OLD:



You are fighting, you take damage.When you're overhelmed, you take more damage. Suddenly out of the blue you take even more damage.



- 3 random chances a hit can miss. (which makes denfense/toughness a lmost pointless unitstat)

- 2 in it's effect identical modifier that determine a units combatpower in offense/defense One generic, one terrain specific.



NEW:



You are fighting, you take damange. When you're overhelmed you take more damage, but at some point when the hostile superiority in numbers gets so high that not all can shoot at you, the additional damage starts to drop and gets neglectable.



- 2 random chances a hit can miss

- 1 modifer that determines terrainspecific combat abilities

- 1 modifier that emulates diminishing returns and also determines the ability of a unit to fight outnumbered

Click to expand...