Poison Tree

Poison Duration 1 and 2

Combat Off Hand Power

Combat Off Hand Utility

Quick Poisons

Fighting Medic

Death medic

Before I continue; a quick lesson in the different types of buffs.

Ok the point of grabbing this IS NOT THE POISON TICK (well not primarily). This means that the protection/healing debuff they have on them will last for an additional 40%. Which in the case of a poison Nade is 7 seconds; so 7 /10 = 0.7 x 4 = 2.8 + 7 = 9.8. Which means it will tick for an additional 2 seconds. Meaning they will have less protection for 2 more seconds.More Aoe Damage (as i mentioned previously)This is by far the best skill point in the game; if you hit someone over 75% health with a poison they take 5% more damage for 5 seconds. However that combined with our poison durations means they have that minus protection for 7 seconds. Additionally combine the effects of death medic(see later) means that the -5% protection is in fact -10% protection. Which again adds up later; it also makes them run 10% slower; however combined with the death medic they run 20% slower for 7 seconds.More aoe damage/quicker cool downsMore aoe damageDeath medic is the skill that really pulls everything in together and just makes poisons so powerful; keeping it short and the sweet the maths for how powerful it is are as follows;The paingun will make the target 30% more vulnerable to damage – Death medic has no effect on these percentages as they are targeted de buffs.The Poison Aura adds -2% protectionsCombat Off Hand Utility skill adds -5% protection So already the target is taking 37% more damage.Combine the off hands with death medic;2 x 200% = 45 x200%=10The target is now taking 44% more damage; however as many of you already know I almost always ask for a frenzy wave when I do my poisons; thus making the total projected damage onto any poisoned and paingunned target is now taking 69% more damage. With that said; for about 3-10 seconds before the medics cure and/or poison dot runs out most of their team will be susceptible to an additional 69% damage.To develop it further you can add additional buffs and de buffs to further increase your damage projection or increase the amount of damage the enemy can take.There are 5 types of Buffs/Debuffs in the game.Targeted – Boost Beam/Enhance Nanites/PainGun/GammaBurst/Agonizer/Ballista Aura – Frenzy, Poison Aura, Prot wave, power wave, triage wave*AOE – Sensor, Power Station, Medical Station.Boost – Sensor, Healing , Oath Breaker , Smash, Protection . Skill – Group Heal Saviour, Combat off hand utility.So taking the above into consideration the maximum realistic way for a person to take and do the most damage is as follows;The person shooting needs a boost beam on them, with a frenzy way and sensor built within range,The person being shot needs to be poisoned, ballista debuffed, effected by combat off hand utility and stood in an oath breaker.Please think that if you really do need all the above you have some absolutely god awful assaults; all it takes if 2 assaults to shoot the paingunned target; if its hit by a Scorpia debuff then its game over – this is ultimately the easiest way to drop someone.