Rubik's cube simulator ben1996123 May 7th, 2017 6,197 Never 6,197Never

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rawdownloadcloneembedreportprint Python 215.83 KB import random from turtle import Turtle from turtle import Screen stickers = Turtle ( ) stickers. speed ( 0 ) screen = Screen ( ) #sticker variables red = "red" blue = "blue" green = "green" orange = "orange" white = "white" yellow = "yellow" #variable format (face,height,leftrightormiddle) #front ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white def drawcube ( ) : screen. tracer ( 0 , 0 ) #black base stickers. setpos ( 0 , 0 ) stickers. color ( "black" ) stickers. backward ( 10 ) stickers. begin_fill ( ) stickers. forward ( 115 ) stickers. right ( 90 ) stickers. forward ( 115 ) stickers. right ( 90 ) stickers. forward ( 115 ) stickers. right ( 90 ) stickers. forward ( 115 ) stickers. right ( 180 ) stickers. end_fill ( ) stickers. left ( 90 ) #black base left side stickers. begin_fill ( ) stickers. left ( 135 ) stickers. forward ( 57.5 ) stickers. left ( 135 ) stickers. forward ( 115 ) stickers. left ( 45 ) stickers. forward ( 57.5 ) stickers. end_fill ( ) #black base top stickers. left ( 135 ) stickers. forward ( 115 ) stickers. left ( 45 ) stickers. begin_fill ( ) stickers. forward ( 57.5 ) stickers. right ( 135 ) stickers. forward ( 115 ) stickers. right ( 45 ) stickers. forward ( 57.5 ) stickers. right ( 135 ) stickers. forward ( 115 ) stickers. end_fill ( ) stickers. left ( 90 ) stickers. forward ( 35 ) stickers. left ( 90 ) stickers. forward ( 10 ) #sticker creation #front face stickers. color ( ful ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( fum ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( fur ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) #down a layer stickers. penup ( ) stickers. left ( 180 ) stickers. forward ( 105 ) stickers. left ( 90 ) stickers. forward ( 35 ) stickers. left ( 90 ) stickers. pendown ( ) stickers. color ( fml ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( fmm ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( fmr ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) #down a layer stickers. penup ( ) stickers. left ( 180 ) stickers. forward ( 105 ) stickers. left ( 90 ) stickers. forward ( 35 ) stickers. left ( 90 ) stickers. pendown ( ) stickers. color ( fdl ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( fdm ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( fdr ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. forward ( 25 ) stickers. left ( 90 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 35 ) stickers. right ( 180 ) stickers. forward ( 105 ) stickers. right ( 90 ) stickers. forward ( 105 ) stickers. right ( 90 ) stickers. pendown ( ) #left face stickers stickers. penup ( ) stickers. backward ( 10 ) stickers. right ( 90 ) stickers. forward ( 10 ) stickers. left ( 90 ) stickers. left ( 135 ) stickers. forward ( 7 ) stickers. pendown ( ) stickers. color ( lur ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 5 ) stickers. pendown ( ) stickers. color ( lum ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 3.3333 ) stickers. pendown ( ) stickers. color ( lul ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) #down layer stickers. penup ( ) stickers. backward ( 52.8333 ) stickers. left ( 135 ) stickers. forward ( 35 ) stickers. right ( 135 ) stickers. forward ( 7 ) stickers. pendown ( ) stickers. color ( lmr ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 5 ) stickers. pendown ( ) stickers. color ( lmm ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 3.3333 ) stickers. pendown ( ) stickers. color ( lml ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) #down layer stickers. penup ( ) stickers. backward ( 52.8333 ) stickers. left ( 135 ) stickers. forward ( 35 ) stickers. right ( 135 ) stickers. forward ( 7 ) stickers. pendown ( ) stickers. color ( ldr ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 5 ) stickers. pendown ( ) stickers. color ( ldm ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 3.3333 ) stickers. pendown ( ) stickers. color ( ldl ) stickers. begin_fill ( ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. left ( 135 ) stickers. forward ( 25 ) stickers. left ( 45 ) stickers. forward ( 12.5 ) stickers. end_fill ( ) #return to start position stickers. penup ( ) stickers. backward ( 52.8333 ) stickers. right ( 45 ) stickers. forward ( 80 ) stickers. right ( 90 ) stickers. pendown ( ) #top face stickers stickers. penup ( ) stickers. left ( 135 ) stickers. forward ( 5 ) stickers. right ( 135 ) stickers. forward ( 10 ) stickers. pendown ( ) stickers. color ( udl ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 15.625 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 15.625 ) stickers. left ( 45 ) stickers. end_fill ( ) #move forward stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( udm ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 15.625 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 15.625 ) stickers. left ( 45 ) stickers. end_fill ( ) #move forward stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( udr ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 15.625 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 15.625 ) stickers. left ( 45 ) stickers. end_fill ( ) #up a layer stickers. penup ( ) stickers. right ( 180 ) stickers. forward ( 70 ) stickers. right ( 45 ) stickers. forward ( 20.625 ) stickers. right ( 135 ) stickers. pendown ( ) stickers. color ( uml ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 10.416667 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 10.416667 ) stickers. left ( 45 ) stickers. end_fill ( ) #move forward stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( umm ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 10.416667 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 10.416667 ) stickers. left ( 45 ) stickers. end_fill ( ) #move forward stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( umr ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 10.416667 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 10.416667 ) stickers. left ( 45 ) stickers. end_fill ( ) #up a layer stickers. penup ( ) stickers. right ( 180 ) stickers. forward ( 70 ) stickers. right ( 45 ) stickers. forward ( 13.416667 ) stickers. right ( 135 ) stickers. pendown ( ) stickers. color ( uul ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 9.94444 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 9.94444 ) stickers. left ( 45 ) stickers. end_fill ( ) #move forward stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( uum ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 9.94444 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 9.94444 ) stickers. left ( 45 ) stickers. end_fill ( ) #move forward stickers. penup ( ) stickers. forward ( 35 ) stickers. pendown ( ) stickers. color ( uur ) stickers. begin_fill ( ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 9.94444 ) stickers. left ( 45 ) stickers. forward ( 25 ) stickers. left ( 135 ) stickers. forward ( 9.94444 ) stickers. left ( 45 ) stickers. end_fill ( ) #start turns stickers. speed ( 0 ) stickers. penup ( ) stickers. right ( 180 ) stickers. forward ( 70 ) stickers. left ( 135 ) stickers. forward ( 9.94444 + 10.416667 + 19.625 ) stickers. left ( 45 ) stickers. pendown ( ) screen. update ( ) def draw2x2 ( ) : stickers. clear ( ) screen. tracer ( 0 , 0 ) stickers. speed ( 0 ) stickers. color ( "black" ) stickers. penup ( ) stickers. backward ( 50 ) stickers. pendown ( ) stickers. begin_fill ( ) stickers. forward ( 100 ) stickers. left ( 90 ) stickers. forward ( 100 ) stickers. left ( 90 ) stickers. forward ( 100 ) stickers. left ( 90 ) stickers. forward ( 100 ) stickers. end_fill ( ) stickers. setpos ( 0 , 0 ) stickers. penup ( ) stickers. left ( 90 ) stickers. backward ( 50 ) stickers. pendown ( ) stickers. begin_fill ( ) stickers. left ( 135 ) stickers. forward ( 44 ) stickers. right ( 45 ) stickers. forward ( 100 ) stickers. right ( 135 ) stickers. forward ( 44 ) stickers. end_fill ( ) stickers. left ( 180 ) stickers. begin_fill ( ) stickers. forward ( 44 ) stickers. right ( 135 ) stickers. forward ( 100 ) stickers. right ( 45 ) stickers. forward ( 44 ) stickers. end_fill ( ) stickers. penup ( ) #stickers #front stickers. left ( 45 ) stickers. setpos ( - 50 , 100 ) stickers. right ( 90 ) stickers. forward ( 10 ) stickers. left ( 90 ) stickers. forward ( 10 ) def stickersfront ( ) : stickers. pendown ( ) stickers. begin_fill ( ) stickers. forward ( 35 ) stickers. right ( 90 ) stickers. forward ( 35 ) stickers. right ( 90 ) stickers. forward ( 35 ) stickers. right ( 90 ) stickers. forward ( 35 ) stickers. right ( 90 ) stickers. forward ( 35 ) stickers. end_fill ( ) stickers. penup ( ) stickers. forward ( 10 ) stickers. color ( ful ) stickersfront ( ) stickers. color ( fur ) stickersfront ( ) stickers. setpos ( - 40 , 45 ) stickers. color ( fdl ) stickersfront ( ) stickers. color ( fdr ) stickersfront ( ) #stickersleft stickers. setpos ( - 52.5 , 90 ) stickers. left ( 180 ) stickers. right ( 45 ) def stickersleft ( ) : stickers. pendown ( ) stickers. begin_fill ( ) stickers. forward ( 17.5 ) stickers. left ( 135 ) stickers. forward ( 35 ) stickers. left ( 45 ) stickers. forward ( 17.5 ) stickers. left ( 135 ) stickers. forward ( 35 ) stickers. end_fill ( ) stickers. penup ( ) stickers. left ( 45 ) stickers. forward ( 20 ) stickers. color ( lur ) stickersleft ( ) stickers. color ( lul ) stickersleft ( ) stickers. setpos ( - 52.5 , 45 ) stickers. color ( ldr ) stickersleft ( ) stickers. color ( ldl ) stickersleft ( ) #top face stickers. setpos ( - 45 , 103 ) stickers. right ( 135 ) def stickerstop ( ) : stickers. color ( udl ) stickers. pendown ( ) stickers. begin_fill ( ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 17.5 ) stickers. left ( 45 ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 17.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. left ( 180 ) stickers. forward ( 20.5 ) stickers. right ( 135 ) stickers. penup ( ) stickers. color ( uul ) stickers. pendown ( ) stickers. begin_fill ( ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 14.5 ) stickers. left ( 45 ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 14.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. left ( 180 ) stickers. forward ( 20.5 ) stickers. right ( 135 ) stickers. penup ( ) stickers. setpos ( 0 , 103 ) stickers. color ( udr ) stickers. pendown ( ) stickers. begin_fill ( ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 17.5 ) stickers. left ( 45 ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 17.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. left ( 180 ) stickers. forward ( 20.5 ) stickers. right ( 135 ) stickers. penup ( ) stickers. color ( uur ) stickers. pendown ( ) stickers. begin_fill ( ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 14.5 ) stickers. left ( 45 ) stickers. forward ( 35 ) stickers. left ( 135 ) stickers. forward ( 14.5 ) stickers. end_fill ( ) stickers. penup ( ) stickers. left ( 180 ) stickers. forward ( 20.5 ) stickers. right ( 135 ) stickerstop ( ) stickers. setpos ( 0 , 0 ) screen. update ( ) cubeselect = 1 while cubeselect == 1 : cube = input ( "What cube would you like? " ) if cube == "3x3" : #variable format (face,height,leftrightormiddle) #front ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white stickers. clear ( ) drawcube ( ) print ( "Type a move you would like to make then hit enter and put in the next move you would like to make" ) print ( "type commands for a list of commands you can enter" ) stall = 1 while stall == 1 : pause = input ( "Move:" ) pause = pause. lower ( ) stickers. clear ( ) if pause == "f" : #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif pause == "f'" : #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif pause == "u" : #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif pause == "u'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif pause == "r" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif pause == "r'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif pause == "l" : #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif pause == "l'" : #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "d" : #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "d'" : #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif pause == "b" : #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif pause == "b'" : #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "solve" : ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white drawcube ( ) elif pause == "y" : #bottom rotation #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp #top rotation #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp #middle layer rotation temp = fml fml = rml rml = bmr bmr = lml lml = temp temp = fmm fmm = rmm rmm = bmm bmm = lmm lmm = temp temp = fmr fmr = rmr rmr = bml bml = lmr lmr = temp elif pause == "y'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp #middle #centers temp = fmm fmm = lmm lmm = bmm bmm = rmm rmm = temp #edges temp = fml fml = lml lml = bmr bmr = rml rml = temp temp = fmr fmr = lmr lmr = bml bml = rmr rmr = temp #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "x" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp #middle #centers temp = dmm dmm = bmm bmm = umm umm = fmm fmm = temp #edges temp = dum dum = bdm bdm = uum uum = fum fum = temp temp = ddm ddm = bum bum = udm udm = fdm fdm = temp #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "x'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp #middle #centers temp = fmm fmm = umm umm = bmm bmm = dmm dmm = temp #edges temp = fum fum = uum uum = bdm bdm = dum dum = temp temp = fdm fdm = udm udm = bum bum = ddm ddm = temp elif pause == "m" : #middle #centers temp = fmm fmm = umm umm = bmm bmm = dmm dmm = temp #edges temp = fum fum = uum uum = bdm bdm = dum dum = temp temp = fdm fdm = udm udm = bum bum = ddm ddm = temp elif pause == "m'" : #middle #centers temp = dmm dmm = bmm bmm = umm umm = fmm fmm = temp #edges temp = dum dum = bdm bdm = uum uum = fum fum = temp temp = ddm ddm = bum bum = udm udm = fdm fdm = temp elif pause == "commands" : print ( "These are the commands you can use on the cube:" ) print ( "f/f': turns the front face of the cube" ) print ( "b/b': turn the back face of the cube" ) print ( "u/u': turns the top face of the cube" ) print ( "d/d': turns the bottom face of the cube" ) print ( "r/r': turns the right face of the cube" ) print ( "l/l': turns the left face of the cube" ) print ( "y/y': rotates the entire cube like a U/U' turn" ) print ( "x/x': rotates the entire cube like an R/R' turn" ) print ( "m/m': turns the middle layer like abd L/L' turn" ) print ( "scramble: scrambles the cube" ) print ( "solve: solves the cube" ) print ( "back: goes back to cube selection" ) elif pause == "scramble" : moves = [ "f" , "f'" , "u" , "u'" , "r" , "r'" , "l" , "l'" , "d" , "d'" , "b" , "b'" ] scrambling = 0 while scrambling != 40 : scramblemove = random . choice ( moves ) scrambling = scrambling + 1 print ( scramblemove ) stickers. clear ( ) if scramblemove == "f" : #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif scramblemove == "f'" : #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif scramblemove == "u" : #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif scramblemove == "u'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif scramblemove == "r" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif scramblemove == "r'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif scramblemove == "l" : #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif scramblemove == "l'" : #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif scramblemove == "d" : #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif scramblemove == "d'" : #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif scramblemove == "b" : #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif scramblemove == "b'" : #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp drawcube ( ) elif pause == "solve the long way" : scrambling = 0 if ful == red: if fum == red: if fur == red: if fml == red: if fmm == red: if fmr == red: if fdl == red: if fdm == red: if fdr == red: #back face if bul == orange: if bum == orange: if bur == orange: if bml == orange: if bmm == orange: if bmr == orange: if bdl == orange: if bdm == orange: if bdr == orange: #right face if rul == green: if rum == green: if rur == green: if rml == green: if rmm == green: if rmr == green: if rdl == green: if rdm == green: if rdr == green: #left face if lul == blue: if lum == blue: if lur == blue: if lml == blue: if lmm == blue: if lmr == blue: if ldl == blue: if ldm == blue: if ldr == blue: #top face if uul == yellow: if uum == yellow: if uur == yellow: if uml == yellow: if umm == yellow: if umr == yellow: if udl == yellow: if udm == yellow: if udr == yellow: #bottom face if dul == white: if dum == white: if dur == white: if dml == white: if dmm == white: if dmr == white: if ddl == white: if ddm == white: if ddr == white: scrambling = scrambling + 1 print ( "solved" ) drawcube ( ) else : moves = [ "f" , "f'" , "u" , "u'" , "r" , "r'" , "l" , "l'" , "d" , "d'" , "b" , "b'" ] while scrambling != 1 : scramblemove = random . choice ( moves ) stickers. clear ( ) if scramblemove == "f" : #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif scramblemove == "f'" : #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif scramblemove == "u" : #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif scramblemove == "u'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif scramblemove == "r" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif scramblemove == "r'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif scramblemove == "l" : #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif scramblemove == "l'" : #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif scramblemove == "d" : #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif scramblemove == "d'" : #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif scramblemove == "b" : #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif scramblemove == "b'" : #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "back" : stall = 0 elif pause == "move" : drawcube ( ) drawcube ( ) elif cube == "2x2" : #variable format (face,height,leftrightormiddle) #front ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white stickers. clear ( ) draw2x2 ( ) #2x2 turns print ( "Type a move you would like to make then hit enter and put in the next move you would like to make" ) print ( "type commands for a list of commands you can enter" ) stall = 1 while stall == 1 : pause = input ( "Move:" ) pause = pause. lower ( ) stickers. clear ( ) if pause == "f" : #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif pause == "f'" : #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif pause == "u" : #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif pause == "u'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif pause == "r" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif pause == "r'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif pause == "l" : #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif pause == "l'" : #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "d" : #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "d'" : #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif pause == "b" : #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif pause == "b'" : #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "solve" : ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white elif pause == "y" : #bottom rotation #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp #top rotation #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp #middle layer rotation temp = fml fml = rml rml = bmr bmr = lml lml = temp temp = fmm fmm = rmm rmm = bmm bmm = lmm lmm = temp temp = fmr fmr = rmr rmr = bml bml = lmr lmr = temp elif pause == "y'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp #middle #centers temp = fmm fmm = lmm lmm = bmm bmm = rmm rmm = temp #edges temp = fml fml = lml lml = bmr bmr = rml rml = temp temp = fmr fmr = lmr lmr = bml bml = rmr rmr = temp #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "x" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp #middle #centers temp = dmm dmm = bmm bmm = umm umm = fmm fmm = temp #edges temp = dum dum = bdm bdm = uum uum = fum fum = temp temp = ddm ddm = bum bum = udm udm = fdm fdm = temp #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "x'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp #middle #centers temp = fmm fmm = umm umm = bmm bmm = dmm dmm = temp #edges temp = fum fum = uum uum = bdm bdm = dum dum = temp temp = fdm fdm = udm udm = bum bum = ddm ddm = temp elif pause == "commands" : print ( "These are the commands you can use on the cube:" ) print ( "move: draws the moves that you have made" ) print ( "f/f': turns the front face of the cube" ) print ( "b/b': turn the back face of the cube" ) print ( "u/u': turns the top face of the cube" ) print ( "d/d': turns the bottom face of the cube" ) print ( "r/r': turns the right face of the cube" ) print ( "l/l': turns the left face of the cube" ) print ( "y/y': rotates the entire cube like a U/U' turn" ) print ( "x/x': rotates the entire cube like an R/R' turn" ) print ( "scramble: scrambles the cube" ) print ( "solve: solves the cube" ) print ( "back: goes back to cube selection" ) elif pause == "scramble" : moves = [ "f" , "f'" , "u" , "u'" , "r" , "r'" , "l" , "l'" , "d" , "d'" , "b" , "b'" ] scrambling = 0 while scrambling != 40 : scramblemove = random . choice ( moves ) scrambling = scrambling + 1 stickers. clear ( ) draw2x2 ( ) if scramblemove == "f" : #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif scramblemove == "f'" : #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif scramblemove == "u" : #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif scramblemove == "u'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif scramblemove == "r" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif scramblemove == "r'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif scramblemove == "l" : #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif scramblemove == "l'" : #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif scramblemove == "d" : #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif scramblemove == "d'" : #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif scramblemove == "b" : #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif scramblemove == "b'" : #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "solve the long way" : scrambling = 0 if ful == red: if fur == red: if fdl == red: if fdr == red: if bul == orange: if bur == orange: if bdl == orange: if bdr == orange: if rul == green: if rur == green: if rdl == green: if rdr == green: if lul == blue: if lur == blue: if ldl == blue: if ldr == blue: if uul == yellow: if uur == yellow: if udl == yellow: if udr == yellow: if dul == white: if dur == white: if ddl == white: if ddr == white: scrambling = scrambling + 1 print ( "solved" ) draw2x2 ( ) else : moves = [ "f" , "f'" , "u" , "u'" , "r" , "r'" , "l" , "l'" , "d" , "d'" , "b" , "b'" ] while scrambling != 1 : scramblemove = random . choice ( moves ) turnsmade = 0 turnsmade = turnsmade + 1 draw2x2 ( ) if scramblemove == "f" : #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif scramblemove == "f'" : #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif scramblemove == "u" : #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif scramblemove == "u'" : #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif scramblemove == "r" : #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif scramblemove == "r'" : #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif scramblemove == "l" : #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif scramblemove == "l'" : #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif scramblemove == "d" : #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif scramblemove == "d'" : #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif scramblemove == "b" : #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif scramblemove == "b'" : #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "back" : stall = 0 draw2x2 ( ) draw2x2 ( ) input ( )

RAW Paste Data

import random from turtle import Turtle from turtle import Screen stickers = Turtle() stickers.speed(0) screen = Screen() #sticker variables red = "red" blue = "blue" green = "green" orange = "orange" white = "white" yellow = "yellow" #variable format (face,height,leftrightormiddle) #front ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white def drawcube(): screen.tracer(0,0) #black base stickers.setpos(0,0) stickers.color("black") stickers.backward(10) stickers.begin_fill() stickers.forward(115) stickers.right(90) stickers.forward(115) stickers.right(90) stickers.forward(115) stickers.right(90) stickers.forward(115) stickers.right(180) stickers.end_fill() stickers.left(90) #black base left side stickers.begin_fill() stickers.left(135) stickers.forward(57.5) stickers.left(135) stickers.forward(115) stickers.left(45) stickers.forward(57.5) stickers.end_fill() #black base top stickers.left(135) stickers.forward(115) stickers.left(45) stickers.begin_fill() stickers.forward(57.5) stickers.right(135) stickers.forward(115) stickers.right(45) stickers.forward(57.5) stickers.right(135) stickers.forward(115) stickers.end_fill() stickers.left(90) stickers.forward(35) stickers.left(90) stickers.forward(10) #sticker creation #front face stickers.color(ful) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(fum) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(fur) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() #down a layer stickers.penup() stickers.left(180) stickers.forward(105) stickers.left(90) stickers.forward(35) stickers.left(90) stickers.pendown() stickers.color(fml) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(fmm) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(fmr) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() #down a layer stickers.penup() stickers.left(180) stickers.forward(105) stickers.left(90) stickers.forward(35) stickers.left(90) stickers.pendown() stickers.color(fdl) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(fdm) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(fdr) stickers.begin_fill() stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.forward(25) stickers.left(90) stickers.end_fill() stickers.penup() stickers.forward(35) stickers.right(180) stickers.forward(105) stickers.right(90) stickers.forward(105) stickers.right(90) stickers.pendown() #left face stickers stickers.penup() stickers.backward(10) stickers.right(90) stickers.forward(10) stickers.left(90) stickers.left(135) stickers.forward(7) stickers.pendown() stickers.color(lur) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() stickers.penup() stickers.forward(5) stickers.pendown() stickers.color(lum) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() stickers.penup() stickers.forward(3.3333) stickers.pendown() stickers.color(lul) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() #down layer stickers.penup() stickers.backward(52.8333) stickers.left(135) stickers.forward(35) stickers.right(135) stickers.forward(7) stickers.pendown() stickers.color(lmr) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() stickers.penup() stickers.forward(5) stickers.pendown() stickers.color(lmm) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() stickers.penup() stickers.forward(3.3333) stickers.pendown() stickers.color(lml) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() #down layer stickers.penup() stickers.backward(52.8333) stickers.left(135) stickers.forward(35) stickers.right(135) stickers.forward(7) stickers.pendown() stickers.color(ldr) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() stickers.penup() stickers.forward(5) stickers.pendown() stickers.color(ldm) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() stickers.penup() stickers.forward(3.3333) stickers.pendown() stickers.color(ldl) stickers.begin_fill() stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.left(135) stickers.forward(25) stickers.left(45) stickers.forward(12.5) stickers.end_fill() #return to start position stickers.penup() stickers.backward(52.8333) stickers.right(45) stickers.forward(80) stickers.right(90) stickers.pendown() #top face stickers stickers.penup() stickers.left(135) stickers.forward(5) stickers.right(135) stickers.forward(10) stickers.pendown() stickers.color(udl) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(15.625) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(15.625) stickers.left(45) stickers.end_fill() #move forward stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(udm) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(15.625) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(15.625) stickers.left(45) stickers.end_fill() #move forward stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(udr) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(15.625) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(15.625) stickers.left(45) stickers.end_fill() #up a layer stickers.penup() stickers.right(180) stickers.forward(70) stickers.right(45) stickers.forward(20.625) stickers.right(135) stickers.pendown() stickers.color(uml) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(10.416667) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(10.416667) stickers.left(45) stickers.end_fill() #move forward stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(umm) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(10.416667) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(10.416667) stickers.left(45) stickers.end_fill() #move forward stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(umr) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(10.416667) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(10.416667) stickers.left(45) stickers.end_fill() #up a layer stickers.penup() stickers.right(180) stickers.forward(70) stickers.right(45) stickers.forward(13.416667) stickers.right(135) stickers.pendown() stickers.color(uul) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(9.94444) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(9.94444) stickers.left(45) stickers.end_fill() #move forward stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(uum) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(9.94444) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(9.94444) stickers.left(45) stickers.end_fill() #move forward stickers.penup() stickers.forward(35) stickers.pendown() stickers.color(uur) stickers.begin_fill() stickers.forward(25) stickers.left(135) stickers.forward(9.94444) stickers.left(45) stickers.forward(25) stickers.left(135) stickers.forward(9.94444) stickers.left(45) stickers.end_fill() #start turns stickers.speed(0) stickers.penup() stickers.right(180) stickers.forward(70) stickers.left(135) stickers.forward(9.94444+10.416667+19.625) stickers.left(45) stickers.pendown() screen.update() def draw2x2(): stickers.clear() screen.tracer(0,0) stickers.speed(0) stickers.color("black") stickers.penup() stickers.backward(50) stickers.pendown() stickers.begin_fill() stickers.forward(100) stickers.left(90) stickers.forward(100) stickers.left(90) stickers.forward(100) stickers.left(90) stickers.forward(100) stickers.end_fill() stickers.setpos(0,0) stickers.penup() stickers.left(90) stickers.backward(50) stickers.pendown() stickers.begin_fill() stickers.left(135) stickers.forward(44) stickers.right(45) stickers.forward(100) stickers.right(135) stickers.forward(44) stickers.end_fill() stickers.left(180) stickers.begin_fill() stickers.forward(44) stickers.right(135) stickers.forward(100) stickers.right(45) stickers.forward(44) stickers.end_fill() stickers.penup() #stickers #front stickers.left(45) stickers.setpos(-50,100) stickers.right(90) stickers.forward(10) stickers.left(90) stickers.forward(10) def stickersfront(): stickers.pendown() stickers.begin_fill() stickers.forward(35) stickers.right(90) stickers.forward(35) stickers.right(90) stickers.forward(35) stickers.right(90) stickers.forward(35) stickers.right(90) stickers.forward(35) stickers.end_fill() stickers.penup() stickers.forward(10) stickers.color(ful) stickersfront() stickers.color(fur) stickersfront() stickers.setpos(-40,45) stickers.color(fdl) stickersfront() stickers.color(fdr) stickersfront() #stickersleft stickers.setpos(-52.5,90) stickers.left(180) stickers.right(45) def stickersleft(): stickers.pendown() stickers.begin_fill() stickers.forward(17.5) stickers.left(135) stickers.forward(35) stickers.left(45) stickers.forward(17.5) stickers.left(135) stickers.forward(35) stickers.end_fill() stickers.penup() stickers.left(45) stickers.forward(20) stickers.color(lur) stickersleft() stickers.color(lul) stickersleft() stickers.setpos(-52.5,45) stickers.color(ldr) stickersleft() stickers.color(ldl) stickersleft() #top face stickers.setpos(-45,103) stickers.right(135) def stickerstop(): stickers.color(udl) stickers.pendown() stickers.begin_fill() stickers.forward(35) stickers.left(135) stickers.forward(17.5) stickers.left(45) stickers.forward(35) stickers.left(135) stickers.forward(17.5) stickers.end_fill() stickers.penup() stickers.left(180) stickers.forward(20.5) stickers.right(135) stickers.penup() stickers.color(uul) stickers.pendown() stickers.begin_fill() stickers.forward(35) stickers.left(135) stickers.forward(14.5) stickers.left(45) stickers.forward(35) stickers.left(135) stickers.forward(14.5) stickers.end_fill() stickers.penup() stickers.left(180) stickers.forward(20.5) stickers.right(135) stickers.penup() stickers.setpos(0,103) stickers.color(udr) stickers.pendown() stickers.begin_fill() stickers.forward(35) stickers.left(135) stickers.forward(17.5) stickers.left(45) stickers.forward(35) stickers.left(135) stickers.forward(17.5) stickers.end_fill() stickers.penup() stickers.left(180) stickers.forward(20.5) stickers.right(135) stickers.penup() stickers.color(uur) stickers.pendown() stickers.begin_fill() stickers.forward(35) stickers.left(135) stickers.forward(14.5) stickers.left(45) stickers.forward(35) stickers.left(135) stickers.forward(14.5) stickers.end_fill() stickers.penup() stickers.left(180) stickers.forward(20.5) stickers.right(135) stickerstop() stickers.setpos(0,0) screen.update() cubeselect = 1 while cubeselect == 1: cube = input("What cube would you like? ") if cube == "3x3": #variable format (face,height,leftrightormiddle) #front ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white stickers.clear() drawcube() print("Type a move you would like to make then hit enter and put in the next move you would like to make") print("type commands for a list of commands you can enter") stall=1 while stall == 1: pause = input("Move:") pause = pause.lower() stickers.clear() if pause == "f": #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif pause == "f'": #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif pause == "u": #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif pause == "u'": #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif pause == "r": #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif pause == "r'": #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif pause == "l": #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif pause == "l'": #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "d": #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "d'": #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif pause == "b": #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif pause == "b'": #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "solve": ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white drawcube() elif pause == "y": #bottom rotation #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp #top rotation #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp #middle layer rotation temp = fml fml = rml rml = bmr bmr = lml lml = temp temp = fmm fmm = rmm rmm = bmm bmm = lmm lmm = temp temp = fmr fmr = rmr rmr = bml bml = lmr lmr = temp elif pause == "y'": #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp #middle #centers temp = fmm fmm = lmm lmm = bmm bmm = rmm rmm = temp #edges temp = fml fml = lml lml = bmr bmr = rml rml = temp temp = fmr fmr = lmr lmr = bml bml = rmr rmr = temp #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "x": #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp #middle #centers temp = dmm dmm = bmm bmm = umm umm = fmm fmm = temp #edges temp = dum dum = bdm bdm = uum uum = fum fum = temp temp = ddm ddm = bum bum = udm udm = fdm fdm = temp #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "x'": #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp #middle #centers temp = fmm fmm = umm umm = bmm bmm = dmm dmm = temp #edges temp = fum fum = uum uum = bdm bdm = dum dum = temp temp = fdm fdm = udm udm = bum bum = ddm ddm = temp elif pause == "m": #middle #centers temp = fmm fmm = umm umm = bmm bmm = dmm dmm = temp #edges temp = fum fum = uum uum = bdm bdm = dum dum = temp temp = fdm fdm = udm udm = bum bum = ddm ddm = temp elif pause == "m'": #middle #centers temp = dmm dmm = bmm bmm = umm umm = fmm fmm = temp #edges temp = dum dum = bdm bdm = uum uum = fum fum = temp temp = ddm ddm = bum bum = udm udm = fdm fdm = temp elif pause == "commands": print("These are the commands you can use on the cube:") print("f/f': turns the front face of the cube") print("b/b': turn the back face of the cube") print("u/u': turns the top face of the cube") print("d/d': turns the bottom face of the cube") print("r/r': turns the right face of the cube") print("l/l': turns the left face of the cube") print("y/y': rotates the entire cube like a U/U' turn") print("x/x': rotates the entire cube like an R/R' turn") print("m/m': turns the middle layer like abd L/L' turn") print("scramble: scrambles the cube") print("solve: solves the cube") print("back: goes back to cube selection") elif pause == "scramble": moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"] scrambling = 0 while scrambling != 40: scramblemove = random.choice(moves) scrambling = scrambling + 1 print(scramblemove) stickers.clear() if scramblemove == "f": #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif scramblemove == "f'": #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif scramblemove == "u": #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif scramblemove == "u'": #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif scramblemove == "r": #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif scramblemove == "r'": #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif scramblemove == "l": #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif scramblemove == "l'": #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif scramblemove == "d": #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif scramblemove == "d'": #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif scramblemove == "b": #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif scramblemove == "b'": #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp drawcube() elif pause == "solve the long way": scrambling = 0 if ful == red: if fum == red: if fur == red: if fml == red: if fmm == red: if fmr == red: if fdl == red: if fdm == red: if fdr == red: #back face if bul == orange: if bum == orange: if bur == orange: if bml == orange: if bmm == orange: if bmr == orange: if bdl == orange: if bdm == orange: if bdr == orange: #right face if rul == green: if rum == green: if rur == green: if rml == green: if rmm == green: if rmr == green: if rdl == green: if rdm == green: if rdr == green: #left face if lul == blue: if lum == blue: if lur ==blue: if lml == blue: if lmm ==blue: if lmr == blue: if ldl == blue: if ldm == blue: if ldr == blue: #top face if uul == yellow: if uum == yellow: if uur == yellow: if uml == yellow: if umm == yellow: if umr == yellow: if udl == yellow: if udm == yellow: if udr == yellow: #bottom face if dul == white: if dum == white: if dur == white: if dml == white: if dmm == white: if dmr == white: if ddl == white: if ddm == white: if ddr == white: scrambling = scrambling + 1 print("solved") drawcube() else: moves = ["f", "f'", "u", "u'", "r", "r'", "l", "l'", "d", "d'", "b", "b'"] while scrambling != 1: scramblemove = random.choice(moves) stickers.clear() if scramblemove == "f": #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif scramblemove == "f'": #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif scramblemove == "u": #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif scramblemove == "u'": #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif scramblemove == "r": #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif scramblemove == "r'": #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif scramblemove == "l": #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif scramblemove == "l'": #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif scramblemove == "d": #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif scramblemove == "d'": #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif scramblemove == "b": #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif scramblemove == "b'": #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "back": stall = 0 elif pause == "move": drawcube() drawcube() elif cube == "2x2": #variable format (face,height,leftrightormiddle) #front ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white stickers.clear() draw2x2() #2x2 turns print("Type a move you would like to make then hit enter and put in the next move you would like to make") print("type commands for a list of commands you can enter") stall=1 while stall == 1: pause = input("Move:") pause = pause.lower() stickers.clear() if pause == "f": #front face #corners temp = ful ful = fdl fdl = fdr fdr = fur fur = temp #edges temp = fum fum = fml fml = fdm fdm = fmr fmr = temp #ring around #corners temp = udl udl = ldr ldr = dur dur = rul rul = temp temp2 = udr udr = lur lur = dul dul = rdl rdl = temp2 #edges temp = udm udm = lmr lmr = dum dum = rml rml = temp elif pause == "f'": #front face #corners temp = ful ful = fur fur = fdr fdr = fdl fdl = temp #edges temp2 = fum fum = fmr fmr = fdm fdm = fml fml = temp2 #ring around front face #corners temp = lur temp2 = ldr lur = udr ldr = udl udr = rdl udl = rul rdl = dul rul = dur dul = temp dur = temp2 #edges temp = lmr lmr = udm udm = rml rml = dum dum = temp elif pause == "u": #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp elif pause == "u'": #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp elif pause == "r": #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp elif pause == "r'": #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp elif pause == "l": #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml = bml bml = dml dml = temp elif pause == "l'": #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "d": #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "d'": #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp elif pause == "b": #back face #corners temp = bul bul = bur bur = bdr bdr = bdl bdl = temp #edges temp = bum bum = bmr bmr = bdm bdm = bml bml = temp #ring around layer temp = uul uul = rur rur = ddr ddr = ldl ldl = temp temp2 = uur uur = rdr rdr = ddl ddl = lul lul = temp2 #edges temp = uum uum = rmr rmr = ddm ddm = lml lml = temp elif pause == "b'": #back face #corners temp = bul bul = bdl bdl = bdr bdr = bur bur = temp #edges temp = bum bum = bml bml = bdm bdm = bmr bmr = temp #ring around layer #corners temp = uul uul = ldl ldl = ddr ddr = rur rur = temp temp2 = uur uur = lul lul = ddl ddl = rdr rdr = temp2 #edges temp = uum uum = lml lml = ddm ddm = rmr rmr = temp elif pause == "solve": ful = red fum = red fur = red fml = red fmm = red fmr = red fdl = red fdm = red fdr = red #back face bul = orange bum = orange bur = orange bml = orange bmm = orange bmr = orange bdl = orange bdm = orange bdr = orange #right face rul = green rum = green rur = green rml = green rmm = green rmr = green rdl = green rdm = green rdr = green #left face lul = blue lum = blue lur = blue lml = blue lmm = blue lmr = blue ldl = blue ldm = blue ldr = blue #top face uul = yellow uum = yellow uur = yellow uml = yellow umm = yellow umr = yellow udl = yellow udm = yellow udr = yellow #bottom face dul = white dum = white dur = white dml = white dmm = white dmr = white ddl = white ddm = white ddr = white elif pause == "y": #bottom rotation #bottom face #corners temp = dul dul = dur dur = ddr ddr = ddl ddl = temp #edges temp = dum dum = dmr dmr = ddm ddm = dml dml = temp #ring around layer #corners temp = fdl fdl = rdl rdl = bdr bdr = ldl ldl = temp temp2 = fdr fdr = rdr rdr = bdl bdl = ldr ldr = temp2 #edges temp = fdm fdm = rdm rdm = bdm bdm = ldm ldm = temp #top rotation #top face turn #corners temp = uul uul = udl udl = udr udr = uur uur = temp #edges temp = uml uml = udm udm = umr umr = uum uum = temp #ring around top #corners temp = lul lul = ful ful = rul rul = bur bur = temp temp2 = lur lur = fur fur = rur rur = bul bul = temp2 #edges temp = lum lum = fum fum = rum rum = bum bum = temp #middle layer rotation temp = fml fml = rml rml = bmr bmr = lml lml = temp temp = fmm fmm = rmm rmm = bmm bmm = lmm lmm = temp temp = fmr fmr = rmr rmr = bml bml = lmr lmr = temp elif pause == "y'": #top face temp = uul uul = uur uur = udr udr = udl udl = temp temp = uum uum = umr umr = udm udm = uml uml = temp #ring around top #corners temp = lul lul = bur bur = rul rul = ful ful = temp temp2 = lur lur = bul bul = rur rur = fur fur = temp2 #edges temp = lum lum = bum bum = rum rum = fum fum = temp #middle #centers temp = fmm fmm = lmm lmm = bmm bmm = rmm rmm = temp #edges temp = fml fml = lml lml = bmr bmr = rml rml = temp temp = fmr fmr = lmr lmr = bml bml = rmr rmr = temp #bottom face #corners temp = dul dul = ddl ddl = ddr ddr = dur dur = temp #edges temp = dum dum = dml dml = ddm ddm = dmr dmr = temp #ring around layer #corners temp = fdl fdl = ldl ldl = bdr bdr = rdl rdl = temp temp2 = fdr fdr = ldr ldr = bdl bdl = rdr rdr = temp2 #edges temp = fdm fdm = ldm ldm = bdm bdm = rdm rdm = temp elif pause == "x": #right face temp = rul rul = rdl rdl = rdr rdr = rur rur = temp temp = rml rml = rdm rdm = rmr rmr = rum rum = temp #ring around right face temp = fur fur = dur dur = bdr bdr = uur uur = temp temp2 = fdr fdr = ddr ddr = bur bur = udr udr = temp2 temp = fmr fmr = dmr dmr = bmr bmr = umr umr = temp #middle #centers temp = dmm dmm = bmm bmm = umm umm = fmm fmm = temp #edges temp = dum dum = bdm bdm = uum uum = fum fum = temp temp = ddm ddm = bum bum = udm udm = fdm fdm = temp #left face #corners temp = lul lul = lur lur = ldr ldr = ldl ldl = temp #edges temp = lum lum = lmr lmr = ldm ldm = lml lml = temp #ring around #corners temp = ful ful = dul dul = bdl bdl = uul uul = temp temp2 = fdl fdl = ddl ddl = bul bul = udl udl = temp2 #edges temp = fml fml = dml dml = bml bml = uml uml = temp elif pause == "x'": #right face temp = rul rul = rur rur = rdr rdr = rdl rdl = temp temp = rml rml = rum rum = rmr rmr = rdm rdm = temp #ring around face temp = fur fur = uur uur = bdr bdr = dur dur = temp temp2 = fdr fdr = udr udr = bur bur = ddr ddr = temp2 temp = fmr fmr = umr umr = bmr bmr = dmr dmr = temp #left face #corners temp = lul lul = ldl ldl = ldr ldr = lur lur = temp #edges temp = lum lum = lml lml = ldm ldm = lmr lmr = temp #ring around left side temp = ful ful = uul uul = bdl bdl = dul dul = temp temp2 = fdl fdl = udl udl = bul bul = ddl ddl = temp2 #edges temp = fml fml = uml uml =