize=1 hurts performance. Worth it for my set up though.Anyone else have some understanding of what rules the Variables.txt file works on? Commentator https://www.youtube.com/JaKaTaKtv

Existor Profile Joined July 2010 Russian Federation 4282 Posts #19 On January 21 2014 00:14 JaKaTaK wrote:

Show nested quote +

On January 20 2014 18:39 Existor wrote:

This thread still works



http://www.teamliquid.net/forum/viewmessage.php?topic_id=241083 This thread still works



There is no



"hdr=1 change to 0"



anymore. Does that line get added? and if so do you have to change all the other hdr settings?



EDIT: Tried



Medium Shaders

Medium Shadows

High Models

shadowmapsize=1 (this eliminates the shadows that come automatically with Medium Shaders)



last night in some 4s. I hate medium effects so I just deal with not having the moco animation for the time being. The workers gathering minerals were not smooth at all! added in,



bitdepth=16



worked like a fucking charm. People definitely should know about this one, esp if your PC is sub-par for Sc2 (i feel like most are).



edit: I think that shadowmapsize=1 hurts performance. Worth it for my set up though.



Anyone else have some understanding of what rules the Variables.txt file works on? There is no"hdr=1 change to 0"anymore. Does that line get added? and if so do you have to change all the other hdr settings?EDIT: TriedMedium ShadersMedium ShadowsHigh Modelsshadowmapsize=1 (this eliminates the shadows that come automatically with Medium Shaders)last night in some 4s. I hate medium effects so I just deal with not having the moco animation for the time being. The workers gathering minerals were not smooth at all! added in,bitdepth=16worked like a fucking charm. People definitely should know about this one, esp if your PC is sub-par for Sc2 (i feel like most are).edit: I think that shadowmapsize=1 hurts performance. Worth it for my set up though.Anyone else have some understanding of what rules the Variables.txt file works on?



Except hdr options, other can still be edited. The main difference is low terrain (creep without animation) and medium or higher with creep with animation.



Also other thing still works is creep smooth edge. When terrain is on Low, creep automatically removes that smoothed edge, and it becomes sharp (and creep loses animation). You can also bring back creep smooth border and keep it without animation. Except hdr options, other can still be edited. The main difference is low terrain (creep without animation) and medium or higher with creep with animation.Also other thing still works is creep smooth edge. When terrain is on Low, creep automatically removes that smoothed edge, and it becomes sharp (and creep loses animation). You can also bring back creep smooth border and keep it without animation.

JaKaTaKSc2 Profile Blog Joined March 2011 United States 2767 Posts #20 Is there a gameplay advantage for having smooth edge creep? Commentator https://www.youtube.com/JaKaTaKtv

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