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Mon Feb 11, 2013 11:51 pm

Tue Feb 12, 2013 12:02 am

unsilentwill Cross Eyed!

Joined: Wed Sep 12, 2012 6:12 pm

Posts: 171 Re: Oculus "Rift" : An open-source HMD for Kickstarter geekmaster wrote: A burden for ALL is easier to bear than being stranded in the crowd LEFT BEHIND, after missing the boat on that initial batch of 5,000 Rift Dev Kits.

And so it was, a great covetousness burrowed in the minds of the "Riftless", the immortal war of haves and have-nots raged. Those blessed driven underground into paranoia, and in four long weeks we all learned, through fire, the truth: the Rift was in the heart of man, between brothers.



... I've been reading too many of KBK's posts. If you guys want some real bad news for China, North Korea set off their third illegal nuclear test.



To stay on topic, I saw a



Third edit on a positive note, it didn't cross my mind, but And so it was, a great covetousness burrowed in the minds of the "Riftless", the immortal war of haves and have-nots raged. Those blessed driven underground into paranoia, and in four long weeks we all learned, through fire, the truth: the Rift was in the heart of man, between brothers.... I've been reading too many of KBK's posts. If you guys want somefor China, North Korea set off theirillegal nuclear test.To stay on topic, I saw a decently negative discussion of motion controls , and they threw the Rift in there. It's interesting how different the conversation is between people who have tried it and those who haven't is. The word gimmick seems to melt away once they put it on.Third edit on a positive note, it didn't cross my mind, but The Witness could be something special with the Rift. Turns out it's indie bigwig creator Jon Blow already pledged and plugged the Rift! Hooray!





Tue Feb 12, 2013 1:46 am

Tue Feb 12, 2013 6:38 am

geekmaster Petrif-Eyed

Joined: Sat Sep 01, 2012 10:47 pm

Posts: 2708 Re: Oculus "Rift" : An open-source HMD for Kickstarter unsilentwill wrote: geekmaster wrote: A burden for ALL is easier to bear than being stranded in the crowd LEFT BEHIND, after missing the boat on that initial batch of 5,000 Rift Dev Kits.

And so it was, a great covetousness burrowed in the minds of the "Riftless", the immortal war of haves and have-nots raged. Those blessed driven underground into paranoia, and in four long weeks we all learned, through fire, the truth: the Rift was in the heart of man, between brothers. ... And so it was, a great covetousness burrowed in the minds of the "Riftless", the immortal war of haves and have-nots raged. Those blessed driven underground into paranoia, and in four long weeks we all learned, through fire, the truth: the Rift was in the heart of man, between brothers. ...

unsilentwill wrote: If you guys want some real bad news for China, North Korea set off their third illegal nuclear test.

Funny and prosaic! But so true!Are you suggesting that a nuclear war between North Korea and China might slow down production of our precious Rifts?

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Tue Feb 12, 2013 9:16 am

Tue Feb 12, 2013 12:29 pm

jaybug Binocular Vision CONFIRMED!

Joined: Sun Sep 09, 2012 4:55 pm

Posts: 302 Re: Oculus "Rift" : An open-source HMD for Kickstarter Again I feel the need to point out that we do not know how the schedule worked out in the end.



They could have just managed to make a couple of thousand for the first batch.



Calculating how likely you are to be in the first batch is pretty futile when there is an unknown in the equation.



Besides, I feel like people should be bracing themselves for possible setbacks, instead of talking about this imaginary "5000" number that Oculus guesstimated over a month ago.





Tue Feb 12, 2013 2:25 pm

Tue Feb 12, 2013 2:30 pm

KBK Terrif-eying the Ladies!

Joined: Tue Jan 29, 2013 2:05 am

Posts: 910 Re: Oculus "Rift" : An open-source HMD for Kickstarter time for the '300' (film) based photoshopping... over to the '5000'.



As for clearing it up, they are a business now, which was..the point, in the final analysis. And a business will clean that up at the time and place that works best for business strategies, and most importantly, business success. nothing ignorant or intended to be difficult about it, it is just common sense to leave that until it is an inevitable equation, as reveals go. Which is probably at the point where the dev kits begin to actually ship.

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Tue Feb 12, 2013 2:32 pm

DaEmpty One Eyed Hopeful

Joined: Wed Aug 19, 2009 3:40 pm

Posts: 21 Re: Oculus "Rift" : An open-source HMD for Kickstarter jaybug wrote: Again I feel the need to point out that we do not know how the schedule worked out in the end.

We don't?

They gave us pictures with exif data in the last update. We don't?They gave us pictures with exif data in the last update.





Tue Feb 12, 2013 3:13 pm

Tue Feb 12, 2013 3:18 pm

Tue Feb 12, 2013 3:25 pm

Tue Feb 12, 2013 3:35 pm

Teeks419 One Eyed Hopeful

Joined: Mon Feb 11, 2013 5:29 pm

Posts: 25 Re: Oculus "Rift" : An open-source HMD for Kickstarter Dycus wrote: cerulianbaloo wrote: Can you send Dycus to China to man the factory? I believe in him. He has the power.

The power of voodoo? The power of voodoo?

Who doo? Who doo?





Tue Feb 12, 2013 3:37 pm

Tue Feb 12, 2013 3:39 pm

Mel Binocular Vision CONFIRMED!

Joined: Sat Nov 10, 2007 7:45 am

Posts: 287 Re: Oculus "Rift" : An open-source HMD for Kickstarter Diorama wrote:



Saying 'engage!' 'yes, number one' 'make it so!'.





Oculus I'm going to be able to sit at the captain's chair on the bridge of the USS EnterpriseSaying 'engage!' 'yes, number one' 'make it so!'.Oculus



You'd be well advised to do a level 1 diagnostic before engaging, though. And "put it on-screen. Magnify."



(slow Oculus day, today). You'd be well advised to do a level 1 diagnostic before engaging, though. And "put it on-screen. Magnify."(slow Oculus day, today).





Tue Feb 12, 2013 3:43 pm

SiggiG One Eyed Hopeful

Joined: Tue Aug 14, 2012 2:00 pm

Posts: 33

Location: Reykjavik, Iceland Re: Oculus "Rift" : An open-source HMD for Kickstarter Dycus wrote: cerulianbaloo wrote: Can you send Dycus to China to man the factory? I believe in him. He has the power.

The power of voodoo? The power of voodoo?



Remind me of the babe Remind me of the babe

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Tue Feb 12, 2013 4:42 pm

Modab One Eyed Hopeful

Joined: Mon Jul 23, 2012 5:55 pm

Posts: 35 Re: Oculus "Rift" : An open-source HMD for Kickstarter

http://www.oculusvr.com/wp-content/uploads/2012/11/Oculus_Rift_Dev_Kit_Gantt_Chart_800.png

there were only 12 possible days that the Rift could actually be made. If you look at all the things that go into manufacturing, you should understand that those 2 weeks could be eaten up by, like, a bajillion potential issues. Even after all the kinks get worked out, it could take time to ramp up to full production capabilities of 500 pcs. per day. Optimistically, I'm at least hoping the first backers (pre-kickstarter) will get their Rifts in March, but I would assume that the rest of us will have to wait till after the holiday. Anything else would be a pleasant surprise, and I advice everybody else to adopt a similar attitude



Now, this is pure speculation, but it's based on Oculus's prior behavior of not releasing information until they have the details nailed down:

If they hadn't been able to get *anything* produced, the manufacturing company would have told them, and Oculus would be able to pass that on to us. So I have to believe that some units did make it out, but maybe only a few days worth.



One other possibility is that the actual hardware is good to go and lots are on their way, but difficulties with the software (SDK bugs, integration details with other companies like Unity) are holding things up.



It is a bit aggravating not to get this information from Oculus as it comes in, but I am completely convinced they are doing their best to get everything working as quickly as humanly possible, and then some (I am worried about all that sleep deprivation!) I don't want to get anyone too depressed about Oculus Rift shipping dates, but if you look at the "perfect world" manufacturing timelinethere were only 12 possible days that the Rift could actually be made. If you look at all the things that go into manufacturing, you should understand that those 2 weeks could be eaten up by, like, a bajillion potential issues. Even after all the kinks get worked out, it could take time to ramp up to full production capabilities of 500 pcs. per day. Optimistically, I'm at least hoping the first backers (pre-kickstarter) will get their Rifts in March, but I would assume that the rest of us will have to wait till after the holiday. Anything else would be a pleasant surprise, and I advice everybody else to adopt a similar attitudeNow, this is pure speculation, but it's based on Oculus's prior behavior of not releasing information until they have the details nailed down:If they hadn't been able to get *anything* produced, the manufacturing company would have told them, and Oculus would be able to pass that on to us. So I have to believe that some units did make it out, but maybe only a few days worth.One other possibility is that the actual hardware is good to go and lots are on their way, but difficulties with the software (SDK bugs, integration details with other companies like Unity) are holding things up.It is a bit aggravating not to get this information from Oculus as it comes in, but I am completely convinced they are doing their best to get everything working as quickly as humanly possible, and then some (I am worried about all that sleep deprivation!)





Tue Feb 12, 2013 5:26 pm

Aeroflux Binocular Vision CONFIRMED!

Joined: Mon Jul 09, 2007 9:00 pm

Posts: 217 Re: Oculus "Rift" : An open-source HMD for Kickstarter Teeks419 wrote: Dycus wrote: cerulianbaloo wrote: Can you send Dycus to China to man the factory? I believe in him. He has the power.

The power of voodoo? The power of voodoo?

Who doo? Who doo?



You do.



Goblin wrote: Do what?



SiggiG wrote: Remind me of the babe



And now the song is stuck in my head. You do.And now the song is stuck in my head.





Tue Feb 12, 2013 10:33 pm

martinP One Eyed Hopeful

Joined: Sun May 02, 2010 3:48 pm

Posts: 35 Re: Oculus "Rift" : An open-source HMD for Kickstarter I really don't understand why Oculus can't tell us if everything goes according to the previously issued plan and how doing so could negatively affect their future business. I can imagine that someone who really wants to start develop with the Rift would appreciate knowing if there are changes in the plan (or if there are not) and the Chinese New Year seemed to me as a critical milestone in the plan. I think planning is part of serious business and Oculus could give the opportunity to its Rift developers.





Wed Feb 13, 2013 1:00 am

Wed Feb 13, 2013 1:07 am

TheHolyChicken Diamond Eyed Freakazoid!

Joined: Thu Oct 18, 2012 3:34 am

Posts: 733

Location: Brighton, UK Re: Oculus "Rift" : An open-source HMD for Kickstarter cert wrote:



Oculus still demoing the old 5,6" Rift? Looks like the old prototype is working better than the new 7" Rift. http://allthingsd.com/20130212/oculus-rift-shakes-up-gaming-with-virtual-reality-headset/?mod=techOculus still demoing the old 5,6" Rift?

I don't understand the paranoia surrounding this.



The likelihood is just that the unreal engine, driving their software demo of choice, isn't yet compatible with the new rendering required for the 7" display (the 7" display requires partial overlap instead of 100% overlap, adding complexity). Given that they want to show the device in the best possible light, it's probable they favour showing the old prototype in a beautiful environment instead of the 7" display in one of their basic SDK environments.



It's also understandable that they have been quiet on this front. Even if there is a clear schedule for compatibility completion, announcing that they're still using the old prototype because the new one doesn't have software support is going to make people panic . Because people, as you have just proven, jump to conclusions. I don't understand the paranoia surrounding this.The likelihood is just that the unreal engine, driving their software demo of choice, isn't yet compatible with the new rendering required for the 7" display (the 7" display requires partial overlap instead of 100% overlap, adding complexity). Given that they want to show the device in the best possible light, it's probable they favour showing the old prototype in a beautiful environment instead of the 7" display in one of their basic SDK environments.It's also understandable that they have been quiet on this front. Even if there is a clear schedule for compatibility completion, announcing that they're still using the old prototype because the new one doesn't have software support is going to make people. Because people, as you have just proven, jump to conclusions.

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Wed Feb 13, 2013 3:26 am

Wed Feb 13, 2013 3:47 am

Dnhkng One Eyed Hopeful

Joined: Sun Feb 10, 2013 2:15 pm

Posts: 22 Re: Oculus "Rift" : An open-source HMD for Kickstarter cert wrote:



Oculus still demoing the old 5,6" Rift? Looks like the old prototype is working better than the new 7" Rift. http://allthingsd.com/20130212/oculus-rift-shakes-up-gaming-with-virtual-reality-headset/?mod=techOculus still demoing the old 5,6" Rift?Looks like the old prototype is working better than the new 7" Rift.





I would also demo the 5,6" version! I think its cool that they are demoing a unit held together with gaffer tape, as it shows that its brand new technology. The Developer version has the 720P display and looks like a consumer product; so when people see a finished looking item, they might be disappointed with the low resolution. The home-brew look of the demo unit leaves no doubt that a more polished consumer version will follow later. I would also demo the 5,6" version! I think its cool that they are demoing a unit held together with gaffer tape, as it shows that its brand new technology. The Developer version has the 720P display and looks like a consumer product; so when people see a finished looking item, they might be disappointed with the low resolution. The home-brew look of the demo unit leaves no doubt that a more polished consumer version will follow later.





Wed Feb 13, 2013 4:14 am

Linkage1992 Two Eyed Hopeful

Joined: Tue Jan 15, 2013 8:54 pm

Posts: 77 Re: Oculus "Rift" : An open-source HMD for Kickstarter That's what I was thinking. The 5.6 inch version is closer to what the consumer one will be like in terms of weight, so it makes more sense for them to demo it instead, among other reasons such as software compatibility etc.





Wed Feb 13, 2013 4:15 am

Wed Feb 13, 2013 4:47 am

2EyeGuy Certif-Eyable!

Joined: Tue Sep 18, 2012 10:32 pm

Posts: 1139 Re: Oculus "Rift" : An open-source HMD for Kickstarter SiggiG wrote: Remind me of the babe

What babe?



sorry



TheHolyChicken wrote: The likelihood is just that the unreal engine, driving their software demo of choice, isn't yet compatible with the new rendering required for the 7" display (the 7" display requires partial overlap instead of 100% overlap, adding complexity).

But we've seen Dycus playing deathmatch in Unreal Tournament on the new 7".



jaybug wrote: Even if they have proper code compatibility with the 7inch version, the 5.6 is still a better demo unit just based on size and weight alone.

Those aren't the only factors though. People complain about the motion blur and the screen-door effect on the old one. Personally, I prefer to get the new one, especially since I normally need glasses.





BTW, are we supposed to be asking questions of, begging for crumbs of information from, and generally nagging Cybereality about the Rift now? What babe?sorryBut we'veDycus playing deathmatch in Unreal Tournament on the new 7".Those aren't the only factors though. People complain about the motion blur and the screen-door effect on the old one. Personally, I prefer to get the new one, especially since I normally need glasses.BTW, are we supposed to be asking questions of, begging for crumbs of information from, and generally nagging Cybereality about the Rift now?





Wed Feb 13, 2013 5:40 am

jaybug Binocular Vision CONFIRMED!

Joined: Sun Sep 09, 2012 4:55 pm

Posts: 302 Re: Oculus "Rift" : An open-source HMD for Kickstarter 2EyeGuy wrote: BTW, are we supposed to be asking questions of, begging for crumbs of information from, and generally nagging Cybereality about the Rift now?



Yes.



CYBER, WE NEED AN ETA ON A STATUS UPDATE REGARDING THE FIRST BATCH. WE NEED IT 10 MINUTES AGO. -.- Yes.CYBER, WE NEED AN ETA ON A STATUS UPDATE REGARDING THE FIRST BATCH. WE NEED IT 10 MINUTES AGO. -.-





Wed Feb 13, 2013 5:49 am

Wed Feb 13, 2013 6:09 am

Wed Feb 13, 2013 6:13 am

2EyeGuy Certif-Eyable!

Joined: Tue Sep 18, 2012 10:32 pm

Posts: 1139 Re: Oculus "Rift" : An open-source HMD for Kickstarter fireslayer26 wrote:



http://www.youtube.com/watch?v=Q7jLtOkumiY I was going to go with this one! LOL

I do prefer the David Bowie version, but most people don't realise Cary Grant did it 40 years earlier (and the screenwriter, Sidney Sheldon, got an Oscar for it).



Anyway, here's the full Magic Dance song:





Come to think of it, a game based on The Labyrinth would actually be a perfect game for the Oculus Rift. It has the right blend of exploration, puzzles, and strange environments, without lots of fast action. The MC Escher scene would be cool to try. Somebody should make this game.



Although this poses a question... are people going to be able to put a Rift on their baby when it's feeling blue? Is the Rift the ultimate baby toy? Actually it's probably too wide, but other than that, I can see it being used for games babies might like. I do prefer the David Bowie version, but most people don't realise Cary Grant did it 40 years earlier (and the screenwriter, Sidney Sheldon, got an Oscar for it).Anyway, here's the full Magic Dance song:Come to think of it, a game based on The Labyrinth would actually be a perfect game for the Oculus Rift. It has the right blend of exploration, puzzles, and strange environments, without lots of fast action. The MC Escher scene would be cool to try. Somebody should make this game.Although this poses a question... are people going to be able to put a Rift on their baby when it's feeling blue? Is the Rift the ultimate baby toy? Actually it's probably too wide, but other than that, I can see it being used for games babies might like.





Wed Feb 13, 2013 7:09 am

MSat Golden Eyed Wiseman! (or woman!)

Joined: Fri Jun 08, 2012 8:18 pm

Posts: 1329 Re: Oculus "Rift" : An open-source HMD for Kickstarter



Orrrrr they want their backers to get the first taste of it! Considering that the 7" unit should be set up properly for each user, it might be bad to demo it in an environment where they need to just strap someone in and go, otherwise the users might not be getting the best experience.Orrrrr they want their backers to get the first taste of it!





Wed Feb 13, 2013 10:31 am

alexpez One Eyed Hopeful

Joined: Wed Jun 04, 2008 3:24 am

Posts: 23 Re: Oculus "Rift" : An open-source HMD for Kickstarter Tricky to talk about, but are we going to get recommendations on how best to adapt to the equipment? Cant find much in the papers that google throws up other than "adaptation can occur after repeated use". It would be a shame if people throw the baby out with the bath water when they receive the kits due to not giving them enough time to adapt to VE and HMD use.





Wed Feb 13, 2013 11:07 am

KBK Terrif-eying the Ladies!

Joined: Tue Jan 29, 2013 2:05 am

Posts: 910 Re: Oculus "Rift" : An open-source HMD for Kickstarter it may end up being possible, in the future, to take one's Dev kit and put a 1080p unit in it.



But that would certainly be a fiddly job, at best. maybe even impossible. It all depends on the implementation of the hardware for the head unit. Reasonably speaking, why build the outboard box twice. this may be doable.



Ah..it would probably cost more than buying a finished 1080p unit, I'd suspect. But... which is more fun? (or annoying, depending on one's viewpoint.

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Wed Feb 13, 2013 11:43 am

android78 Certif-Eyable!

Joined: Sat Dec 22, 2007 3:38 am

Posts: 990 Re: Oculus "Rift" : An open-source HMD for Kickstarter 2EyeGuy wrote: Come to think of it, a game based on The Labyrinth would actually be a perfect game for the Oculus Rift. It has the right blend of exploration, puzzles, and strange environments, without lots of fast action. The MC Escher scene would be cool to try. Somebody should make this game.



Although this poses a question... are people going to be able to put a Rift on their baby when it's feeling blue? Is the Rift the ultimate baby toy? Actually it's probably too wide, but other than that, I can see it being used for games babies might like.

What an idea! I love the movie, and I agree that it would be an ideal fit for VR. It wouldn't be hard to expand on the labyrinth world so that it changes each time you play either. What an idea! I love the movie, and I agree that it would be an ideal fit for VR. It wouldn't be hard to expand on the labyrinth world so that it changes each time you play either.





Wed Feb 13, 2013 3:57 pm

Wed Feb 13, 2013 6:33 pm

SiggiG One Eyed Hopeful

Joined: Tue Aug 14, 2012 2:00 pm

Posts: 33

Location: Reykjavik, Iceland Re: Oculus "Rift" : An open-source HMD for Kickstarter 2EyeGuy wrote: Come to think of it, a game based on The Labyrinth would actually be a perfect game for the Oculus Rift. It has the right blend of exploration, puzzles, and strange environments, without lots of fast action. The MC Escher scene would be cool to try. Somebody should make this game.



Although this poses a question... are people going to be able to put a Rift on their baby when it's feeling blue? Is the Rift the ultimate baby toy? Actually it's probably too wide, but other than that, I can see it being used for games babies might like.



Haha I was actually thinking this today This along with Dark Crystals are among my favorite nostalgic movies, guess I'm putting the bluray on tomorrow! Haha I was actually thinking this todayThis along with Dark Crystals are among my favorite nostalgic movies, guess I'm putting the bluray on tomorrow!

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Wed Feb 13, 2013 6:34 pm

cybereality 3D Angel Eyes (Moderator)

Joined: Sat Apr 12, 2008 8:18 pm

Posts: 11376 Re: Oculus "Rift" : An open-source HMD for Kickstarter I have a prototype of the 7" Rift. It works. I am not sure all the demos have been updated yet, so I think the guys just wanted to show the press something that was tried and true. But I think in the future we will be transitioning to the 7" for demos leading up to the launch.



In terms of ship dates for the first batch, I know just about as much as anyone else. They start shipping in March. Depending on where you are in the queue, you may get your unit sooner or later. Its already the middle of February here, so this is coming pretty soon actually.



Hope that helps.

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Thu Feb 14, 2013 12:43 am

Thu Feb 14, 2013 2:15 am

Thu Feb 14, 2013 2:18 am