Posted 01 August 2013 - 09:21 AM

WITH 1ST PERSON ONLY BEING DONE TO CHECK THE HUD. LOCK MODE AT START AND DON'T ALLOW SWITCHING

BATTLE GRID POPS UP IN AN INSTANT NO REASON TO USE 1st PERSON AT ALL!

You GET SEISMIC AND A BIGGER VIEW. NO NEED FOR MINIMAP!

HOW TO FIX: REPLACE THE FLOATING DRONE WITH A GIANT FLOATING CHEESE

Quickdraw, DEATH KNELL, ATLASAdvantages:1)SIGNIFICANT SITUATIONAL AWARENESS INCREASE,1)Time it takes to see whats happening around you is drastically shortened,2) You can see the angle of fire comming at your rear and front letting you know where your enemies are3) Dodging lasers is much easier because you can see the vicinity of them around your mech4) Mechs on cliffs above you are spotted MUCH MUCH MUCH easier5) ARM shielding is MUCH MUCH MUCH easier due to this6) JUMP FIGHTING AND JUMP SHAKE BECOME NEGLIABLE FOR ANIME HOP CLOSE RANGE FIGHTING7) LIGHT MECHS LOSE THEIR SAFE DISTANCE WHERE BLIND SPOTS ARE TOTALLY ELIMINATED NEAR THE BASE OF TALL MECHS8) 3RD PERSON WILL BE ABUSED AND BECOME PRIMARY9) EXPLOITING BLIND SPOTS OF OTHER MECHS MUCH EASIER DUE TO INCREASED VISION RANGE AND DISTANCE MEASUREMENT FROM 3RD PERSON VIEW (FIGHTING JAgermech, I stayed in his side arch the whole time, it was easy as hell!)With DEATH KNELL I essentially was able to use 1 enemy assault to block the line of sight from the another while shooting at its rear, then I just moved a step cause I could SEE WHERE THE DUDE WAS AIMING BASED ON HIS MECH POSITIONING AND POSTURE! WAY TO EASY TO DODGE.10) AIMING.... AIMING IS WAY WAY WAY TOO EASY. I COULD SHOOT A KNAT (jenner) Out of the sky at the flick of a dollar! YOUR VIEW IS JUST SOO MUCH BIGGER.11) FLOATING DRONE WAS A COMPLETE JOKE ESPECIALLY ON SMALL MECHSCONS:1) Could not see legs in atlas.2) Game Converts into 100% arcady feeling, GOODBYE simulation!

Edited by ManDaisy, 01 August 2013 - 11:35 AM.