Quote: General Class + Combat Changes

Utility Grant Levels

Now you get utility choice points at the following levels to prevent excessive power inflation with each expansion, and to ensure a choice was present at level 65.



Tier 1: 17, 25, 33 (up from 11, 19, 27)

Tier 2: 41, 49 (up from 35, 43)

Tier 3: 57, 65 (up from 51, 60)

Discipline Active Ability Grant Levels

Starting at level 10, you get a new Discipline-specific Active Ability every 16 levels. The only changes from 3.x are that you get your 3rd ability at level 42 (up from 41) and your 4th ability at level 58 (up from 57).

Discipline Passive Ability Grant Levels

These now happen every 4 levels, beginning at level 12. The only change from 3.x is that instead of getting a level 59 Passive skill, you get one at level 60, and a new passive at level 64.



If you don't want inflation, then just don't give a choice at 65. Or make it some weak passive that we get.



Sigh.... I can't tell you how disappointing this is. One of the main reasons for moving to Disciplines was to avoid having so many key powers come later and later in a character's career because of level cap increases. And what do you do? The very next time you do a level cap increase, you push everything back. Especially annoying is that everyone when they log in in 4.0 will have lost a utility choice that they had the day before.If you don't want inflation, then just don't give a choice at 65. Or make it some weak passive that we get.Sigh....