



WHAT'S THIS ABOUT?



This is an adaptation of my personal item filter, which I started writing in 2015 with the release of the 2.0 expansion, Awakening. There were several very, very fantastic item filters being coded at the time--notably Neversink's, which persists to this day, and the author of which gave me some advice at the time--but I found I couldn't comfortably use any of them.



I have clinical obsessive-compulsive disorder, which, in this case, meant that any hidden items were driving me to distraction with irrational worry. What if it was coded slightly incorrectly? What if I missed something because of some weird edge case? I knew, rationally, that the item filters were perfectly fine, but the stress persisted, and so that--coupled with some of the bright backgrounds on items hurting my eyes--made me decide to write my own filter.



It stayed in pretty much the same shape with small additions over the past two years, but recently several members of the community that's sprung up around my Tumblr blog started playing the game, and I wrote a modified version of it to help them along as beginners. That led to me rewriting bits of it over and over for clarity and accessibility, and, eventually, I decided that it was its own new beast and I might as well try my hand at releasing it into the wild for feedback.



You can find the latest release of FrogFilter here.



WHAT DOES THIS FILTER DO?



The most notable thing, I guess, is that it hides nothing, and focuses on quickly-identifiable colors and combinations to highlight a variety of notable items when they drop. It eschews colored backgrounds for all but the most important drops, and is meant to be easily readable by beginners. I'm under no illusions that this is a finished prospect, however, and am going to be updating the filter based on feedback I get here.



FILTER CONTENTS

LINE 1-3: Normal, magic, and rare map-only item bases such as Steel Ring and Two-Toned Boots drop with a larger font size and a red border.



LINE 4: Essences, Talismans, Breach Splinters, and Leaguestones drop with a bright gold text color and border and a larger font size.



LINE 5: Labyrinth tools drop with a bright green text and border and a larger font size.



LINE 6: Unique items drop with a larger font size, a border that matches the brown of the text, and a drop sound.



LINE 7: High-value or ridiculously rare items. Larger font size, red text and border, white background, drop sound.



LINE 8: Maps and assorted maplike objects. Larger font.



LINE 9: Rare currencies. Yellow text, red border, larger font size.



LINE 10-12: Quality gems, Vaal gems, and flasks. 20q items have a green border and larger font size, regular-quality ones and Vaal gems have just the border.



LINE 13-14: Divination cards. Cards have blue text, slightly darker blue border, and larger font size. Select rare and valuable cards have white background.



LINE 15-16: Medium and utility currency items. Seafoam green text and border, more important ones have larger font size.



LINE 17: Rare white gems. Items have red text and border and larger font size.



LINE 18: Silver Coins. Coins have silver text and purple outline, plus larger font size.



LINE 19: All other currency has orange text and a purple border.



LINE 20: Utility flasks. All drop with a red border.



LINE 21: Five- and six-link items drop with green text, purple border, and larger font size.



LINE 22: Shaper's orbs drop with green text, purple border, and larger font size.



LINE 23: Six-socket items drop with green text and a purple border, but normal font size.



LINE 24: Certain high-level crafting bases drop with a magenta border. This section needs reworking, as the items in it are a holdover from my own filter pre-3.0 balance changes.



LINE 25: Chance orb targets have a yellow border.



LINE 26: Magic jewels have a white border and a larger font size.



LINE 27-30: Rare accessories and jewels have a slightly darker gold for their text color, a larger font size, and a border based on their item level. Up to 59 has no border, 60-74 has a gold border, 75-83 has a silvery blue border, and 84+ has a magenta border. This denotes chance orb recipe, chaos orb recipe, regal orb recipe, and all mods rollable, respectively.



LINE 31-33: Rare armor and weapons of the highest tiers of each pure armor type and weapon type have a slightly darker gold text color, a larger font size, and a border based on their item level. 60-74 has a gold border, 75-83 has a silvery blue border, and 84+ has a magenta border. This denotes chance orb recipe, chaos orb recipe, regal orb recipe, and all mods rollable, respectively.



LINE 34-37: Rare item drops have a slightly darker gold for their text color and a border based on their item level. Up to 59 has no border, 60-74 has a gold border, 75-83 has a silvery blue border, and 84+ has a magenta border. This denotes chance orb recipe, chaos orb recipe, regal orb recipe, and all mods rollable, respectively.



LINE 38: White rings, amulets, and belts item level 60 and above have a blue border, in case you want to fill in a recipe. May need differentiating.



LINE 39: Items that can sell for a chromatic orb have a white border.



LINE 40-42: Warband item bases for easy looting when you fight a warband.



LINE 43: 20-quality armor and weapons have a blue border.



CURRENT ISSUES



Line 15-16; I am unhappy with the current seafoam green coloration of medium and utility currency items.



Line 24, item level 84+ crafting bases, needs serious reworking as it is a holdover from my own filter pre-3.0.



Line 38, white accessories for orb recipes, may need differentiating with individual colors.



HISTORY



9-27-17: Posted v1.0.0

9-27-17: v1.0.1 to fix the README. Whoops! This is an adaptation of my personal item filter, which I started writing in 2015 with the release of the 2.0 expansion, Awakening. There were several very, very fantastic item filters being coded at the time--notably Neversink's, which persists to this day, and the author of which gave me some advice at the time--but I found I couldn't comfortably use any of them.I have clinical obsessive-compulsive disorder, which, in this case, meant that any hidden items were driving me to distraction with irrational worry. What if it was coded slightly incorrectly? What if I missed something because of some weird edge case? I knew, rationally, that the item filters were perfectly fine, but the stress persisted, and so that--coupled with some of the bright backgrounds on items hurting my eyes--made me decide to write my own filter.It stayed in pretty much the same shape with small additions over the past two years, but recently several members of the community that's sprung up around my Tumblr blog started playing the game, and I wrote a modified version of it to help them along as beginners. That led to me rewriting bits of it over and over for clarity and accessibility, and, eventually, I decided that it was its own new beast and I might as well try my hand at releasing it into the wild for feedback.The most notable thing, I guess, is that it hides nothing, and focuses on quickly-identifiable colors and combinations to highlight a variety of notable items when they drop. It eschews colored backgrounds for all but the most important drops, and is meant to be easily readable by beginners. I'm under no illusions that this is a finished prospect, however, and am going to be updating the filter based on feedback I get here.Line 15-16; I am unhappy with the current seafoam green coloration of medium and utility currency items.Line 24, item level 84+ crafting bases, needs serious reworking as it is a holdover from my own filter pre-3.0.Line 38, white accessories for orb recipes, may need differentiating with individual colors.9-27-17: Posted v1.0.09-27-17: v1.0.1 to fix the README. Whoops! FYI: It's not a fantasy story, it's a cosmic horror story. Last edited by Loreweaver on Sep 27, 2017, 9:54:36 PM Last bumped on Sep 29, 2017, 8:49:57 AM