Your Targets!

Super Mega High Priority: Giants with Medic(s)

Mega High Priority: Giants

High Priority: Regular Bots with Medics

High Priority: Sniper Robots

Medium-High Priority: The Bomb Carrier

Medium Priority - Regular Bots

Low Priority - Scouts

Everyone knows to put bullets in robot heads. But which ones?These are a sniper's favourite enemies. You are much better equipped to deal with them than your teammates. One headshot on the giantkill all the medics, removing the possibility of an uber giant. It should also fill up your focus meter, letting you start smacking the giant with high damage shots.Snipers are the best class at dealing with Giant Robots (after Spy). A headshot will do anywhere from 150 (uncharged, no upgrades) to 900 (fully charged, fully upgraded) damage per shot, and the Heatmaker's focus mode can spam them.Most of the time, bots with medics will be heavies. This means they move slow and are perfect headshot targets - similar to giants, your explosive headshot will also clear out the medic behind them.Sniper robots hurt. They don't headshot, but they charge their rifles, so they can still kill some classes in one hit. They also spawn in good positions to avoid the fire from your team. But, luckily for human snipers, they stay in one place and have big blue laser sights announcing their positions.There's no secret to this - one quick headshot eliminates a sniper robot and everything else in a small distance.If a sniper robot has just spawned, and you're at max health, move to an area where it will be able to see you. It will get ready to fire with an uncharged shot that won't kill you. That's your chance to get your headshot. Even if they shoot first, you can just find a medkit / medic / dispenser or recover with Health on Kill or Health Regeneration upgrades.However, don't get yourself killed doing this - especially against multiple sniper bots. You'll know from experience when to let yourself take a hit and when not to.Huntsman Sniper Robots are also a high priority. While their bows are drawn back, they barely move, making them great targets. Also, they're a huge risk to your allies since they CAN get headshots.One thing to note about Huntsman Sniper Robots - they can tauntkill you, and it's really embarrassing. The animation they play is the standard waving animation, but it functions like the Skewer taunt. Don't stand in front of one while it's taunting!Luckily this doesn't come up for snipers often.Bombs are heavy. Carrying the bomb lowers a (non-giant) robot's movement speed by about half, making them easy targets. If a bomb carrier is surrounded by a few of its allies, it makes a perfect explosive headshot target - particularly for scouts or other classes that are hard to headshot normally.The Bomb Carrier will also power-up every now and then. It taunts while it does this, standing in the same place for a second or so. That makes it an easy headshot. Furthermore, since a headshot does so much damage, the buffs it gets won't make much of a difference. You'll also be far enough away - and hopefully out of the line of fire - that its crit buff won't be too deadly either.However, bomb carriers are still regular bots, and can be taken out by the rest of your team. If your team can handle the bomb carrier, focus on other incoming threats first.Of course, you have to shoot these guys sometime! It should be pretty obvious which ones to aim for - focus on the slow-moving ones, and explosive headshot will stun or kill the surrounding robots. You may find that some targets are harder than others for no real reason (I'm pretty inconsistent at headshotting soldiers, myself), so aim at what you know you can consistently get headshots on and let explosive headshot do the rest.Steel Gauntlet Heavies make great explosive headshot targets. They take considerably less damage from bullets and have a lot of health, so they won't die from a single headshot.I'm not crazy. This works in your favour - you'll be able to continuously spam headshots on them and use explosive headshot to kill the surrounding bots. And since they only have melee weapons, they aren't a threat to you!Even hordes of Steel Gauntlets die to this strategy - explosive headshot is counted as bleed damage, so their bullet resistance only defends them from direct headshots.Scoutbots are pretty hard to shoot, since they have small heads and move really fast. They are also very easy for your teammates to deal with. A sentry gun will mow them down, your medic's shield will incinerate them, and everyone else will throw bullets or explosions or fire at them until they all die.(Also see the 'hordes of scouts' section).