QUEST 13 - 2000G, 4500XP, 1PTS

Underground Labyrinth A route - in one of the bonus rooms behind locked doors you'll find a puzzle with 9 pressure plates. First kill all enemies inside and then step on white tile to reset the puzzle, in case you stepped on any colored tiles during battle. Then step on red, yellow, dark blue, and purple switch to raise the bars which are blocking access to the chest. Open the chest and done.



QUEST 14 - 3500G, 5000XP, 1PTS

Subterranean Fortress A route - in the area after the chef you'll encounter some goblins with bombs. Kill them ASAP because you need a bomb to blow away the entrance. In this same area there is a tower with a crack on the entrance. Clicking it will cause narrator to tell that you need a bomb. Place the bomb in front of the crack to reveal a hidden room. Open the chest inside.



QUEST 15 - 6000G, 2000XP, 1PTS

Defeat 5 Wights (black skeletons, emitting blackish aura), doesn't matter where encountered.



QUEST 16 - 50G, 100XP, 2PTS

Ghost Ship Cove A route - after you exit the first ship, you'll be walking on a pier. Keep eyes peeled on background for a rock with a rune in shape of letter 'O'. Perform rune magic "Open the Sesame" and voila. For good measure loot everything in hidden room.



QUEST 17 - 1500G, 4500XP, 1PTS

Magician's Tower A route - in one of the rooms with many bookcases you'll find a note on the wall saying you can read maximum of two books from the bookshelf to the right. Click twice on the bookshelf, and then hack away to reveal a hidden room. Open the chest inside.



QUEST 18 - 5500G, 3000XP, 1PTS

Lost Woods A route - after the successful trip with the boat, reach the area with breakable crystals. Collect 20 crystal shards for voila.



QUEST 19 - 6000G, 20000XP, 1PTS

Ancient Temple - defeat the Harpy without damaging the nest. Suggested action is to lure Harpy to left side of the screen and own it there. Best done solo.



QUEST 20 - 6000G, 20000XP, 1PTS

Old Capital - deplete Wyvern's HPs to less than 50% so it starts calling reinforcements. Kill these new Wyverns, and each one defeated drops 3 eggs. Collect 12 of them and voila. Best done solo.



QUEST 21 - 6000G, 25000XP, 1PTS

Underground Labyrinth - when fighting Doom Beetle, allow Worms to transform into a cocoon. Destroy five cocoons before they hatch into weaker versions of Doom Beetle and voila.



QUEST 22 - 7000G, 25000XP, 1PTS

Subterranean Fortress - defeat the Minotaur in less than 2 minutes after entering the boss room.



QUEST 23 - 3000G, 40000XP, 1PTS

Castle of the Dead A route - check all bonus rooms behind locked doors and rescue three fair maidens. Ensure all of them survive until you get to the boss battle with Vampires, and make sure none are turned. If all three still live with Vampires defeated, consider yourself not a free man anymore.



QUEST 24 - 8000G, 30000XP, 1PTS

Ghost Ship Cove - in the boss battle with the pirates, eventually one will appear carrying the magic lamp. Kill this pirate and then grab the lamp immediately with Triangle. Hold Square to summon the genie for one point towards quest's completion. You can continue pressing and holding Square for genie to do some fun stuff, like shock the pirates or toss them around with whirlwinds. Let loose of the lamp and repeat two more times for voila.



QUEST 25 - 8000G, 30000XP, 1PTS

Forgotten Sanctuary - defeat the boss Golem *without* activating your own. The guy is pretty resilient to magic damage, but luckily a lot of goblins spawn carrying bombs. "Loan" some bombs and toss them at the Golem until it's dust. Perhaps it must be done solo?



QUEST 26 - 9000G, 35000XP, 1PTS

Magician's Tower - own Warlock. Must be done solo.



QUEST 27 - 10000G, 35000XP, 1PTS

Lost Woods - after you accept the quest, you'll get an item. Equip it in one of your slots and then go kill Gazer. Must be done solo. You can then remove the item.