Necrolux: Originally posted by



3 - Regarding my percentage, i was only roughly counting the first time. Still I've done it a little bit more seriously out of curiosity. It seems I was almost right hehe (lucky coincidence ==> 15% released, 9% pending, etc > 24% released or pending). Based on the current state of the roadmap.



Anyway, who cares, game development takes time, I'm not judging.

Thanks for your reactivity. It's quite fun to talk with devs for once !

ROADMAP LEGEND

Released // completed and currently on release in a build



// completed and currently on release in a build Pending Release // completed but pending release in upcoming build



// completed but pending release in upcoming build Stopped // in progress but stopped due to blocker, bug, scheduling etc



// in progress but stopped due to blocker, bug, scheduling etc Started // started and in progress



// started and in progress Unscheduled // not yet in current milestone schedule. also used for wishlist tasks



// not yet in current milestone schedule. also used for wishlist tasks Postponed // temporarily on hold due to task dependency or scheduling

Not sure where the confusion is. The math is very clear - if you know what you're doing.You can't and shouldn't count "released", "pending release", "started" items, or anything in the PLATFORM RELEASES, WISHLIST or FUTURE EXPANSION PLANS sections. You should only count stopped, unscheduled, postponed items - as those are the items which determine how much work is left prior to final release. Even so, some of the postponed items were actually once in "started" or "stopped" state, which means that some work was already done on them.Game dev does take time, but that has very little relevance here, because it all boils down to planning, scheduling, as well as team size. It's a massive game - built from scratch - and being put together by a small indie team. You should go take a look at a similar game, Angels Fall First which, built as a mod with UE as the base, has an even smaller team, has been in dev for a lot longer, and is coming together quite nicely. Though they too have gamers complaining about server pop; which is the Catch-22 for some multiplayer games in development. Of course, if the game weren't available to the public during development, there would be no discussions about server pop.