New build footage wasn’t shown, only the E3 build was shown. Looking at the main piano dream, we learned that its better to paint/create big impressions first. Looking at concept art using a tree as an example, leaves were not individually painted first, the overall impression was made primarily. Dream workshops are going to be something that will make your dreams even better, not that you have to be an expert to enjoy!

The idea of the piano player scene was loose so that collaboration was easy for the dream. Everyones style can be signature in PlayStation Dreams. You can edit a scene live and from what we saw in the Twitch stream is that the piano scene is a really simple scene. The forest background was all one simple shape, and so was the block of grass. Sharpness of materials help lead the focus in the scene to the piano player. People with very specific talents can help piece together dreams with each other, making this title one of the best collaborative titles ever made.

Physics are covered in Dreams and can be a simple or even complex way to add so much more to your dreams. The stream was near 30 minutes long and Media Molecule was still a bit tight lipped on Dreams as they are saving stuff for Paris Games Week. We’ll leave you with a few cool things we noted and a short Q&A.