ungood Profile Blog Joined October 2009 United States 75 Posts #1 So, I made a 15 player FFA map.



The goal of my design was to encourage aggression to weed out the weak players quickly. The map is designed so that every player must compete with his neighbors for expansions while working towards the rich mineral fields in the middle of the map. Weak (1/4 the normal hitpoints) destructible rocks between mains allow players a little bit of breathing room, but they will need to break them down to soon if they want to expand.



To prevent a player from getting an advantage due to any missing players, mains that are not occupied at the start of the map are destroyed.



Thunderdome



+ Show Spoiler [Overview] +







+ Show Spoiler [View of the mains] +







+ Show Spoiler [The THUNDERDOME!] +







Download: http://static.sc2mapster.com/content/files/426/990/Thunderdome_v1.SC2Map



Comments are appreciated. I've played this vs. the AI and it's pretty fun. Hopefully I'll be able to test it with humans soon.



If anyone knows how to get around the 15 player max, that would be awesome. So I tried to make a 16 player map that would be fun to play, but I found out you can't have 16 players in a melee-style map because resources, Xel Naga towers, and destructible rocks are assigned to one of the 16 player slots.So, I made a 15 player FFA map.The goal of my design was to encourage aggression to weed out the weak players quickly. The map is designed so that every player must compete with his neighbors for expansions while working towards the rich mineral fields in the middle of the map. Weak (1/4 the normal hitpoints) destructible rocks between mains allow players a little bit of breathing room, but they will need to break them down to soon if they want to expand.To prevent a player from getting an advantage due to any missing players, mains that are not occupied at the start of the map are destroyed.Comments are appreciated. I've played this vs. the AI and it's pretty fun. Hopefully I'll be able to test it with humans soon.If anyone knows how to get around the 15 player max, that would be awesome. War is Peace

danl9rm Profile Blog Joined July 2009 United States 2727 Posts Last Edited: 2010-04-30 04:14:27 #2

I was sooo excited



edit: really cool map, though the choke points may be a bit stifling for zerg. I thought it was a modI was sooo excitededit: really cool map, though the choke points may be a bit stifling for zerg. "Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."

Kinky Profile Blog Joined September 2008 United States 4063 Posts #3

I can't wait for bnet to allow ums map hosting, this will be amongst my first to try! I think I speak for everyone when I say, I've been dreaming of a map like this since BWI can't wait for bnet to allow ums map hosting, this will be amongst my first to try!

Patch Profile Joined April 2010 United States 41 Posts #4 The way you described how it works, made it sound SOO epic :D Will definitely test it out in a bit and post my fun results There is no spoon..

Half Profile Joined March 2010 United States 2554 Posts #5 You can only make 14 player maps. The 15th player is AI only. Too Busy to Troll!

ohN Profile Blog Joined November 2009 United States 1074 Posts #6 ..This actually looks pretty fun. 15 People playing in one game. mmmm I'ma dl and try with AI.

Tenda Profile Joined October 2009 United States 146 Posts #7 I dont post much, but i have to say, im reeeally liking this map. Too bad you can't have 16 players, i wonder if blizz will change that eventually. great job and keep up the good work!

mmp Profile Blog Joined April 2009 United States 2130 Posts #8 It's like Blood Bath, only 3.75 times more awesome! I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft

ungood Profile Blog Joined October 2009 United States 75 Posts #9 On April 30 2010 13:15 Half wrote:

You can only make 14 player maps. The 15th player is AI only.



Are you sure? By default, the 15th player is AI, but the map editor allowed me to change it to human. I can even make 16 human players, but the 16th player ends up owning all the minerals, rocks, and towers. Are you sure? By default, the 15th player is AI, but the map editor allowed me to change it to human. I can even make 16 human players, but the 16th player ends up owning all the minerals, rocks, and towers. War is Peace

ZeroCartin Profile Blog Joined March 2008 Costa Rica 2356 Posts #10 lol omg its like hunters meets blood bath with 15 players. This sounds SO epic :D I definetely want to test this one out! :D "My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana

SC2Phoenix Profile Blog Joined June 2009 Canada 2794 Posts #11 Lol Nicely done Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP

AllFear Profile Joined March 2010 44 Posts #12 why cant we host ums maps again? Twinweapon: I saw creep and zerglings outside my wall-in and was like O DAM PROBLEM WTH IS THIS.

Mastermind Profile Blog Joined April 2008 Canada 7096 Posts Last Edited: 2010-04-30 05:33:05 #13 This map would have some ridiculous games on it I am sure.

2v2v2v2v2v2v2 anyone?

Lampshade Profile Joined February 2010 United States 27 Posts #14 Blink / Air is going to be ridiculous on that map. The true crimefighter always carries everything he needs in his utility belt, Robin

Fontong Profile Blog Joined December 2007 United States 6453 Posts #15 Wow, that's so sick. It's like you kill the person next to you, then progress to fight the person who won on the same branch as you, then you go out and battle the other survivors. I'm excited to try this. [ＳＥＣＲＥＴ ＦＯＮＴ] "Dragoon bunker"

SageFantasma Profile Blog Joined April 2010 United States 360 Posts #16 Looks like tons of fun to screw around in with some friends! Great idea for a map!

ungood Profile Blog Joined October 2009 United States 75 Posts #17 On April 30 2010 14:37 Lampshade wrote:

Blink / Air is going to be ridiculous on that map.



I have tested it completely yet, but the mains should be far enough apart that blink won't make it. Air is usually pretty ridiculous in any FFA.



I am trying to balance it for each race, but obviously it's going to be dicey with 15 players. I have tested it completely yet, but the mains should be far enough apart that blink won't make it. Air is usually pretty ridiculous in any FFA.I am trying to balance it for each race, but obviously it's going to be dicey with 15 players. War is Peace

sob3k Profile Blog Joined August 2009 United States 5384 Posts #18 Great Idea!!!! In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.

Meta Profile Blog Joined June 2003 United States 6044 Posts #19



It just seems like so much fun.. This map is awesome, I wanna play some 15 player FFA as soon as possibleIt just seems like so much fun.. Pure, immaculate, clean, omnicidal god machine

Jayme Profile Blog Joined February 2009 United States 5005 Posts #20 On April 30 2010 14:37 Fontong wrote:

Wow, that's so sick. It's like you kill the person next to you, then progress to fight the person who won on the same branch as you, then you go out and battle the other survivors. I'm excited to try this.



Like a mini tournament. This map makes me happy in many ways. Like a mini tournament. This map makes me happy in many ways. Python is garbage, number 1 advocate of getting rid of it.

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