Seeing we are not having the response we expected on these threads about the "" feature ->- US/ENG: http://us.battle.net/forums/en/overwatch/topic/20748996668?page=1 - EU/ENG: http://eu.battle.net/forums/en/overwatch/topic/17613162045?page=1 I thought that aplus acould be a preferred solution for Blizzard's standards. Some DOTA 2 fans probably know these already. This is how these worked in DOTA:If you disconnected or abandoned matches frequently, the matchmaker put you into low priority with other low priority players and you had to complete 5 matches to exit the low priority queue.The commendation system, although it was cool, had no beneficial effects on the player.Those features are decent but I think they need some polishing. Check out these ideas:- Add more options to the reporting feature; more specific reasons why you are reporting.- This option will NOT be available for players in your own premade or your friends list in order to prevent trolling/abuse :P- Only the first report you receive in a match will count. The rest will be ignored in order to prevent premades from abusing this feature.- If a player gets reported/abandons/disconnects frequently, he will drop to low priority.- If a player drops down to low priority, he will lose 500 MMR points.- While in low priority, wining matches will not grant any experience or MMR points and you will not be able to play competitive games till you finish your low-priority matches (edited).- The report system should be limited to a number of reports per day.- The number of reports a player has will not be visible for anybody.- Players will be able to commend as many players as they want during a match but only use one commend per player.- This option will NOT be available for players in your own premade or your friends list in order to prevent abuse.- Players from the opposing team can also be commended.- For every commendation you will compensate for reports, making it a little bit harder to fall into low priority.- Players should be able to see their commendations in their career profile.- Players who commend certain players will have better chances of being paired with them while queuing. This could replace the "prefer this player" option since it would be redundant.There should be a distinction between the two:- When you disconnect, you have the chance for a period of time to reconnect back.- Abandoning should be a two-step process: first you disconnect and then, at the main menu, you have the option to reconnect or abandon the match.- While you are disconnected, the matchmaker will tag you as a disconnected player and you will not be able to play (not even quickplay or brawls) unless you abandon the match in process.- After a certain amount of time has passed, the reconnect/abandon option will disappear and you will be able to play again but the system will add a "report point" to your meter. Any report you might have received from a player after you were disconnected will be ignored.The number of reports required to fall into low-priority should be studied thoroughly; too many might be not enough but to little could be disastrous. May be these features could be implemented for testing purposes first, without punishing anybody for a while.If you find these ideas interesting, let me know your thoughts guys and make some comments to bump the thread or it will get lost pretty fast by rant threads :P