We will be able to offer more goodies than originally planned: there will be four keychains to choose from instead of three, and two sticker sheets instead of one!

While the initial goal covers the minimum budget necessary to make the game happen, it would be nice to add more assets (more CGs, more sprites, more maps, more music, and so on!) to make the game look even better!

If we reach this goal, we will be able to hire Basiscape (Hitoshi Sakimoto's music company) to make a theme song for Chronotopia's opening. Why? Simply because it would be awesome!

Ever wanted to know how Kionna and Nahima looked like when they were children? If we reach this goal, we will make a side story to narrate what kind of relationship Nahima had with the deceased queen and how she fell in love for the first time.

Fairies are mysterious beings and Kionna's Godmother is no exception to the rule. If we reach this goal, we will make a side story to narrate her human life and how she became a fairy.

[…] there is something special about Chronotopia that sets it apart from the rest! With a dynamic and diverse cast, and a wickedly captivating plot, this game is sure to be a commercial success for Träumendes Mädchen. - review from Nice Job Breaking It, Hero

Like in a dream, I was falling. Except it was no dream. I probably died that day. When I opened my eyes, I found myself in an unknown yet familiar place. There were cocoons around me, with people sleeping inside. I was confused. Where was I? Had I really died?

Welcome to Purgatory~

In Chronotopia, you incarnate a soul who recently found their way in Purgatory. The soul has to find the memories of their previous life again, otherwise they’ll be damned. You’re assisted by a mysterious young girl who has the power to travel through lost worlds –the uchronia, which are actually rewritings of fairytales. During your journey in the fairytale world, you will witness events that can grant the soul fragments of their buried memories. The number of fragments you collect will affect the fate of the soul.

A unique take on a forgotten fairytale with many twists

Branching story with around 10 endings and 30 hours of playtime!

Beautiful artwork, with animated backgrounds and special stained-glass illustrations

Extensive use of RenPy 3D camera for a more dynamic presentation

Several segments allowing you to freely explore the castle to discover its secrets

A full original soundtrack with celtic influences

Two GxG (Nahima and the Fairy) and one GxB (the "Prince") romances possible!

As you can see on the picture above, even though Chronotopia is a visual novel, there will also be several gameplay segments through the game to enhance the experience and offer a more dynamic presentation.

Preview of the castle's map

Chronotopia is a dark retelling of the fairytale of Donkeyskin, which is very similar to Cinderella. Here, instead of remarrying, the heroine’s father decides he should wed her instead, so she has to escape with the help of her fairy godmother to finally be able to meet the prince. And that’s where we present our version with a more...realistic and mature approach to spice things up. Of course, the choices you make will also affect her fate: she can either escape with her servant, become a fairy herself or die in a horrible way. Multiple times.

Her duty is to guide wavering Shadows in the collection of the memories of their past life. With this aim in mind, she uses her powers to take them to lost worlds – the uchronia. What could she have planned for you?

She’s innocent and smart but also quite haughty, due to her education. Being dependant on Nahima, she’s utterly lost when she suddenly has to find a way out of the castle by herself. She doesn’t know it yet, but it’s the beginning of a long nightmare that will take her to the edges of madness.

She’s always there to take care of her. But when the King announces his desire to marry the princess, she finds herself powerless to help the one she loves the most. Slowly but surely, she can feel the girl drifting apart from her…

She agrees to help the young girl at a condition: to be able to receive her powers, the princess has to pay a price -the Fairies’ tribute. Will she be willing to trust such an unnatural being?

The death of his beloved drove him into a deep depression and a deceitful druid took that opportunity to manipulate him. Now, he’s convinced his daughter is actually the reincarnation of his wife and he’s willing to do the unforgiveable.

Several people living in the castle. They could be precious allies or latent enemies. Regardless the princess should be careful of who to trust...

At heart, Chronotopia is a visual novel with point & click elements that strive to offer a unique experience. We love unusual stories with a twist and we have a very wide range of influences you may spot here: folklore, classical literature, anime (such as Haibane Renmei or Madoka Magica), videogames (such as American McGee Alice or Child of Light) as well as both Japanese and English visual novels (the Infinity series, Steins;Gate, Cinders, Long Live the Queen).

Chronotopia is quite an ambitious project because we really want to offer a visual novel of high quality with a good playtime. And it does come with a price.

A good chunk of the budget (5 000€) will be allocated to the art assets needed to complete the game.

Another good chunk of the budget (4 250€) will be allocated to the translation. The reason is simple: as most of the teammembers aren't native speakers, we're not confident enough in our English skills to write the story directly in English. And since the price depends on the wordcount, which will be quite high, we have to spend a lot to ensure a good translation. Those are our two biggest expenses.

Other than that, we need 1 000€ for additional music tracks and the rest will be used for rewards, mostly physical ones (2 105€), and Kickstarter fees (10%).

However, I, the team leader in charge of writing and programming, won't pay myself for my work to prevent the initial goal from being too high (since I'm working full-time on the project, I would need between 5 000 and 10 000€ just to be able to make a living). I'm currently living off other means so you can always subscribe to my Patreon to support me!

(Some of the free games we've made)

Träumendes Mädchen has been making visual novel as a hobbyist studio since 2012, with a dozen of releases, so we definitely have the experience required for such a project. However, as we're just starting out as a commercial company, we do need a financial boost. We already invested some funds into the making of Chronotopia's demo but we're going to need your help to be able to make the full game a reality!

CEO/Writer/Programmer/Project Leader

After Modern Languages studies (taking the route of an intensive foundation degree), then a Master’s degree in management and public administration, this otaku culture enthusiast needed to take up a new challenge. She’s now served right.

Graphist (characters)

Anako recently graduated from an illustrations and comics school, where she discovered her love for universes with historical inspirations as well as the work of character design. The main reason she joined: she worships fairytales and, while working on Chronotopia, she's still creating her own comics, mixing various themes. One being, of course, a revision of a fairytale.

Graphist (backgrounds)

Kat is a self-taught digital artist and has been painting scenic illustrations since 2014. She aspires to create background art that work in tandem with unusual stories and appreciates the experience in doing so for visual novels. Worked on Runeous by Novel Tea and currently working on When Our Journey Ends by Afterthought Studios.

Graphist (logo, UI & other illustrations)

Melow likes to draw bishonen and cute girls and she’s currently working on her own slice of life otome game called Fujiwara High School. She is also the chara-designer for When Our Journey Ends by Afterthouht Studios.

Butterfly Tea is a game & film music composer who started in 1998 on Amiga computer. He composed music for short movies, some festivals (Japan Tours, Geek Faeries), video games (Clash of Gnomes, Forest Spirit, etc...) as well as an album for the Japanese singer Mariwo Fuka ("Densetsu no Yume" ).

I’m Benjamin (RoganisP) Henry and I make music that I’d like to hear more myself. I feel like music is the light of my life, and I hope my music will transmit some of those feelings to you!

English Translator

Former audiovisual student, self-taught translator and aspirant writer, Meles is looking to perfect his culture from day to day. While waiting to set up his own projects, he’s helping Träumendes Mädchen.

**Designs not finalized**

Want a more customized reward? It's easy! Every backer who has chosen a physical pledge can add optional goodies to their package without any extra shipping fees! Just pick the items you want and add the corresponding prices to your pledge:

Only available starting from Hard copy of the game to the Physical Pack (since the Collector Pack and higher rewards already include all the goodies).