Work on Labyrinth is progressing well. However, bugs and technical issues resulting from the PSVita -> PC conversion have caused somewhat unpredictable delays. Sometimes it's hard to notice things that have gone missing or broken in the transition, so we need to be careful and methodical in the debugging process. We’ll post another update once we’re getting closer to nailing down a release date.

Work on Eden has also started - it’s about 20% translated, and we will be reporting more progress on it on the next update.

A note on the unrated versions... work is ongoing, but the original "one month" production estimates we posted earlier will probably be unrealistic, owing to a variety of factors including engine differences, additional translation, and QA work. However, translation work on the unrated version of Labyrinth has started and we will start posting updates once the Steam version is released.

Finally, PSVita news! We have our devkits and hope to throw a build on it soon to do initial testing.