



Fantasy Proleague Round 5 Preview





You choose 6 players & 1 team that score points when they play well.



You pick 3 players that lose you points when they play well.



Players & teams can be traded between weeks for those valued less than them.



First, congratulationsfor winning Round 4 with a final score of 183, 10 above the 2nd place SKT team (HotBid made teams for all the pro teams). Check out the Round 4 thread for any information on that.There aren't many changes this round, the only one really being a minor reduction in team scoring (as we saw last round they dominated the scoring, partly as a result of their scoring boost and partly a result of all the 3-0 matches we saw); this should bring team scoring more in line with players.

Scoring

Non-Ace Lineup Appearance: 1 PointGame Win (Ace included): 2 PointsGame Loss (Ace included): -1 PointsAce Match Appearance: 2 Points3-Game Win Streak: 1 Point6-Game Win Streak: 2 Points9-Game Win Streak: 3 PointsBreak Another's Streak: 1 PointTeam Win: 1 Point3-0 Victory:

7 Points

3-1 Victory:

5 Points

3-2 Victory: 4 Points2-3 Defeat:

1 Point

1-3 Defeat:

-1 Points

0-3 Defeat: -2 Points

Team Selection

Just like last round you will be forming aconsisting of 6 players (1 designated captain, used for tie breakers) and 1 Proleague team costing a maximum of 30 points who will contributed points to your team based on their performance. New to this round however is the addition of a, this consists of 3 players costing aof 13 points; yourplayers will be subtracting their point total from your total score (time to start looking for those overpriced players heading in to a slump). Note that theandselections are not related to each other, you may not however have a player on both yourand(you're not stupid right?). Yourmust still follow the rule of having one of each race; however theis not limited by this restriction so you can pick 3 Protoss players if you so wish.

Trading

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P / (4.56 / 11)) / M * M/11 + C * (11 - M)/11



P = Player's points.

M = number of matches played.

C = Player's original cost



4.56 is the number of points a 1 point cost player is expected to score over the entire round

11 is the total number of matches each team plays in a round.

(4.56 / 11 ~= .41)



Basically, this is figuring out what a player's point cost would be given their current performance (ie someone scoring 4.56 points in one game would have a cost of 11) this is then weighted with their original cost; the weights are percentage of games played for the "new" cost and percentage of games left for the original cost. I hope this makes sense, if not feel free to ask questions.



As an example let's say (9 cost) plays in two matches the first week going 1-0 with a Team win in the first match and 2-0 in the second with an ace win and team win (4 pts 1st game, 9 pts 2nd game [3 wins * 2, 2 lineups * 1, 1 ace * 2, 2 team wins * 1, 1 Three Win Streak * 1]) = 13 pts for week 1 with two matches played out of 11 for the round:



T = (13 / .41) / 2 * 2/11 + 9 * (11-2/11)

T = 31.4 / 2 * 2/11 + 9 * 9/11 = ?

T = 15.7 * 2/11 + 9 * 9/11 = (At this point we can see he has an estimated cost of 15.7 if he continues on this scoring trend whereas his original cost is 9--these are then weighted based on games played and games left)



T = 2.85 + 7.4

Trade Value = 10.21 ( 's trade value at the end of week one with him scoring 13 pts over 2 games)



Trade Value is directly comparable with a players original cost thus someone with a Trade Value of 9 is rated the same as a player that started at Cost 9.

Adjusted Trade Value is what is used in the actual trade calculations and is simply Trade Value * Number of Games Left.



Thus, at 10.21 with 9 games left would have an Adjusted Trade Value of 91.89; say plays one game in week 1 and his new trade value is 9.5 (just picked this randomly fyi), with 10 games left would have an Adjusted Trade Value of 95. Notice how 's Adjusted Trade Value is higher than 's because he has the extra game left to score additional points in.

Trade Value = (/ (4.56 / 11)) //11 +* (11 -)/11P = Player's points.M = number of matches played.C = Player's original cost4.56 is the number of points a 1 point cost player is expected to score over the entire round11 is the total number of matches each team plays in a round.(4.56 / 11 ~= .41)Basically, this is figuring out what a player's point cost would be given their current performance (ie someone scoring 4.56 points in one game would have a cost of 11) this is then weighted with their original cost; the weights are percentage of games played for the "new" cost and percentage of games left for the original cost. I hope this makes sense, if not feel free to ask questions.As an example let's say Leta (9 cost) plays in two matches the first week going 1-0 with a Team win in the first match and 2-0 in the second with an ace win and team win (4 pts 1st game, 9 pts 2nd game [3 wins * 2, 2 lineups * 1, 1 ace * 2, 2 team wins * 1, 1 Three Win Streak * 1]) = 13 pts for week 1 with two matches played out of 11 for the round:T = (13 / .41) / 2 * 2/11 + 9 * (11-2/11)T = 31.4 / 2 * 2/11 + 9 * 9/11 = ?T = 15.7 * 2/11 + 9 * 9/11 = (At this point we can see he has an estimated cost of 15.7 if he continues on this scoring trend whereas his original cost is 9--these are then weighted based on games played and games left)T = 2.85 + 7.4Trade Value = 10.21 ( Leta 's trade value at the end of week one with him scoring 13 pts over 2 games)Trade Value is directly comparable with a players original cost thus someone with a Trade Value of 9 is rated the same as a player that started at Cost 9.Adjusted Trade Value is what is used in the actual trade calculations and is simply Trade Value * Number of Games Left.Thus, Leta at 10.21 with 9 games left would have an Adjusted Trade Value of 91.89; say free plays one game in week 1 and his new trade value is 9.5 (just picked this randomly fyi), free with 10 games left would have an Adjusted Trade Value of 95. Notice how free 's Adjusted Trade Value is higher than Leta 's because he has the extra game left to score additional points in.

Again, just like last round, you will have an oppurtunity each week to trade players from both yourandteams. Unlike last season however, instead of Semioldguy generating a list of possible trades, each player will have athat will fluctuate based on their performance over the course of the round and will start at their cost. Between weeks you can trade any player on yourfor someone with a lower (or equal)trading is the same except you must trade for someone ofvalue. Trades are made using anwhich takes into account how many games each player has left. You will be limited to a maximum of 2trades and 1trade per week and you can not trade away your captain from your; also, yourmust still contain one player of each race.

There is also (like last round) the -1 points per player trade made.

Groups

This round you will also be able to join groups to be able to compare your results with a smaller subset of the players, for example there might be a staff group, a first time fpl player's group; anything you want to group by.

Price List

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Leta 9

Bisu 9

Jaedong 9

EffOrt 7

great 7

Calm 7

fantasy 7

HoGiL 7

hyvaa 7

Thezerg 6

Horang2 6

YellOw[ArnC] 6

Flash 6

Violet 6

ZerO 6

Kal 6

OversKy 6

sKyHigh 5

Stork 5

UpMaGiC 5

BeSt 5

HiyA 5

HyuN 5

Light 5

Kwanro 5

Jaehoon 5

JangBi 5

Pure 4

SangHo 4

Sea.Really 4

firebathero 4

GoRush 4

Lomo 4

Anytime 4

Sea[Shield] 4

Shine[kaL] 4

Casy 4

Movie 4

BackHo 3

free 3

Hyuk 3

Modesty 3

RorO 3

sAviOr 3

Iris 3

Canata 3

MVP 3

fOrGG 2

go.go 2

GuemChi 2

July 2

keke 2

Much 2

PianO 2

Reach 2

Shuttle 2

Tempest 2

HoeJJa 2

Hwasin 2

oDin 2

Orion 2

Juni 2

BoxeR 2

britney 2

Clay 2

DaezanG 2

Doctor.K 2

HakSoo 2

herb 2

iloveoov 2

Justin 2

Mind 2

Mong 2

MuJuK 2

Saint 2

Tazza 2

type-b 2

815 2

BaBy 2

Devil 2

ggaemo 2

Hydra 2

Luxury 2

Memory 2

Nbs 2

Notice 2

Chavi 1

Dongrae 1

Favian 1

FrOzean 1

Killer 1

Miracle 1

NeeL[fOu] 1

PerfectMan 1

Spear 1

ToSky 1

yoOn 1

Young 1

910 1

Action 1

Air 1

Classic 1

ClouD 1

GosI[Flying] 1

han 1

Haran 1

koala 1

NaDa 1

Peace 1

PuMa 1

Pusan 1

Shark 1

Stats 1

Suny 1

Tester 1

XellOs 1

YellOw 1

Bogus 1

by.hero 1

Child 1

Crazy-Hydra 1

FireFist 1

GanZi 1

GGPlay 1

Last 1

Rock 1

SaiR 1

Shine 1

SoO 1

SoulKey 1

Special 1

Trap 1

ZergBong 1

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