Welcome to Widelands.org

Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it. Still, it is easy to get started through playable tutorials. For more information read the full description and look at some screenshots. Or you can download the latest release and just try it out for yourself. This website is the home of the Widelands community. You are invited to visit the forums: discuss strategies, find partners for multiplayer games, help with translations, voice your opinion on graphics, music and much more. Widelands is currently (and will always be) under development - you can get a feel for what is worked on by looking at the changelog. Everybody is invited to help out too - we need 2D and 3D artists, sound effect creators, composers, map makers, translators, test players, web programmers and C++ coders. All skill levels are welcome - just start working on something or ask in the forums for pointers.

News

Screenshots Competition Since our screenshot on the homepage does not have the required aspect ratio for App Stores and nobody has the savegame any more, a screenshot competition to replace it should be a fun way to pass the time while we wait for the bugs for Build 20 to be fixed. This is how you can enter the competition: Get a current development version of Widelands. Savegames from Build 19 can't be accepted due to incompatibility. Create a fogless game that looks pretty. LAN mode will be best, because this way you can switch players to control what everybody's building Take a screenshot of the scene that you want, using Ctrl+F11 . See the Technical FAQ on where to find the file. The screenshot should have a 16:9 aspect ratio, and should have a width that is no smaller than 620px. For more information on the format and further guidelines, visit freedesktop.org and search the page for screenshots/ . Upload you screenshot and the savegame to our bug on Launchpad, and suggest a title for it. If you do not wish to register on Launchpad, you can also contact GunChleoc for an e-mail address to send your screenshot and savegame to, and she'll upload it to the bug for you. All screenshots that are of sufficient quality will be published in our Screenshots section on the homepage. We will then pick one for the homepage when we release Build 20. Forum Discussion 0 comments Posted by GunChleoc on 2018-10-23, 10:26

The Latest Goodies for Build 20 Since we’re now in feature freeze, it’s time to summarize what we’ve been up to during the last half year. Numerous bugs have been fixed, the performance has been improved, and new features have been implemented. Here are some of the highlights: Animations, Icons and Overlays Improved Frisian models

Added missing working and workload animations to Atlantean Smoker, Barbarian Big Inn and Barbarian Wood Hardener

Each tribe now has individual resource indicator graphics

Added utility to rename animation files in bulk Sounds and Music Never play the same song twice in a row

Improvements to sounds and the sound mix Tutorials, Campaigns and Scripting Diverse improvements to the new Empire and Frisian scenarios and the Economy Tutorial

Added support for writing and loading of campaign data, so that some scenario state can be transferred from one scenario to the next in campaigns

Unified design of MapObject program names.

Introduced the return value no_stats for work programs Saveloading Unfortunately, we had to break savegame compatibility in version 8747 in order to fix an issue with the economy engine, which required a big code change

Fixed performance problems with long savegames that were resulting in endless save loops AI Improved identification of regions that can’t be connected so that the AI won’t waste any time with attempts to build something there

Improved decision making for mining

Fisher now strictly requires fish in the vicinity

Tweaked scoring of AI performance, used for training of AI

Continued AI training Gameplay Numerous balancing improvements for all tribes, especially for mines and for the Frisians

Added check for visibility of military building before permitting an attack

Improved algorithm for promotion and demotion of roads

Ware routing improvements to prevent road congestion User Interface Building Statistics now only show relevant buildings

Show in-game clock in release builds too

In multiplayer games, scroll to starting position when a game is loaded

New Ship Statistics window that lets players access all their ships easily

Use Lua to define background and button styles in data/templates/default

New graphics for fullscreen menus

Fix mousewheel speed for lists and broken auto-scrolling of multi-line text areas

Added tooltip to file save and make directory edit boxes if illegal filename is being entered

Added a checkbox to toggle filenames when loading a replay

Select map-defined player names and tribes for non-scenario maps in single player game setup

Input queues for buildings now show a different graphic when a missing ware is already on its way

Redesigned the showing of work area overlays: on by default when placing a building, and off by default otherwise

Auto-close the building window when dismantling a building

Added a dialog for the host when the connection to a client is lost – this allows the hosting player to select whether to replace the client with an AI or to exit Internationalization Completed the switchover to the new font renderer

Fixed mix of localized / unlocalized default player names in editor

Fix undefined / unexpected behavior in case LANG environment is empty Help and Documentation Constructionsites’ help buttons now point to the help for the building being built

Documented metaserver command line option

Added lua_path.cc to the online documentation Editor Fixed bugs in map options panel

Fixed keyboard navigation with escape and enter for save map and save game screens

New maps now have 0 players

Redesigned player menu and info tool text

Player tribes can now be defined as random Graphics Engine Fixed fuzzy overlay images when the player hits Ctrl+0 to reset the zoom Networking Improvements to Metaserver protocol

Fixed memory leak in LanGameFinder Operating System Dependent changes Mac Add CFBundleShortVersionString to Mac builds

Improvements to Mac build options Linux Fixed Appdata for Debian-based software centers Windows Write log output to homedir instead of the program folder

Widelands is now installed into local Appdata 2 comments Posted by GunChleoc on 2018-10-02, 09:50