Hello everyone!

I appreciate you taking time to check out Asher.

Asher has been Greenlit by the steam community. This shows the interest of a variety of gamers to be able to play Asher. With your help, Asher will come to the largest online gaming store and be able to be enjoyed by many.







About the Game:

A retro inspired, platforming RPG. Set in a young boys world of dreams and nightmares. Level up, collect masks, unlock unique abilities, choose stats, and take on challenging bosses. Using fast action, skill shots, and responsive player controls, Asher allows for a challenging and enjoyable game play experience. While playing as Asher it is up to you to take on the things haunting your dreams, find your sister Lila, and bring her back home.



Features:

Many of which are already implemented, and many more still to come.

10+ Masks (Classes): Each can be leveled independently and new abilities unlocked (four per mask). Switch between masks for different situations, or play through as your favorite. Each mask will offer varying play styles, play whichever suites you best. The masks can be found and unlocked in many ways, or bought with in game gold at the shop.

Each can be leveled independently and new abilities unlocked (four per mask). Switch between masks for different situations, or play through as your favorite. Each mask will offer varying play styles, play whichever suites you best. The masks can be found and unlocked in many ways, or bought with in game gold at the shop. Alternate Skins: Unlock alternate skins for masks, some of which alter abilities or the spell effects of abilities. Unlock through leveling progression, small enemy loot percents, boss drops, achievements and hidden treasures. Example: The witch's alternate skin shown in the example video below is the wizard cap and beard, the spell color is changed from purple to blue and the bats are now a flock of doves.

Unlock alternate skins for masks, some of which alter abilities or the spell effects of abilities. Unlock through leveling progression, small enemy loot percents, boss drops, achievements and hidden treasures. Example: The witch's alternate skin shown in the example video below is the wizard cap and beard, the spell color is changed from purple to blue and the bats are now a flock of doves. Abilities: Unlocked through mask leveling progression. Many of which can be used in various ways. For example: (Press E + (up, neutral, or down)) Witch spell can be angled. (Press W) Witch bats carry you upward if you come into contact with them, while also damaging enemies with increasing damage the further away from where they were cast. (Press or Hold Q + (up, neutral, or down)) The witch broom ability can be held and angled, angling upward slows both vertical and horizontal move speed and gives a burst of upward momentum if used as first angle, where angling downward causes you to fall faster but also gain greater horizontal speed then running. An optimal combo would be starting with upward angle to gain height, then switching down to glide and gain speed.

Unlocked through mask leveling progression. Many of which can be used in various ways. For example: (Press E + (up, neutral, or down)) Witch spell can be angled. (Press W) Witch bats carry you upward if you come into contact with them, while also damaging enemies with increasing damage the further away from where they were cast. (Press or Hold Q + (up, neutral, or down)) The witch broom ability can be held and angled, angling upward slows both vertical and horizontal move speed and gives a burst of upward momentum if used as first angle, where angling downward causes you to fall faster but also gain greater horizontal speed then running. An optimal combo would be starting with upward angle to gain height, then switching down to glide and gain speed. Boss battles: I have always really enjoyed boss battles in games. Bosses only show up in every third level per world. I am attempting to create memorable and varying boss battles using different mechanics to keep them challenging and fresh. Example: Skell the flamboyant skeleton lord. Skell had a cathedral built for himself. He spends his evenings playing the organ and looking fancy. His afternoons summoning hordes of skeleton minions to deal with anyone brave enough to venture to his domain.

I have always really enjoyed boss battles in games. Bosses only show up in every third level per world. I am attempting to create memorable and varying boss battles using different mechanics to keep them challenging and fresh. Example: Skell the flamboyant skeleton lord. Skell had a cathedral built for himself. He spends his evenings playing the organ and looking fancy. His afternoons summoning hordes of skeleton minions to deal with anyone brave enough to venture to his domain. Stats: Gain a stat point per level, spec your stats how ever you choose (per masks). Health, crit, mana, wisdom, luck. Subject to change, still in early stages of stat work.

Gain a stat point per level, spec your stats how ever you choose (per masks). Health, crit, mana, wisdom, luck. Subject to change, still in early stages of stat work. Dream Worlds: The concept of dream worlds allows for a good variety of levels to go along with a cartoon pixel charm art style. From dense hilled forests with lakes containing piranha fish, to a circus with fire juggling jesters.

An example of different ways abilities can be used:

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Greenlight:

Asher has been Greenlit by the steam gaming community as of: 7/14/2015

Asher Has been Greenlit: Click for link

Soundtrack:

I really enjoy game music, from the classic melodies of Zelda, to the epics of Chrono Trigger. Creating music for Asher has been a very enjoyable experience, and I look forward to writing new tracks for it. Backers with the digital album download reward will get to enjoy these and many other songs from the game.

Have a listen:

Forest Theme:

Haunted Theme:

Stretch Goals:

Why Kickstarter?

Being a truly independent game developer, having devoted time and funding for Asher's progress so far on my own. I believe with the additional funding, feedback, and visibility that Kickstarter and Steam Greenlight can provide. Asher can be enjoyed by a wider audience of gamers. With the progress so far, I am confident in the game, and believe that others will enjoy the adventure when it is completed. Also it will allow me more opportunities to enhance the quality of the game (such as having further narration, play testing, and more official art assets like my funding of the title logo). I hope to make a career out of game design, I am truly passionate and I thank you for this opportunity.

Here is how I plan on using the funds: