I'll start this post with writing out the things I like about the new MF and the things I don't like - my personal pros and cons. Next, a few questions that I couldn't find the answer to (at least not quickly), and last, My impression overall. This may get a bit long... First, _things I like:_ **1.** The clarity on her new Q. Both the "crit" number that pops up when you do extra damage from killing with the first bounce as well as the "thunk" failure sound if you don't get the second shot off (i.e. nothing to bounce to). **2.** Q seems to be more responsive with the targeting changes, but it will take me more time to really get the hang of it. **3.** Faster damage accumulation on E makes it more clear for enemies to realize they're getting pelted, not just slowed. **4.** NO MORE WEIRD CAST TIME ON R - Thank you Rito! It feels so much better now! **5.** Clarity on strut animation... it's still a little awkward to see her run with guns down but I think I'll get used to it. Second, _things I don't like_: **1.** Without Grievous Wounds, her W is a lot weaker. The insta-strut feature is nowhere near a strong enough compensation. This is a huge, huge nerf and I'm not entirely sure why... It's like they realized her only hope in a duel now is to flash away and re-activate strut, so you can MAYBE not feed a kill. **2. **Her auto attack is quite hard to see... it's a tiny round bullet. Literally harder to see than ranged minion autos. **3.** The auto-attack animation is REALLY weird. It's distracting to have her wildly throw her arm back after every shot. Plus, it's a sign of terribly poor marksmanship (trust me, I'm an avid marksman irl). She's supposed to be so brilliant with her pistols that she can bounce bullets and hit two targets with one bullet, not having a seizure every time she shoots. **4.** I'm not really feeling the new slow scaling on her E. Is this supposed to move E towards being a 1-point wonder? I believe most of us MF mains these days max E second, as a potent (and her only) defense against gap-closing assassins. The new scaling feels weak and unrewarding. _My questions_ that I haven't found answers to yet (since I can't seem to get her in a game right now >.< and I can't open a custom game without another person) **1.** Does her E still scale to the same slow/damage level as before? Or is it nerfed? **2. **Her tooltip on W says her next 3 shots are affected by the AttSpd buff, but it seemed to me that it lasted until the timer was up (more than 3 autos. And even then it still felt a lot weaker than it was before. I think there needs to be a real buff to this or give GW back). **3.** Is it just me or does Mafia Miss Fortune seem really tiny for some reason? Sorry if that's a known thing, but I don't have that skin on Live, just used it once for fun here on PBE. **4.** Bonus question for Riot: was there any consideration to having her Q bounce prioritize champions? Or would that make her too strong in lane? (Also, if she were to get a buff, I'd much rather it be on W) **My thoughts so far:** Right now Miss Fortune feels a lot smoother, minus the confusing motion on auto attacks and nearly invisible bullet. Her wacky cast times are finally gone and she feels more modern. Her projectile speed even seems quicker, though that could be an illusion. Her Q seems better through both the heightened responsiveness and new bonus-damage-on-first-target-kill (there has to be a better way to say that), and her ult especially looks and feels better in all ways. The problem is, she feels weaker than she used to be. MF is my go-to pick against champs like Vayne or Draven, who sometimes get a sustain item first, or sustain supports like Soraka. Oh, and any champ running heal. I knew Riot was trying to eliminate grievous wounds from the game, but losing it feels way worse than I thought it would. (**First Edit**: little bit of formatting. I'm still getting the hang of it.) **SECOND EDIT - MORE INFO:** I can make custom games again... The new W tooltip DOES in fact say that the "next 3 auto attacks" gain 50% AttSpd bonus. The old rank 1 stat was 20% AttSpd for 6 seconds. However, as it is now, upon use it begins a timer and the bonus lasts until that timer runs out. I sincerely hope the tooltip is in error because I'd much rather have the steroid on a timer. Also I've confirmed the slow on her new E is 5% less than before. It blows my mind that Riot would want to buff MF's early abilities and nerf her late. It's incomprehensible... she's always been good early, she needed help in the latter part of the game. The new W does have 10% more attack speed attached to the active at max rank, BUT if the tooltip is correct, they intend to only give it to her for 3 autos. This would mean 70% attack speed bonus for 3 autos as compared to the old 60% attack speed for 6 seconds. There is no doubt the old version is better. Fortunately as it stands on PBE the 3 auto thing appears to be not hooked up. Thank God... As written, new MF is hands-down nerfed hard.

Title



Body Cancel

Save