Ebbe Altberg CEO of Linden Lab, talks about how Second Life is the currently the biggest and most successful virtual world. He shares all types of insights that he’s gained over the years when it comes to identity, in-world economies, governance and culture.

He also talks a bit about Second Life’s support for the Oculus Rift, with their Second Life Project Oculus Rift Viewer

The consumer virtual reality movement has added a lot of renewed interest and vitality in the idea of virtual worlds and the Metaverse. Ebbe is more cautious in the concept of interconnected, but independent virtual worlds because he sees that there are a lot of challenges with making the overall experience a lot easier and better first.

He sees some of the biggest open problems with virtual worlds are:

having a stable economy

easy communication tools

social tools to stay connected

having great building tools

being able to easily enhance or modify your world

having discovery mechanisms to find the experiences and communities that will resonate with you.

He sees that everything has to become easier before thinking about what data and information needs to be available to be exchanged with other systems.

He also talks about how the mouse and keyboard are not necessarily the best input devices, and that Linden Lab was investigating other input devices. This interview was at SVVRCon and since that time, Ebbe Altberg has revealed that Linden Lab is looking to rewrite Second Life from scratch to address to make it better suited for virtual reality.

Ebbe told The Next Web that “With technology, market interest, hardware and software available, now is the time to give it another big shot. We have the experience to do it more than anyone else… We’re not going to constrain ourselves with backwards compatibility.”

Linden Lab certainly has a lot of lessons learned over the years for running a virtual world, and it’ll be interesting to watch to see if they’re able to innovate and adapt to all of the latest virtual reality technology and new input devices.

Reddit discussion here.

TOPICS

0:00 – Key pioneer of virtual world

0:41 – Immersive VR in Second Life. There’s a plug-in. Pushing for a real sense of presence. Want other device access with phone, tablet and PC.

2:04 – Insights from SVVR. Not a lot of new discoveries because they’re doing it everyday. PR peak in 2006-2008. Renewed energy in the space. Lots of technological innovation since then. Hoping for more acceleration in this space

3:27 – Experiences within Second Life as Ebbe Linden.

4:27 – Experiences with VR within Second Life. Lots of work to change the user interface beyond the keyboard and mouse. New input methods needed.

5:27 – Identity insights in identity. Should be up to the user depending on the context. Has an anonymous alt to be treated less as a Linden employee. Big part is being able to be someone else.

6:26 – Closed aspects and walled garden? It belongs to the user and can be imported elsewhere. Haven’t figured out how to make it mass market. Lots of problems to solve. Compatibility and getting to work for lots of people first before thinking about data portability. Make it more approachable and easier to use for more people first.

8:18 – Economy within Second Life. Hundreds of millions of dollars in GDP. Mostly of people selling goods to each other. Non-trivial effort to have a stable economy and have exchanges around the world. People depend upon Second Life as their livelihood.

9:46 – Rules, laws and governance within Second Life. Have rules & laws just like the real world. Try to be as open as possible and not limit people from expressing themselves. Proud of how open and free Second Life is.

11:02 – Code as law and then how to enforce violations beyond that. Can watch what’s happening, but with freedom comes responsibility. Harassment, causing harm, being mean spirited. How do you enable all the good, but prevent the bad. With openness comes the risk that people will abuse their freedoms, but have gotten good at managing that balance. Give people control of the environment within their in.

12:42 – Create artifacts and the range of different cultures from different communities, experiences. Arts, games, role playing fantasies as vampires, be in a different time and place, experience world through different set of eyes. It’s part of the freedom and diversity of experiences within Second Life.

13:45 – The metaverse and Second Life’s connection to that. Interconnected, but independent worlds should come later. First make it easy before make it interconnected. Then talk about what data and information should be interchangeable.

15:56 – Potential of VR is unbounded. Go anywhere, be anywhere with anyone. Second Life is on the leading edge, and they’re way early. Networking, devices and software is getting there, and it’ll be an interesting journey.

16:48 – Biggest open problems in virtual worlds: economy, communication tools, social tools, great building tools, enhance and modify world, discovery mechanisms. Everything has to become easier. Needs to get easier to get in, navigate, communicate, find relevant experiences. Still earlier and geeky, and hasn’t crossed the chasm to reach early majority. Ease of use is the biggest issue to solve.

Theme music: “Fatality” by Tigoolio

UPDATE: A Linden Lab press rep reached out and shared this statement about their future plans