Teemo’s trickier in brush, and his passive's attack speed now scales with level. R's traps last a shorter amount of time and take longer to arm, but can now be cast from further away and bounce on pre-existing traps.

We've finally done it. After years of slumber, the dark lord of League of Legends has returned. Despite his notoriety, Teemo's actually been on the less attractive side of viability for quite some time. Often seen as a niche 'anti-melee' top-laner or as an AP-focused map-control mage in the mid-lane, Teemo's always been around but never as powerful as the cries of his victims would have you believe.



No matter how you like to play your Swift Scout, we're focusing on delivering more to Teemo players looking to express their skill in more ways his teammates can appreciate. Teeto's applications in a 5v5 setting have always been questionable; the nature of his power is largely loaded into whether or not his opponents manage to step on a mushroom - something that became even more binary if your team wasn’t willing to utilise your minefields. Adding a couple of neat tricks to Camouflage and accessibility for tossing Noxious Traps while draining some of their more ambient sources of power - like duration - should empower Bandle City's Boogeyman to take a more proactive role in crushing the hopes and dreams of his enemies with a smile (bouncing Cottontail Teemo's eggs is seriously really cute).

Passive - Camouflage

ATTACK SPEED BONUS 40% at all levels ⇒ 20/40/60/80% at levels 1/5/10/15

STEALTH TIMER 2 seconds ⇒ 1.5 seconds

new SWIFT SETUP Teemo stealths twice as fast while in brush

new CROUCHING YORDLE HIDDEN TEETO Moving inside brush while Camouflaged no longer breaks stealth

R - Noxious Trap

DURATION 10 minutes ⇒ 5 minutes

new SHRIVELING SHROOMS Slow now decays over 4 seconds

CAST RANGE 200 ⇒ 300/600/900

ARM TIME 1 second ⇒ 1.5 seconds

new THANKS ZIGGS Casting traps on existing Noxious Traps causes them to bounce 3/4/5 Teemos further in the direction they were originally tossed