Diablo II brought a four Act structure to the series, with heroes traveling to distant lands over the course of their quest to cleanse Sanctuary of evil. In Diablo II, you battled several of the most sinister forces of the Burning Hells, including Duriel, the Lord of Pain; Mephisto, the Lord of Hatred; and Diablo, the Lord of Terror. As players became embroiled in the conflict between the High Heavens and the Burning Hells, the Diablo series became recognized for its unique approach to traditional “good vs. evil” storytelling.

Diablo II’s five unique classes (Amazon, Barbarian, Necromancer, Paladin, and Sorceress) broadened the core archetypes of the previous game, and the customizable skill trees made these classes feel unique. New mechanics—socketed items, gems, dual wielding, hirelings, and more—rounded out the series’ feeling of constant progression, and of developing your hero to your specifications. Updates to Battle.net made it easier than ever for you to party up, engage in thrilling duels, hunt down valuable artifacts, and compete for a spot on the ladder—all while adventuring online.

DO YOU REMEMBER . . .