Quote: Yndyr: If you want to maximize your IP rewards, then stick to playing the modes that give the most IP.

Quote: Granting the same IP someone gets from an hour long game mode to someone who has only played for 15 minutes doesn't really seem fair either, now does it?

Quote: Also, I doubt Riot will ever implement something like this because it will lead to IP farming using these boosts.

This is the exact problem I'm trying to point out. The desire to maximize IP rewards from the boost is causing people to have less fun. Either you stick to your favourite low value mode and you're a little annoyed at the end of each game that some of your IP boost is wasted, or you switch to playing modes that give the biggest IP boosts but you don't enjoy as much.Per win boosts already work this way. It doesn't matter if your Summoner's Rift game is a 15 minute roflstomp or a 60 minute CLG EU-style win, the amount of IP you get per win is the same. However, a 15 minute Summoner's Rift game gives more IP boost than a 60 minute ARAM game.I think you may be confusing time-based and win-based boosts. Time-based boosts, like 1 day IP boosts, double the base amount of IP received for any win or loss. Win based boosts give a flat amount of IP after a win. If time-based boosts gave 150 IP after every game, yes, they could be exploited for IP farming, but I am suggesting a change to win-based boosts only.Sometimes Riot has double IP weekends and it's fine that hardcore players playing normal and ranked games all day and night get the most out of them. Time-based IP boosts were designed for hardcore players.Win-based IP boosts were created as an alternative to time-based IP boosts for people who don't have time to play for an entire day or weekend to maximize their IP gains. They're designed for the casual player to get increased IP playing whatever and whenever they want. The purpose of this thread is to point out the disconnect between what per win IP boosts were designed to do and what they're actually doing. Right now win-based IP boosts are causing casual players to have less fun and this needs to be fixed.