GAME ASSET TUTORIAL – Creating a Flag Using Unity 5 Cloth Physics

In this video tutorial series, I will show you step by step How to Create a Flag Using Unity 5 Cloth Physics. You will learn how to create a flag game asset model using Blender and Texture it inside Photoshop, then import it to Unity 5 and set up cloth physics for the flag.

YOU WILL LEARN HOW TO:

Model the Flag Game Asset in Blender

Unwrap the Flag in Blender

Draw Hand Painted Textures in Photoshop

Apply Unity 5 Cloth Physics to the Flag

Make a Cloth Mesh to be seen from both sides using Unity 5 Shaders

SOFTWARE USED IN THIS TUTORIAL:

Blender 2.78c

Photoshop CC 2017

Unity 5.6

GAME ASSET TUTORIAL – Creating a Flag Using Unity 5 Cloth – Preview

GAME ASSET TUTORIAL – How to Create a Flag in Blender (PART 1/2)

RESOURCES:

GAME ASSET TUTORIAL – How to Create a Cloth in Unity 5 (PART 2/2)

RESOURCES:

DOWNLOAD FINISHED FLAG ASSET FOR UNITY!

Thank you for your time, and I hope that you have learned something from this short video tutorial series! 🙂 Also, check out my other tutorials on my website! If you have any questions, feel free to ask!

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