Hey, I’m Alec! My work on the team largely consists of pixel art and design work for the enemies you’ll be encountering.

The Mother series has featured a very big, very colorful cast of enemies. I do my best to follow in those footsteps with my own enemy and character designs, letting the characters be expressive through their shapes and forms.

For example, let’s look at this bull. When working on an enemy that’s grounded in reality I’ll study imagery and video footage of the subject matter in question. Next I’ll create a rough sketch to get the size, shape and proportions of the design as a base for cleaning up and coloring.

Everything starts with a sketch, so it’s kept loose for now. Sometimes it’s just scratches in MS Paint. An cleaner, inked outline follows and allows for easier coloring in the next step. Look at him! Isn’t he cute? Keeping the nature of the character, their intentions and the world around them in mind when designing all our enemies is important to the overall feel of things.. The sprite process is very similar. Start with a clean outline… Add the basic colors… And shade everything! Some changes to the lineart are made in the final step as well.

The final sprite may vary a little bit from the initial design (the bull is a lot more bulky than it’s original concept drawing), however the concept is fully realized and fleshed out visually. Even if some small revisions could be made, the sprite is ready to be used!

As you might be aware, Pleiades is populated by a bunch of thugs and animals and mundane things to get in your way. Whether they have no legs or twenty, they all start out this way. Even these things:

I hope you enjoyed this look into our process!