ABOUT ME

Hello everyone, my name is Juan Pedraza and I'm an indie game developer who wants to bring amazing videogames to the market. I have two years of experience with Unity but almost 10 years with other engines and tools. You can see more of my work on my portfolio here:

https://juanpedrazadeveloper.wordpress.com/

THE GAME & STORY

FULL RESOLUTION TEASER

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Prelude is a psychological horror survival game, where you play as a guy who wakes up in a mysterious town, not having any idea of who he is and where he is.

Going from house to house, from place to place dealing with many horrid things along the way trying to find a way out.

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The focus on this game is not using the same route as other classic horror games but to do something new (or at least that's what i want), give you the feeling of hopelessness and fear of the unknown and unfathomable. Trying to survive in this world that was once the place you called home, completely isolated from friends and family, stuck in this infinite loop of despair and fear just looking for a way out of what you could call a nightmare.

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You will have to figure out ways to overcome obstacles and also venture into the deepest darkness in order to advance, the game doesn't just focus on creatures chasing after you, it also focus on making you lose your mind, slowly and steadily. Every inch of this game will attempt to crawl under your skin and make you feel like you're in a living nightmare.

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The game will not just have random horror elements, each element will have a story, meaning or a hidden message that might either tell you more about the character's story, give you clues to advance through the game or tell you something... darker. The game will attempt to make you feel many kinds of horrors, including those of phobias, the feeling of being watched, of being chased, that your death is close and will be inevitable, make you feel like you're nothing but a tiny being in the vast sea of infinity.

All the journey will get worse as you move forward and the player will eventually see the truth... and the rest is for you to find out for yourself.

THE CHARACTERS

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You play as a "regular" guy who wakes up in the town, there won't be (yet) any support characters to help you along the way, however, you won't be alone, there will be creatures who will make you to break you and fall into madness.

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Each creature holds a meaning, either in looks or their actions, even their behavior will tell you something that might or might not be important.

ART & DESIGN

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Most of the game takes place in a urban/suburban environment, there will be points of the game in which the environment will look pretty normal, however, there will be times where they are going to have a touch of surrealism and other indicators to let you know something's wrong... really wrong.

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The environment itself will show you more of the story and character's background as well as where the story is heading, you need to keep an eye to the surroundings at all times.

Not all levels will be an open world however, some of them will enclose you to narrow hallways, inside buildings or even natural environments out of town like a forest. All of it with a meaning.

PROJECT STATUS

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The project is still development BUT with the first working Pre-Alpha Demo, which will be available really soon, the demo is fully functional and will give you a very small taste of what the final version of the game will provide.

The demo is COMPLETE now, just two days ago I paid for the Steam fee of $100usd to get this game into the store, however, unbeknownst to me, I have to wait 30 DAYS in order to actually upload the game, right now I'm waiting for my tax document to be checked and approved so I can, at last, work on the "Coming Soon" page where the game will be for sale.

The demo should be up and ready for sale almost at the same time the campaign ends.

The next stage is get from there onto the next release which will have bug (if any) fixes of the current Pre-Alpha Demo Side Story and add more side stories leading to the final release.

One thing to note is that all the videos on this campaign are from the Demo itself.

THE BUDGET

This first demo is all thanks to the amazing people who supported me on the first kickstarter campaign, thanks to them I managed to raise $633usd which allowed me to get assets, textures and tools/software purchase/subscription that allowed me to work on this game really fast and have the first demo ready in a few months.

I have a lot of experience in game design and programming but they were the ones who allowed me to get this project off the ground, their names are already carved into the game for the world to see soon enough.

Having said that, while that amount was perfect to get this project off the ground, it's not quite enough to work on what comes next, this demo is quite long and with a decent-sized town, but it's nothing but the tip of the iceberg, the final game will be HUGE, so I'm gonna need more funding to work on this project, at least to make it have the quality I want it to have.

The main goal of this campaign will be reaching enough funding to work on new levels for the Pre-Alpha version, further funding will be directed towards the development of the main game. The funding will be used for assets, subscriptions for software to make my life easier, more textures and hopefully someone to help me with marketinng.

Here's a more detailed list:

$5,000mxn: Work on first demo debugging and add more Pre-Alpha levels before final release.

Work on first demo debugging and add more Pre-Alpha levels before final release. $15,000mxn: Upgrade my desktop computer to be able to work efficiently on the next stage, even if the game is optimized for anyone to play it, I still have to deal with the non-optimized build in Unity's editor, a new graphic card and processor will boost my work's speed.

Upgrade my desktop computer to be able to work efficiently on the next stage, even if the game is optimized for anyone to play it, I still have to deal with the non-optimized build in Unity's editor, a new graphic card and processor will boost my work's speed. Anything beyond that will be directed towards the final game's development.

BUT, if my funding reaches over 100k, I'm gonna donate 10% to charities for those who were victims of the recent earthquakes and hurricanes, a lot of my fellow people died in those disasters and it really breaks my heart to see them go through this, I already donated some food and money but I will be able to help even more if this reaches over 100k.

THE REWARDS

Every reward tier is just amazing, even the lowest tier reward will give you access to the game, saving a least 75% compared to the retail price the game will have.

Other tiers will give you access to credits into the game as well as other benefits.

The higher rewards, however, are gonna give you something more special, give you the chance of having YOUR HOUSE exterior (or even exterior/interior) in the game, obviously having an important role in it so people have to go to them.

IMPACT OF YOUR HELP

I can finish this game on my own, but with your help things will go smoother and faster. I'm gonna be able to put more work into everything I do, this will result in a game with MUCH higher quality since I'm gonna be able to put attention to every detail.

Everything, and I mean EVERYTHING will be as polished as it can be for your best horror gaming experience.

SOCIAL MEDIA

If you want to know more about this game or my work in general please contact me on any of my social media and follow me on them, if you can't/don't want to become a backer but still love the game then please spread the word, show this game to friends, family or followers you have, everything helps.

Here are my social media links:

Facebook: https://www.facebook.com/JEPRGameAppDev/

Twitter: https://twitter.com/jepr_derelict

YouTube: https://www.youtube.com/user/ChBgt909

Portfolio: https://juanpedrazadeveloper.wordpress.com/

OTHER PLEDGING METHODS

If you're like me and want to have your rewards quicker then here's an alternative way to pledge, this is my PayPal.me link for you to make a transfer, just make sure to MESSAGE ME once you pledge through here:

https://www.paypal.me/jepr909

THANK YOU

Thank you all for taking the time to read everything I had to say, I hope you like this game and support it, I also want to thanks Kickstarter for giving people like me the chance to achieve our dreams <3 Thank you all.