SWTOR Patch 2.0 new crafting materials and schematics

An overview of the new crafting materials and schematics available in SWTOR Patch 2.0.

Crafting Materials

Old Crafting Materials

You can now train all crafting skills to 450, from the previous cap of 400. This means that there are now two new tiers of crafting materials as well. They are Grade 9, which is your regular mats you can get by running crew skill missions, and Grade 10, rare mats mostly found in operations.

Recall

Grade 6 used to be the max grade of the regular mats you get from running crew skill missions

Grade 7 were exotic crafting mats such as Biometric Crystal Alloy and Alien Data Cube.

Grade 8 were exotic crafting mats such as Molecular Stabilizers and Synthetic Energy Matrix

Grade 10 Exotic Crafting Materials

Exotic Element Equalizer Obtained from operations

Last boss of Scum and Villainy



Accomplished Arms Trader mini boss within Scum and Villainy



Chests and frog boss within Terror from Beyond

Obtained from L55 HM FPs

Last boss have a chance to drop one

Obtained by REing Arkanian gear Mass Manipulation Generator

Grade 9 Crafting Materials

Mission Skills Treasure Hunting Mytag Crystal Grade 9 Gemstone Impeccable Orange Crystal Grade 9 Gemstone Impeccable Yellow Crystal Grade 9 Gemstone Rainbow Gem Grade 9 Gemstone Underworld Trading Berylius Grade 9 Underworld Metal Frasium Grade 9 Underworld Metal Hypercloth Grade 9 Luxury Fabric Diplomacy Medical Grade Injector Grade 9 Medical Supplies Sterilization Kit Grade 9 Medical Supplies Gathering Skills Archaeology Primordial Artifact Fragment Grade 9 Artifact Fragment Perfect Carbonic Crystal Grade 9 Power Crystal Carbonic Crystal Grade 9 Power Crystal Bioanalysis Viral Residue Grade 9 Biochemical Compound Artificial Microbe Grade 9 Biochemical Compound Metabolic Enhancement Agent Grade 9 Biochemical Sample Biochemical Compounding Compound Grade 9 Biochemical Sample Rybcoarse Implant Processor Crafting Vendor Scavenging Mythra Grade 9 Scavenged Metal Turadium Grade 9 Scavenged Compound Hollinium Slicing Thermal Regulator Grade 9 Sliced Tech Part Bio-Mechanical Interface Chip Grade 9 Sliced Tech Part

Schematics

Endgame Schematics

Highest augment level is 28, whose schematic cannot be learned from the trainer (trainer only goes up to 26). Their schematics are obtained via slicing missions that crit. These augments are designed to fit into Augmentation kit MK-9, which can be learned from the trainer

High end gear such Arkanian have mods with the 30 suffix (i.e. Advanced Resolve Armoring 30). These have a 10% chance to learn the schematic on RE. They utilize the new grade 10 mats to craft (4 Exotic Element Equalizer, 1 Mass Manipulation Generator).

You can also learn the orange shells of the high end armor by REing them.

There is a 20% chance to learn a schematic from REing a green item. 10% chance to learn a schematic from REing a blue item.

Schematics learned by REing

Schematic Level Materials Note Armoring 30 55 2 Tricooper Flux

2 Mythra

2 Turadium

4 Exotic Element Equalizer

1 Mass Manipulation Generator Cybertech Mod 30 55 2 Tricooper Flux

2 Mythra

2 Turadium

4 Exotic Element Equalizer

1 Mass Manipulation Generator Cybertech Arkanian Implant 55 4 Metabolic Enhancement Agent

2 Biological Compounding Chemical

2 Medical Grade Injector

4 Exotic Elemental Equlizer

2 Sterilization Kit Biochem

Synthweaving

Details SelectShow> Trainer Schematics No schematics for Augment 24, 25 sold via trainer

There is a MK-9 Augmentation Kit, which probably use Augment 27 but there is no schematic sold via trainer

MK-7, 8, and 9 augmentation kits all use Grade 9 crafting mats. Schematic Level Materials Note Augments 2 Carbonic Crystal

2 Primordial Artifact Fragment

2 Corundum Powder Alacrity Augment 23 51 MK-7 slot or greater Command Augment 23 51 MK-7 slot or greater Might Augment 23 51 MK-7 slot or greater Redoubt Augment 23 51 MK-7 slot or greater Resolve Augment 23 51 MK-7 slot or greater Alacrity Augment 26 53 MK-8 slot or greater Command Augment 26 53 MK-8 slot or greater Might Augment 26 53 MK-8 slot or greater Redoubt Augment 26 53 MK-8 slot or greater Resolve Augment 26 53 MK-8 slot or greater Augmentation Kit MK-7 Augmentation Kit MK-8 Augmentation Kit MK-9 Heavy Armor Orange sets Armored Electrum

(bracers, belt, boots) 52-54 Carbonic Crystal

Primordial Artifact Fragment

Frasium

Corundum Powder Polished Peacekeeper

(chest, legs, hand, head)

Knight/Trooper only 52 Carbonic Crystal

Primordial Artifact Fragment

Frasium

Corundum Powder Polished Warlord

(chest, legs, hand, head)

Warrior/BH only 52 Carbonic Crystal

Primordial Artifact Fragment

Frasium

Corundum Powder Reinforced Hollinium

(hand, chest, legs, head) 52-54 Carbonic Crystal

Primordial Artifact Fragment

Frasium

Corundum Powder Light Armor Orange sets Anointed Hypercloth

(bracers, belt, boots) 52-54 Primordial Artifact Fragment

Carbonic Crystal

Frasium

Corundum Powder Consular Expert

(chest, legs, hand, head)

Knight/Consular only 52 Primordial Artifact Fragment

Carbonic Crystal

Hypercloth/Frasium

Corundum Powder Sorcerer Expert

(chest, legs, hand, head)

Warrior/Inquisitor only 52 Primordial Artifact Fragment

Carbonic Crystal

Hypercloth/Frasium

Corundum Powder Unusual Brocart

(hand, chest, legs, head) 52-54 Primordial Artifact Fragment

Carbonic Crystal

Frasium

Corundum Powder Medium Armor Orange sets Resilient Mythra

(bracers, belt, boots) 52-54 Carbonic Crystal

Primordial Artifact Fragment

Frasium

Corundum Powder Polished Marauder

(chest, legs, hand, head)

Warrior/Agent only 52 Carbonic Crystal

Primordial Artifact Fragment

Hypercloth/Frasium

Corundum Powder Polished Sentinel

(chest, legs, hand, head)

Knight/Smuggler only 52 Carbonic Crystal

Primordial Artifact Fragment

Hypercloth/Frasium

Corundum Powder Ablative Turadium

(hand, chest, legs, head) 52-54 Carbonic Crystal

Primordial Artifact Fragment

Frasium

Corundum Powder Crafted armor preview

Armormech

Details SelectShow> Trainer Schematics No schematics for Augment 24, 25 sold via trainer

There is a MK-9 Augmentation Kit, which probably use Augment 27 but there is no schematic sold via trainer

Unlike Synthweaving, there are no new orange sets. Schematic Level Materials Note Augments 2 Mythra

2 Turadium

2 Tricopper Flux Absorb Augment 23 51 MK-7 slot or greater Reflex Augment 23 51 MK-7 slot or greater Shield Augment 23 51 MK-7 slot or greater Skill Augment 23 51 MK-7 slot or greater Absorb Augment 26 53 MK-8 slot or greater Reflex Augment 26 53 MK-8 slot or greater Shield Augment 26 53 MK-8 slot or greater Skill Augment 26 53 MK-8 slot or greater Augmentation Kit MK-7 Augmentation Kit MK-8 Augmentation Kit MK-9

Armstech

Details SelectShow> Trainer Schematics No schematics for Augment 24, 25 sold via trainer

There is a MK-9 Augmentation Kit, which probably use Augment 27 but there is no schematic sold via trainer

No schematics for Barrel 26, 27 sold via trainer Schematic Level Materials Note Augments 2 Mythra

2 Turadium

2 Tricopper Flux Accuracy Augment 23 51 MK-7 slot or greater Critical Augment 23 51 MK-7 slot or greater Fortitude Augment 23 51 MK-7 slot or greater Overkill Augment 23 51 MK-7 slot or greater Surge Augment 23 51 MK-7 slot or greater Accuracy Augment 26 53 MK-8 slot or greater Critical Augment 26 53 MK-8 slot or greater Fortitude Augment 26 53 MK-8 slot or greater Overkill Augment 26 53 MK-8 slot or greater Surge Augment 26 53 MK-8 slot or greater Augmentation Kit MK-7 Augmentation Kit MK-8 Augmentation Kit MK-9 Barrels 2 Mythra

2 Turadium

2 Tricopper Flux Commando Barrel 25 52 Patrol Barrel 25 52 Reflex Barrel 25 52 Skill Barrel 25 52 Commando Barrel 28 55 Patrol Barrel 28 55 Reflex Barrel 28 55 Skill Barrel 28 55 Weapons (Orange) Ion-XX Crusader 54 6 Mythra

4 Turadium

2 Tricopper Flux Assault Cannon Ion-XX Blaster 54 4 Mythra

6 Turadium

2 Tricopper Flux Blaster Pistol Night Watch Rifle 54 4 Mythra

6 Turadium

2 Tricopper Flux Blaster Rifle C-32 Frag Storm Shotgun 54 4 Mythra

6 Turadium

2 Tricopper Flux Scattergun Camouflaged Sniper 54 4 Mythra

6 Turadium

2 Tricopper Flux Sniper Rifle Blade of Zealous Lethality 54 4 Mythra

6 Turadium

2 Tricopper Flux Vibroknife

Cybertech

Details SelectShow> Trainer Schematics No schematics for Armoring/Mod 26/27 sold via trainer Schematic Level Materials Note Armoring 2 Mythra

2 Turadium

2 Tricopper Flux Commando Armoring 25 52 Force Wielder Armoring 25 52 Guardian Armoring 25 52 Might Armoring 25 52 Patrol Armoring 25 52 Reflex Armoring 25 52 Resolve Armoring 25 52 Skill Armoring 25 52 Commando Armoring 25 55 Force Wielder Armoring 25 55 Guardian Armoring 25 55 Might Armoring 25 55 Patrol Armoring 25 55 Reflex Armoring 25 55 Resolve Armoring 25 55 Skill Armoring 25 55 Mod 2 Mythra

2 Turadium

2 Tricopper Flux Agile Mod 25A 52 Aim, + Power Aptitude Mod 25A 52 Willpower, + Power Artful Mod 25A 52 Cunning, + Power Deft Mod 25A 52 Strength, + Power Keen Mod 25A 52 Cunning, + Crit Rating Mettle Mod 25A 52 Willpower, + Crit Rating Nimble Mod 25A 52 Aim, + Crit Rating Potent Mod 25A 52 Strength, + Crit Rating Deflecting Mod 25B 52 Aim, +Defense Rating Elusive Mod 25B 52 Strength, +Defense Rating Reinforced Mod 25B 52 Willpower, +Defense Rating Resilient Mod 25B 52 Strength, + Absorption Robust Mod 25B 52 Willpower, + Absorption Weighted Mod 25B 52 Aim, + Absorption Agile Mod 28A 55 Aim, + Power Aptitude Mod 28A 55 Willpower, + Power Artful Mod 28A 55 Cunning, + Power Deft Mod 28A 55 Strength, + Power Keen Mod 28A 55 Cunning, + Crit Rating Mettle Mod 28A 55 Willpower, + Crit Rating Nimble Mod 28A 55 Aim, + Crit Rating Potent Mod 28A 55 Strength, + Crit Rating Deflecting Mod 28B 55 Aim, +Defense Rating Elusive Mod 28B 55 Strength, +Defense Rating Reinforced Mod 28B 55 Willpower, +Defense Rating Resilient Mod 28B 55 Strength, + Absorption Robust Mod 28B 55 Willpower, + Absorption Weighted Mod 28B 55 Aim, + Absorption Ear L52 green ear 52 6 Mythra

8 Turadium

4 Tricopper Flux L54 green ear 54 6 Mythra

8 Turadium

4 Tricopper Flux Grenades 6 Mythra

4 Turadium

4 Frasium

4 Tricopper Flux Prototype V-6 Cartel Waste Grenade 54 1620-1980 damage to 5 targets within 6m. Reduces movevement speed by 70% for 9 seconds. 180s CD Prototype V-6 Electro-Stun Grenade 54 Shock 3 targets for 477-583 energy damage and stun them. 180s CD Prototype V-6 Pyro Grenade 54 Deal 3315 elemental damage to 5 enemies within 6m over 12 seconds. 180s CD Prototype V-6 Rakata Freeze Bomb 54 Freeze 4 targets within 6m, deals 1030-1260 damage and prevent movement for 6s. 180s CD Prototype V-6 Seismic Grenade 54 Deals damage to all targets within area for 768- 938 kinetic damage and knock them unconscious for 5 seconds. 180s CD Droid L54 green Droid parts 54 6 Mythra

8 Turadium

4 Tricopper Flux

Biochem

Details SelectShow> Trainer Schematics The adrenals/stims/medpacs can be RE’ed to yield a reuseable version that give the same amount of stats Schematic Level Materials Note Adrenal 4 Metabolic Enhancement Agent 4 Artificial Microbe 4 Medical Grade Injector Nano-Infused Absorb Adrenal (Blue) 52 345 Absorb and Shield for 15s (3min CD) Nano-Infused Attack Adrenal (Blue) 52 625 Power, –20% healing done for 15s (3min CD) Nano-Infused Critical Adrenal (Blue) 52 625 Crit Rating for 15s (3min CD) Nano-Infused Efficacy Adrenal (Blue) 52 625 Alacrity for 15s (3min CD) Nano-Infused Force Adrenal (Blue) 52 625 Surge for 15s (3min CD) Nano-Infused Tech Adrenal (Blue) 52 625 Acccuracy for 15s (3min CD) Nano-Infused Triage Adrenal (Blue) 52 625 Force & Tech Power, –20% damage dealt for 15s (3min CD) Medpac 2 Metabolic Enhancement Agent 2 Biological Compounding Chemical 2 Artificial Microbe Impreccable Medpac (Green) 52 Restore: 5575-6800 HP. Useable once per minute. 1.5 min CD Tactical Restoration Med Unit(Green) 52 Restore: 4825-5875 HP to you and your companion.. Useable once per minute. 1.5 min CD Stim 2 Metabolic Enhancement Agent 2 Biological Compounding Chemical 2 Artificial Microbe Nano-Infused Command Stim (Green) 52 197 presence for 1 hr Nano-Infused Fortitude Stim (Green) 52 154 Endurance & 63 defense for 1hr Nano-Infused Might Stim (Green) 52 154 Strength & 63 power for 1hr Nano-Infused Reflex Stim (Green) 52 154 Aim & 63 power for 1hr Nano-Infused Resolve Stim (Green) 52 154 Willpower & 63 power for 1hr Nano-Infused Skill Stim (Green) 52 154 Cunning & 63 power for 1hr Implants L54 green implants 54 4 Metabolic Enhancement Agent 2 Biological Compounding Chemical 2 Artificial Microbe 1 Rybcoarse Implant Processor

Artifice