This is a move in the right direction at least for this particular issue with the system.



I think the example presented could go a lot farther. It's odd to provide incentive for nations in Asia or Africa to discover America, for example. The main reason the Western Europeans got into the business in the first place was to find another route for South Asian trade (India, China, etc) after the Ottomans took Constantinople and began doing things like blocking the silk trade.



A nation like Ottomans, Mamlukes, or Ethiopia wouldn't gain much of anything from discovering or exploring the Americas. They had other strategic objectives in this period.



I'm glad it's so open to modding. It looks like it'll need a whole lot of effort from some bright and industrious people to make into something that feels more right. Can the names of ages change based on your capital's location or culture group or other factor?



The 100 total development objective is a sensible generic goal for American starts though, especially for fantasy RNW games. It's still a "win more" type of mechanic, but that's by design so it is what it is.

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