Ian559 wrote:

toulouse wrote:



2) While the game religiously follows the rules of the analog game, there's one exception: Instead of getting two personal goals and choosing which you'd like to keep, you'll only get one, but that goal will never be a goal that contradicts any of the public goals. It's one of those things that can't be done with the cardboard version of the game, but was it possible, it probably would have worked that way.



Could we get some details about how and which goals are considered to contradict each other? That way if we wanted to implement a designer preferred goal option in the cardboard version we can? i.e. we only give out one goal, but if it contradicts, reveal it (since no one should have gotten it anyway) and draw a new one.Are we just talking about opposites, say if the Highest Rep goal is out, then no one should have the Lowest Rep goal privately?What about if the Highest and Lowest Rep goals are both public? Should public contradicting goals be changed to?