This is a map for a fantasy world I have been weaving through RP. (Updated 12/07/15)



Northrealm, a land of snow and ice, protected by the Eversnow Forest, which borders it and the halfling-held borderland of Westerspring. Northrealm is known for its furs, wood, and metal. It is divided into five Holds, akin to TES' Skyrim. Each hold is held by a Jarl, in Norse tradition, and the four Jarls answer to the Lord, in the city of Snowkeep. Northrealm is a welcoming land, despite the frigid weather and often man-deep snow. Its people are hearty and kind, and slow to anger. Once they are, however, they are as dangerous as the mages and knights of Dragonmoor. Its capitol, Snowkeep, is a city of hearty and hardy people, who are always ready to lend a hand to aid stranger or friend.



Westerspring, land of the Halflings, is a quaint place. Far removed from the cares of the world, though always on guard against invasion. Their bowmen, trained by the Rangers of old, are the best in all Seran, and their abilities for stealth rival those of the Khataar-based Shades. Many see them as rather comical figures when fighting alongside them. Portly men of short stature, utilizing longbows with great effect. But when not fighting, they prefer peace, comfort, and above all, gardening, for each halfling holds a deep love for things that grow and flower. The capitol of course, is Hollyhead, and is a comfortable place for any to visit, provided they remember to duck.



Khataar is a strange land, hosting a cat-like people (the Khataan) and the deep-delving, swarthy dwarves. Dark of skin, and golden of heart are the peoples of this land, preferring to dwell underground in great, cavernous cities, rather than aboveground in the deserts that permeate the land. There are a few regions of Khataar where forests rule, but they are few, as are the rivers flowing through the land. The capitol of Dhöl Kaszam is a grand city, formed under the land itself, with plenty of sun-galleries for the Khataan to rest and sun-bathe.



The Farlands are a very strange place indeed. Being home to the Tal-edröhel, or Wandering-Men, it's a land of sorcery and mystery. Kindly people they are, but strange and mystical. Even their children are gifted enough with magic to produce fantastic fireworks and defend each other with powerful attacks. The capitol is the only city that really stays still, where the others are mere stopping points for the different tribes that inhabit the strange place. Every tribe has a khalten, or chief, and answers to the khalten'al'troveyn, or King of chiefs. The capitol, Dælath Ronson, is named for the Ronson clan, who were the first to explore this land. It is a city heavy with mysticism and mischief, but thieves are often put to very bad ends.



Nevian is a dark land. While folk on the borders are nice enough, everyone has some black in their hearts, and would kill you just as soon as look at you. Founded by mages and held under iron fist, it is an unkind land, full of swamps and evil thoughts. It is the home of the dal'korin, or scale-men. Tall they are, and at first glance seemingly lizard-like, most are unkind and very skilled at the black arts. Its capitol, Àit Dürchan, or 'Fortress of Magic', is indeed a dreadful place, where murder is the accepted method of dealing with unwanted people.



In sharp contrast, and defiant of the Neviani demands for power to be ceded to them, Dragonmoor stands as the capitol of the other six kingdoms. A place of justice and law, and no small amount of magic, the land seems to be permeated with energy. Even the grass twinkles at night, holding some mystical light within itself. In the west, upon mount Starwatch, sits the capitol, Starwatch Keep. This then, is the citadel of the Kingmage, and his council of advisors. People from all around make a pilgrimage to see the Dome of the Sky, wherein the stars themselves are always visible. It is an interesting land, full of stories and strong peoples. Long have they stood against the Neviani who quest for ultimate power.



Last, but definitely not least, are the Indeka Islands. Lands of all things elvish. The dark, or svart, elves, in their mountain strongholds built by magic, the woodland, or sylvan, elves, who live in the forests upon the sides of the mountains, and the High Elves, in their cities and towns. A land of song and peace. Elves of all kind work together in harmony, and there is much crossing of bloodlines. The capitol of Àin Saelvar, or Citadel of Music, is an ageless place, remote in the mountain's heights, where any who come can learn much. Not many make the pilgrimage across the sea, but those that do are rewarded.



And so the land of Seran and the Indeka Islands is laid before you, wanderer. Will you weave a tale, as so many others have, in this land of strife and plenty, where innumerable numbers of strange creatures walk, slink, or slither in the sunlight?





In the upper left corner is a message to other Rangers, written in their runes. It translates as, 'Prepared by Warden Ranger Karos Lyvan, map of Seran and the Indeka Islands. May it serve well.'