As if today wasn’t exciting enough, we’re also releasing patch 1.0.11 for Dungeons of Dredmor – and we’ve put the game on sale for a fairly mad 70% off!

Buy Dungeons of Dredmor at 70% off! And the Realm of the Diggle Gods expansion, or the whole collection, or just pay 70% off nothing for the just-released free expansion pack (Which Must Be Named.)

Patch Notes Follow

Dungeons of Dredmor

CORE: Astrology: Made it a generally more appealing skill line.

CORE: Tinkering, Smithing, Alchemy, Wand Lore: Extended each crafting skill by one point, gave more passive bonuses.

CORE: Re-arranged and rebalanced Fleshsmithing skill line. New skill order:

Zombyfycation Knit Tissue Fleshbore Meatshield Corpus Burst Miasmatic Putrefaction

CORE: Zombyfycation is now an area-effect spell. Summon more Zombys.

FIXED: dodging a monster attack will no longer trigger hungry/thirsty diggle attacks, other onhits

FIXED: not-working Wand Lore bonus will no longer show up on artifacts.

FIXED: the deprecated wand lore tag is now, finally, dead. Long may it rest.

Made wands generally better, many effects now scale to Wandcrafting power

FIXED: Quest mob monsters spawning in walls, on things, generally causing a Ruckus.

FIXED: some issues with shopkeepers not appearing in the right area

FIXED: booze, food, consume buffs now work correctly; will not crash the game.

FIXED: Bolt Machines. We don’t know what this means, it just says “Bolt Machines” in our notes. Oh, well.

FIXED: attacking with a crossbow now correctly reduces the # of attacks on attack buffs.

FIXED: affectsCorpses flag now works correctly on most spells.

FIXED: Unarmed attacks now trigger, even if you have a crossbow.

CORE: Added code for YHTNTEP (You Have To Name the Expansion Pack.)

CORE: Added code to support Steam Workshop.

CORE: Do not let the user load save games with mods if they do not have those mods loaded when they create the save game.

FIXED: About a zillion crash bugs.

FIXED: dodging a monster attack will no longer trigger onhits

FIXED: Various zoo-related crashes.

FIXED: Thanks to the new XML Validator, all sorts of typoes and general things-probably-broken in XML now work as intended. All hail the Validator. (Thanks Todd!)

FIXED: Crafting UI autorefreshes when you open it.

CORE: Title screen re-exported without jpeg compression artifacts

CORE: Added splats for a bunch of monsters missing them.

CORE: Skills that should give lockpicks at start now actually give lockpicks at start (Burglary, Perception)

CORE: Reduced trap experience gain

Realm of the Diggle Gods

Rooms: Added another two-lever choice room (so you don’t always know to choose the left lever).

ROTDG: Piracy is now… more interesting.

ROTDG: Piracy actually gives caddishness. For real!

FIXED: A broken craft tool tag or two.

ROTDG: Added splats for a bunch of monsters missing them.

You Have To Name The Expansion Pack

It now exists! (And lots more is explained in the relevant post.)

Steam Workshop